Player Matchup

Maui
Maui
Diamond V
 
Maui
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond IV
Pathh of Pain
Medusa
Diamond IV
Level 69
God Stats
3W - 2L
1,836 SR
Queue Stats
96W - 84L
2,269 MMR
Party 1
Chang'e
Chang'e
Diamond III
Unstoo
Chang'e
Diamond III
Level 69
God Stats
33W - 19L
1,698 SR
Queue Stats
120W - 99L
2,260 MMR
Solo
Lancelot
Lancelot
Platinum III
ibrah_33_
Lancelot
Platinum III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 284L
1,967 MMR
Solo
Jormungandr
Jormungandr
Diamond I
l SKAY l
Jormungandr
Diamond I
Level 157
God Stats
6W - 12L
1,462 SR
Queue Stats
407W - 410L
2,473 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,599 SR
2,094 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 126
1,654 SR
2,081 MMR
Chiron
Chiron
Masters
 
Chiron
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Masters
Anhur-_4
Nemesis
Masters
Level 126
God Stats
252W - 186L
1,682 SR
Queue Stats
859W - 863L
2,361 MMR
Party 2
Nu Wa
Nu Wa
Platinum V
Chelsea_Barbie
Nu Wa
Platinum V
Level 66
God Stats
3W - 0L
1,853 SR
Queue Stats
53W - 41L
1,961 MMR
Solo
Guan Yu
Guan Yu
Masters
Dulfactorrr
Guan Yu
Masters
Level 157
God Stats
5W - 5L
1,531 SR
Queue Stats
508W - 512L
2,512 MMR
Party 2
Ares
Ares
Diamond V
MitrexHD_7
Ares
Diamond V
Level 127
God Stats
16W - 9L
1,703 SR
Queue Stats
436W - 437L
2,070 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
2 / 4 / 5
9,938
452
5,187
20,425
18,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
3 / 3 / 0
11,551
525
9,507
17,691
7,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Unstoo
Chang'e
16
0 / 3 / 5
9,982
454
12,795
19,292
7,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lancelot
ibrah_33_
Lancelot
16
1 / 6 / 2
10,044
457
6,939
19,745
8,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
l SKAY l
Jormungandr
19
3 / 5 / 2
12,086
549
14,996
19,432
11,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
HadesAthenaChronos

VS

Bans
ThorSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
3 / 2 / 6
12,140
552
8,377
12,615
5,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Anhur-_4
Nemesis
20
4 / 2 / 9
13,150
598
13,759
23,037
10,904
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
5 / 1 / 4
11,970
544
20,253
9,504
5,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Dulfactorrr
Guan Yu
20
7 / 2 / 8
13,741
625
15,405
23,195
29,990
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 2 / 6
10,770
490
13,307
18,990
22,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
9
Kills
21
21
Deaths
9
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
4
5
1.13
W
Chiron
 
Chiron
3
2
6
3
W
Nemesis
Anhur-_4
Nemesis
4
2
9
4.25
W
5
1
4
7
W
Guan Yu
Dulfactorrr
Guan Yu
7
2
8
5.5
W
2
2
6
2.5
L
3
3
0
1
L
Chang'e
Unstoo
Chang'e
0
3
5
0.83
L
Lancelot
ibrah_33_
Lancelot
1
6
2
0.33
L
Jormungandr
l SKAY l
Jormungandr
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,424
Damage
71,101
96,585
Taken
87,341
53,089
Mitigated
73,615
24,455
Healing
30,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
5,187
1,268
0
2,522
20,425
18,361
0
10,650
9,477
32,872
709
W
Chiron
 
Chiron
8,377
3,260
1,034
4,662
12,615
5,065
1,541
1,944
10,671
0
105,072
W
Nemesis
Anhur-_4
Nemesis
13,759
6,926
0
3,488
23,037
10,904
0
7,770
15,267
0
151,209
W
20,253
2,228
135
2,355
9,504
5,161
643
5,379
4,125
127,570
0
W
Guan Yu
Dulfactorrr
Guan Yu
15,405
2,345
2,813
12,668
23,195
29,990
0
10,808
12,387
0
115,578
W
13,307
1,131
146
3,167
18,990
22,495
107
11,591
7,399
30,353
1,928
L
9,507
4,287
0
4,738
17,691
7,341
376
2,956
14,545
0
121,199
L
Chang'e
Unstoo
Chang'e
12,795
921
2,127
6,606
19,292
7,812
498
9,927
9,081
91,237
0
L
Lancelot
ibrah_33_
Lancelot
6,939
1,525
0
5,944
19,745
8,176
587
2,427
17,166
0
73,833
L
Jormungandr
l SKAY l
Jormungandr
14,996
5,728
0
2,518
19,432
11,399
0
6,261
12,969
106,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,601
Gold Earned
61,771
702
Minions Killed
770
0
Camps Cleared
0
2,001,231
Distance Traveled
2,201,782
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,938
452
50
2
0
389,226
10
W
Chiron
12,140
552
155
7
0
413,360
3
W
Nemesis
13,150
598
181
8
0
510,395
2
W
Nu Wa
11,970
544
204
9
0
403,272
6
W
Guan Yu
13,741
625
203
9
0
437,684
2
W
Ares
10,770
490
27
1
0
437,071
6
L
Medusa
11,551
525
198
9
0
383,090
5
L
Chang'e
9,982
454
159
7
0
419,839
6
L
Lancelot
10,044
457
107
5
0
424,007
6
L
Jormungandr
12,086
549
188
9
0
385,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role