Player Matchup

Merlin
Merlin
Barbzminaj20
Merlin
Level 131
God Stats
1W - 0L
1,332 SR
Queue Stats
11W - 19L
1,418 Elo+
Party 1
Odin
Odin
ButaCZ
Odin
Level 28
God Stats
1W - 1L
1,541 SR
Queue Stats
4W - 6L
1,382 Elo+
Party 2
Skadi
Skadi
Sirhc D
Skadi
Level 145
God Stats
4W - 1L
1,717 SR
Queue Stats
238W - 238L
1,487 Elo+
Solo
Cliodhna
Cliodhna
ThePixilek
Cliodhna
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,505 Elo+
Party 2
Baron Samedi
Baron Samedi
Twunk7306
Baron Samedi
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 11L
1,102 Elo+
Party 1
Team Averages
Level 75
1,518 SR
1,379 Elo+

VS

Team Averages
Level 53
1,463 SR
1,362 Elo+
Xbalanque
Xbalanque
BulgarianOP92
Xbalanque
Level 60
God Stats
0W - 1L
1,517 SR
Queue Stats
22W - 30L
1,450 Elo+
Party 3
Baron Samedi
Baron Samedi
Halbie755
Baron Samedi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,498 Elo+
Solo
Bacchus
Bacchus
HyperVentilate
Bacchus
Level 4
God Stats
1W - 3L
1,299 SR
Queue Stats
1W - 3L
1,288 Elo+
Party 3
Neith
Neith
WithoutName145
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,288 Elo+
Party 3
Achilles
Achilles
Znashhhhhh
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,288 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
6 / 0 / 9
9,906
826
15,505
9,160
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
ButaCZ
Odin
15
5 / 0 / 15
9,004
750
7,221
9,512
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Sirhc D
Skadi
17
4 / 0 / 15
9,654
805
8,689
7,306
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
ThePixilek
Cliodhna
17
9 / 4 / 12
10,249
854
13,768
16,110
7,983
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Twunk7306
Baron Samedi
16
4 / 2 / 16
9,019
752
10,885
10,631
5,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BulgarianOP92
Xbalanque
15
2 / 5 / 3
8,659
722
15,770
13,874
6,199
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Halbie755
Baron Samedi
16
2 / 3 / 2
8,529
711
6,511
10,492
6,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 8 / 3
7,603
634
2,991
15,493
12,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 4 / 1
7,255
605
4,839
10,853
5,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Znashhhhhh
Achilles
14
2 / 8 / 1
8,205
684
5,682
16,648
18,646
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
16
28
Kills
6
6
Deaths
28
67
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
0
9
10.5
L
Xbalanque
BulgarianOP92
Xbalanque
2
5
3
0.7
W
Odin
ButaCZ
Odin
5
0
15
12.5
L
Baron Samedi
Halbie755
Baron Samedi
2
3
2
1
L
0
8
3
0.19
W
Skadi
Sirhc D
Skadi
4
0
15
11.5
W
Cliodhna
ThePixilek
Cliodhna
9
4
12
3.75
W
Baron Samedi
Twunk7306
Baron Samedi
4
2
16
6
L
0
4
1
0.13
L
Achilles
Znashhhhhh
Achilles
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,068
Damage
35,793
52,719
Taken
67,360
29,991
Mitigated
49,366
16,179
Healing
7,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,505
651
426
4,073
9,160
4,330
2,749
2,608
6,552
48,323
0
L
Xbalanque
BulgarianOP92
Xbalanque
15,770
7,116
0
2,185
13,874
6,199
492
3,939
9,822
0
45,059
W
Odin
ButaCZ
Odin
7,221
1,741
0
883
9,512
8,655
907
1,640
7,872
385
13,328
L
Baron Samedi
Halbie755
Baron Samedi
6,511
593
985
2,098
10,492
6,812
0
5,397
5,004
31,348
0
L
2,991
532
0
495
15,493
12,355
28
5,704
9,542
9,077
0
W
Skadi
Sirhc D
Skadi
8,689
3,715
0
2,066
7,306
3,539
4,366
1,225
6,081
0
34,378
W
Cliodhna
ThePixilek
Cliodhna
13,768
2,881
0
3,617
16,110
7,983
0
2,524
13,586
0
36,030
W
Baron Samedi
Twunk7306
Baron Samedi
10,885
1,463
2,248
2,866
10,631
5,484
659
1,505
9,126
30,322
0
L
4,839
1,870
0
1,181
10,853
5,354
0
4,850
5,917
0
21,373
L
Achilles
Znashhhhhh
Achilles
5,682
1,160
0
401
16,648
18,646
0
6,723
9,621
0
11,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,832
Gold Earned
40,251
244
Minions Killed
182
0
Camps Cleared
0
1,195,135
Distance Traveled
1,045,325
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,906
826
85
7
0
247,071
2
L
Xbalanque
8,659
722
68
6
0
229,698
1
W
Odin
9,004
750
15
1
0
242,725
1
L
Baron Samedi
8,529
711
67
6
0
209,591
1
L
Bacchus
7,603
634
8
1
0
176,429
2
W
Skadi
9,654
805
58
5
0
233,415
3
W
Cliodhna
10,249
854
39
3
0
234,828
1
W
Baron Samedi
9,019
752
47
4
0
237,096
1
L
Neith
7,255
605
25
2
0
203,851
0
L
Achilles
8,205
684
14
1
0
225,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role