Player Matchup

Thor
Thor
Rustofski
Thor
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,400 Elo+
Party 2
Atlas
Atlas
StepCthulhu
Atlas
Level 108
God Stats
0W - 1L
1,228 SR
Queue Stats
3W - 11L
1,365 Elo+
Party 2
Sylvanus
Sylvanus
TeaMoney4Life
Sylvanus
Level 124
God Stats
0W - 1L
1,527 SR
Queue Stats
7W - 12L
1,476 Elo+
Party 2
Team Averages
Level 114
1,418 SR
1,414 Elo+

VS

Team Averages
Level 94
1,578 SR
1,534 Elo+
Nike
Nike
AkenoIsThunder
Nike
Level 68
God Stats
3W - 1L
1,526 SR
Queue Stats
182W - 165L
1,530 Elo+
Party 1
Merlin
Merlin
Tacojman_03
Merlin
Level 145
God Stats
2W - 2L
1,510 SR
Queue Stats
57W - 58L
1,540 Elo+
Solo
Da Ji
Da Ji
Truck2442
Da Ji
Level 68
God Stats
2W - 0L
1,699 SR
Queue Stats
165W - 129L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
0 / 7 / 0
5,560
556
2,587
10,788
3,742
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
0 / 3 / 0
6,551
655
5,230
11,533
12,142
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
TeaMoney4Life
Sylvanus
11
0 / 2 / 0
6,547
655
4,593
10,832
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 10
6,776
678
5,610
8,583
6,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
14
5 / 0 / 5
8,112
811
10,739
4,267
2,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Truck2442
Da Ji
12
6 / 0 / 5
7,929
793
8,457
5,783
2,641
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
11
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
L
Thor
0
7
0
0
L
0
3
0
0
W
Merlin
5
0
5
7.5
L
Sylvanus
TeaMoney4Life
Sylvanus
0
2
0
0
W
Da Ji
Truck2442
Da Ji
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,410
Damage
24,806
33,153
Taken
18,633
22,685
Mitigated
11,267
7,568
Healing
2,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,610
780
0
1,086
8,583
6,113
279
4,424
4,159
0
11,263
L
Thor
2,587
652
0
0
10,788
3,742
0
2,507
8,043
0
15,251
L
5,230
2,790
387
607
11,533
12,142
0
4,027
7,143
18,152
0
W
Merlin
10,739
1,368
0
521
4,267
2,513
56
1,942
2,325
47,094
0
L
Sylvanus
TeaMoney4Life
Sylvanus
4,593
898
2,440
4,134
10,832
6,801
0
4,550
6,113
19,324
0
W
Da Ji
Truck2442
Da Ji
8,457
1,729
0
750
5,783
2,641
0
3,508
2,275
0
18,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,658
Gold Earned
22,817
75
Minions Killed
114
0
Camps Cleared
0
454,474
Distance Traveled
569,580
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,776
678
10
1
0
198,364
0
L
Thor
5,560
556
17
2
0
141,661
1
L
Atlas
6,551
655
26
3
0
171,146
0
W
Merlin
8,112
811
78
8
0
175,090
1
L
Sylvanus
6,547
655
32
3
0
141,667
1
W
Da Ji
7,929
793
26
3
0
196,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role