Player Matchup

Thor
Thor
AyeDaySay
Thor
Level 24
God Stats
3W - 2L
1,623 SR
Queue Stats
3W - 4L
1,536 Elo+
Party 1
Geb
Geb
DreamyBoat
Geb
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 4L
1,536 Elo+
Party 1
Neith
Neith
Sainita670
Neith
Level 113
God Stats
10W - 13L
1,476 SR
Queue Stats
185W - 219L
1,469 Elo+
Solo
Janus
Janus
anfernilove
Janus
Level 107
God Stats
0W - 1L
1,317 SR
Queue Stats
81W - 87L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
michael_loco810
Danzaburou
Level 20
God Stats
2W - 3L
1,843 SR
Queue Stats
3W - 4L
1,536 Elo+
Party 1
Team Averages
Level 55
1,552 SR
1,516 Elo+

VS

Team Averages
Level 139
1,545 SR
1,552 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
Araisenn
Skadi
Level 129
God Stats
9W - 5L
1,656 SR
Queue Stats
81W - 74L
1,488 Elo+
Party 2
Baron Samedi
Baron Samedi
Dannsair-gaoithe
Baron Samedi
Level 157
God Stats
4W - 0L
1,567 SR
Queue Stats
4W - 0L
1,802 Elo+
Party 2
Camazotz
Camazotz
mrfluffypantsjr
Camazotz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 6 / 1
7,452
438
4,161
15,882
6,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 0
6,895
406
2,912
14,867
11,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
14
0 / 1 / 1
8,604
506
8,961
8,848
3,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 1
7,951
468
9,337
9,662
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
michael_loco810
Danzaburou
12
0 / 4 / 0
7,301
429
7,129
13,506
5,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
4 / 0 / 1
10,029
590
6,658
4,854
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
 
Sol
16
1 / 0 / 2
9,495
559
9,637
17,227
6,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Araisenn
Skadi
15
8 / 0 / 2
9,674
569
15,382
12,295
5,026
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Dannsair-gaoithe
Baron Samedi
14
1 / 1 / 8
8,961
527
7,777
10,502
12,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Camazotz
14
4 / 2 / 3
8,854
521
5,769
18,201
6,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
18
18
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
4
0
1
4.5
W
Sol
 
Sol
1
0
2
2
W
Skadi
Araisenn
Skadi
8
0
2
9
L
Thor
1
6
1
0.25
W
Baron Samedi
Dannsair-gaoithe
Baron Samedi
1
1
8
5
L
0
4
0
0
L
Neith
0
1
1
0.5
L
1
3
1
0.5
L
Danzaburou
michael_loco810
Danzaburou
0
4
0
0
W
Camazotz
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,500
Damage
45,223
62,765
Taken
63,079
28,833
Mitigated
32,537
14,339
Healing
32,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
6,658
247
0
1,063
4,854
2,260
242
1,840
3,014
89,195
0
W
Sol
 
Sol
9,637
4,902
0
12,499
17,227
6,250
2,364
3,072
14,155
77,099
0
W
Skadi
Araisenn
Skadi
15,382
6,818
0
6,308
12,295
5,026
2,174
1,644
10,651
0
86,542
L
Thor
4,161
1,243
0
4,350
15,882
6,132
384
6,217
9,665
0
55,013
W
Baron Samedi
Dannsair-gaoithe
Baron Samedi
7,777
1,280
497
4,466
10,502
12,391
403
2,416
8,086
39,731
0
L
2,912
0
0
1,157
14,867
11,022
60
3,907
10,960
20,599
0
L
Neith
8,961
3,203
0
4,122
8,848
3,505
324
4,623
4,225
0
67,172
L
9,337
745
0
816
9,662
3,013
37
6,292
3,370
66,178
0
L
Danzaburou
michael_loco810
Danzaburou
7,129
2,589
0
3,894
13,506
5,161
290
3,033
10,473
0
69,024
W
Camazotz
5,769
1,652
0
7,562
18,201
6,610
29
3,277
14,924
0
68,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,203
Gold Earned
47,013
496
Minions Killed
547
0
Camps Cleared
0
1,521,354
Distance Traveled
1,601,410
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,029
590
151
9
0
330,795
5
W
Sol
9,495
559
120
7
0
300,404
6
W
Skadi
9,674
569
115
7
0
330,588
0
L
Thor
7,452
438
96
6
0
319,807
4
W
Baron Samedi
8,961
527
53
3
0
267,247
4
L
Geb
6,895
406
35
2
0
347,827
1
L
Neith
8,604
506
139
8
0
302,046
1
L
Janus
7,951
468
111
7
0
314,121
3
L
Danzaburou
7,301
429
115
7
0
237,553
1
W
Camazotz
8,854
521
108
6
0
372,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role