Player Matchup

Ymir
Ymir
PrimalRaindrop
Ymir
Level 125
God Stats
1W - 0L
1,748 SR
Queue Stats
32W - 24L
1,564 Elo+
Party 1
Izanami
Izanami
PumpkinDevice
Izanami
Level 14
God Stats
2W - 0L
1,589 SR
Queue Stats
6W - 0L
1,799 Elo+
Party 1
Ra
Ra
SoncTheHooHog
Ra
Level 156
God Stats
1W - 0L
1,001 SR
Queue Stats
62W - 29L
1,698 Elo+
Party 1
Team Averages
Level 98
1,446 SR
1,687 Elo+

VS

Team Averages
Level 52
1,663 SR
1,372 Elo+
Agni
Agni
Cyndarkmoon
Agni
Level 41
God Stats
1W - 1L
1,742 SR
Queue Stats
3W - 5L
1,359 Elo+
Party 2
Bakasura
Bakasura
callumallinson7
Bakasura
Level 26
God Stats
1W - 1L
1,742 SR
Queue Stats
2W - 4L
1,346 Elo+
Party 2
Tyr
Tyr
warlockgeek
Tyr
Level 89
God Stats
0W - 1L
1,503 SR
Queue Stats
3W - 6L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 7
7,481
935
4,005
11,175
5,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
9
2 / 1 / 3
6,392
799
1,828
5,741
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
6 / 0 / 5
7,739
967
7,051
4,803
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 0
6,028
754
5,528
5,736
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
7
0 / 6 / 3
5,179
647
3,009
7,705
4,047
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 3
5,220
653
1,632
2,914
1,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
3
4
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
3
3
7
2.17
W
Izanami
2
1
3
3.5
W
6
0
5
8.5
L
Bakasura
0
6
3
0.25
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,884
Damage
10,169
21,719
Taken
16,355
9,551
Mitigated
8,321
6,545
Healing
1,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,528
934
0
0
5,736
2,371
0
3,778
1,958
15,151
0
W
4,005
1,461
672
2,589
11,175
5,624
876
2,716
7,980
19,016
0
W
Izanami
1,828
1,055
0
836
5,741
1,850
1,083
1,172
4,442
0
15,167
W
7,051
2,154
335
2,113
4,803
2,077
175
1,345
3,394
35,983
0
L
Bakasura
3,009
2,485
0
939
7,705
4,047
0
5,689
2,016
0
5,857
L
1,632
241
0
470
2,914
1,903
0
1,596
1,318
0
5,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,612
Gold Earned
16,427
121
Minions Killed
41
0
Camps Cleared
0
405,460
Distance Traveled
282,022
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,028
754
21
3
0
99,439
2
W
Ymir
7,481
935
32
4
0
130,052
2
W
Izanami
6,392
799
21
3
0
130,567
0
W
Ra
7,739
967
68
9
0
144,841
1
L
Bakasura
5,179
647
15
2
0
95,165
0
L
Tyr
5,220
653
5
1
0
87,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role