Player Matchup

Fenrir
Fenrir
Ibat98
Fenrir
Level 63
God Stats
1W - 0L
1,730 SR
Queue Stats
5W - 5L
1,436 Elo+
Party 1
Sol
Sol
WillHunter
Sol
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,410 Elo+
Party 1
King Arthur
King Arthur
thescarygamer
King Arthur
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,411 Elo+
Party 1
Team Averages
Level 65
1,577 SR
1,419 Elo+

VS

Team Averages
Level 53
1,384 SR
1,216 Elo+
Awilix
Awilix
Johanfeld
Awilix
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,310 Elo+
Party 2
Hercules
Hercules
alexfire2001
Hercules
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,159 Elo+
Solo
Janus
Janus
noahthers123
Janus
Level 43
God Stats
0W - 4L
1,153 SR
Queue Stats
3W - 12L
1,179 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ibat98
Fenrir
15
3 / 2 / 11
10,824
722
7,199
13,067
16,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 2 / 7
12,454
830
23,697
14,087
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
thescarygamer
King Arthur
17
5 / 3 / 8
11,000
733
10,581
15,354
16,773
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Johanfeld
Awilix
14
2 / 8 / 3
9,740
649
11,657
16,871
8,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
alexfire2001
Hercules
15
1 / 1 / 6
10,104
674
8,448
18,362
23,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 7 / 2
10,048
670
11,657
12,608
6,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
16
Kills
7
7
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ibat98
Fenrir
3
2
11
4.25
L
Awilix
Johanfeld
Awilix
2
8
3
0.44
W
8
2
7
5.75
L
Hercules
alexfire2001
Hercules
1
1
6
4
L
4
7
2
0.71
W
King Arthur
thescarygamer
King Arthur
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,477
Damage
31,762
42,508
Taken
47,841
40,752
Mitigated
38,264
9,383
Healing
11,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ibat98
Fenrir
7,199
1,754
0
2,727
13,067
16,519
41
2,471
10,596
0
26,284
L
Awilix
Johanfeld
Awilix
11,657
6,179
828
1,770
16,871
8,773
0
7,462
9,409
0
31,089
W
23,697
10,715
0
6,566
14,087
7,460
3,111
4,475
9,612
85,471
6,417
L
Hercules
alexfire2001
Hercules
8,448
3,072
756
7,250
18,362
23,076
0
9,388
8,974
0
19,012
L
11,657
1,349
280
338
12,608
6,415
0
5,797
6,811
35,754
0
W
King Arthur
thescarygamer
King Arthur
10,581
1,953
0
90
15,354
16,773
146
5,328
10,026
0
25,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,278
Gold Earned
29,892
190
Minions Killed
106
0
Camps Cleared
0
841,886
Distance Traveled
797,288
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,824
722
30
2
0
299,123
4
L
Awilix
9,740
649
36
2
0
267,076
1
W
Sol
12,454
830
128
9
0
262,609
3
L
Hercules
10,104
674
27
2
0
297,989
0
L
Janus
10,048
670
43
3
0
232,223
2
W
King Arthur
11,000
733
32
2
0
280,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role