Player Matchup

King Arthur
King Arthur
DeathmanITA
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,236 Elo+
Party 1
Pele
Pele
Lookoutfornoobs
Pele
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 37L
1,405 Elo+
Party 2
Ishtar
Ishtar
SORROW4
Ishtar
Level 126
God Stats
1W - 2L
1,157 SR
Queue Stats
16W - 13L
1,498 Elo+
Party 1
Maui
Maui
ZombieTest1
Maui
Level 109
God Stats
1W - 0L
1,159 SR
Queue Stats
14W - 13L
1,486 Elo+
Party 1
Ra
Ra
azurd
Ra
Level 102
God Stats
4W - 2L
1,657 SR
Queue Stats
179W - 178L
1,406 Elo+
Party 2
Team Averages
Level 83
1,395 SR
1,406 Elo+

VS

Team Averages
Level 73
1,550 SR
1,394 Elo+
Hercules
Hercules
Boorzik_71
Hercules
Level 92
God Stats
0W - 3L
1,219 SR
Queue Stats
297W - 337L
1,385 Elo+
Solo
Izanami
Izanami
Onfire9393
Izanami
Level 69
God Stats
3W - 1L
1,884 SR
Queue Stats
78W - 90L
1,431 Elo+
Solo
Sylvanus
Sylvanus
V1per-_-04
Sylvanus
Level 63
God Stats
0W - 2L
1,346 SR
Queue Stats
39W - 46L
1,363 Elo+
Party 3
Nu Wa
Nu Wa
liamparker44
Nu Wa
Level 69
God Stats
2W - 1L
1,757 SR
Queue Stats
24W - 30L
1,360 Elo+
Party 3
Ne Zha
Ne Zha
thebastiwinner
Ne Zha
Level 72
God Stats
8W - 10L
1,543 SR
Queue Stats
40W - 43L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeathmanITA
King Arthur
18
6 / 1 / 3
11,699
557
18,749
21,334
24,980
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
13 / 2 / 2
11,949
569
15,713
20,228
8,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
SORROW4
Ishtar
15
4 / 4 / 8
10,046
478
10,571
14,661
5,222
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 14
10,306
491
8,220
19,184
22,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
17
5 / 4 / 9
11,252
536
19,434
17,397
7,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Boorzik_71
Hercules
14
1 / 7 / 2
8,589
409
9,944
25,783
26,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Onfire9393
Izanami
16
1 / 7 / 3
9,651
460
9,882
21,454
8,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
V1per-_-04
Sylvanus
15
3 / 4 / 2
9,339
445
6,613
17,186
18,401
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
2 / 8 / 5
9,208
438
19,065
16,257
6,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 4 / 3
11,368
541
16,582
21,090
9,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
30
Kills
13
13
Deaths
30
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
Boorzik_71
Hercules
1
7
2
0.29
W
King Arthur
DeathmanITA
King Arthur
6
1
3
7.5
W
13
2
2
7
L
Izanami
Onfire9393
Izanami
1
7
3
0.36
W
Ishtar
SORROW4
Ishtar
4
4
8
2
L
Sylvanus
V1per-_-04
Sylvanus
3
4
2
1
W
2
2
14
4.5
W
Ra
5
4
9
2.38
L
2
8
5
0.56
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,687
Damage
62,086
92,804
Taken
101,770
68,203
Mitigated
70,340
25,532
Healing
27,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Boorzik_71
Hercules
9,944
2,481
0
7,325
25,783
26,963
288
4,307
21,476
0
51,097
W
King Arthur
DeathmanITA
King Arthur
18,749
2,253
0
3,200
21,334
24,980
1,538
3,645
17,126
186
89,025
W
15,713
4,557
0
5,033
20,228
8,100
0
4,540
15,454
46
81,197
L
Izanami
Onfire9393
Izanami
9,882
5,629
0
5,628
21,454
8,925
1,446
2,520
18,934
0
75,089
W
Ishtar
SORROW4
Ishtar
10,571
6,524
0
2,804
14,661
5,222
2,189
3,381
11,280
0
76,483
L
Sylvanus
V1per-_-04
Sylvanus
6,613
1,455
2,546
5,113
17,186
18,401
159
6,943
10,243
25,179
967
W
8,220
1,803
0
5,273
19,184
22,090
153
4,686
14,041
34,267
0
W
Ra
19,434
771
1,995
7,227
17,397
7,811
312
9,151
8,153
97,186
0
L
19,065
3,903
0
1,548
16,257
6,627
171
8,493
7,764
74,124
0
L
16,582
7,177
0
5,270
21,090
9,424
0
5,623
15,467
0
107,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,252
Gold Earned
48,155
582
Minions Killed
474
0
Camps Cleared
0
2,057,003
Distance Traveled
1,815,041
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,589
409
76
4
0
341,694
3
W
King Arthur
11,699
557
138
7
0
395,189
0
W
Pele
11,949
569
114
5
0
462,736
1
L
Izanami
9,651
460
114
5
0
302,364
1
W
Ishtar
10,046
478
132
6
0
361,016
2
L
Sylvanus
9,339
445
36
2
0
360,991
1
W
Maui
10,306
491
47
2
0
411,153
1
W
Ra
11,252
536
151
7
0
426,909
4
L
Nu Wa
9,208
438
103
5
0
349,107
2
L
Ne Zha
11,368
541
145
7
0
460,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role