Player Matchup

Kukulkan
Kukulkan
Brenrir
Kukulkan
Level 109
God Stats
12W - 3L
1,681 SR
Queue Stats
131W - 107L
1,548 Elo+
Party 2
Kuzenbo
Kuzenbo
Knightjulius
Kuzenbo
Level 122
God Stats
6W - 9L
1,544 SR
Queue Stats
102W - 85L
1,563 Elo+
Party 2
Olorun
Olorun
SharkHunterX
Olorun
Level 87
God Stats
10W - 5L
1,772 SR
Queue Stats
95W - 69L
1,585 Elo+
Party 2
Artemis
Artemis
ZaaraePeitho
Artemis
Level 37
God Stats
57W - 43L
1,575 SR
Queue Stats
91W - 78L
1,549 Elo+
Party 2
Chaac
Chaac
knightolivier
Chaac
Level 109
God Stats
7W - 6L
1,597 SR
Queue Stats
112W - 86L
1,589 Elo+
Party 2
Team Averages
Level 93
1,634 SR
1,567 Elo+

VS

Team Averages
Level 104
1,640 SR
1,498 Elo+
Anubis
Anubis
IXxKevinxXI
Anubis
Level 156
God Stats
1W - 1L
1,593 SR
Queue Stats
3W - 9L
1,182 Elo+
Solo
Achilles
Achilles
Speknekje
Achilles
Level 109
God Stats
1W - 3L
1,536 SR
Queue Stats
120W - 92L
1,554 Elo+
Party 1
Hun Batz
Hun Batz
ToeterManBro
Hun Batz
Level 157
God Stats
10W - 5L
1,630 SR
Queue Stats
157W - 127L
1,538 Elo+
Party 1
Fafnir
Fafnir
Yoinksy
Fafnir
Level 85
God Stats
2W - 0L
1,696 SR
Queue Stats
66W - 38L
1,626 Elo+
Party 1
Merlin
Merlin
pordeiresa
Merlin
Level 15
God Stats
2W - 0L
1,744 SR
Queue Stats
13W - 12L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Brenrir
Kukulkan
20
2 / 2 / 4
13,435
707
13,957
11,404
5,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
Knightjulius
Kuzenbo
19
0 / 2 / 7
12,906
679
11,163
30,482
43,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
19
3 / 7 / 3
12,476
657
11,005
16,583
8,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
ZaaraePeitho
Artemis
18
0 / 6 / 4
11,551
608
14,157
17,770
8,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 3 / 2
13,600
716
23,418
25,947
25,544
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
0 / 3 / 5
12,543
660
6,373
14,596
8,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Speknekje
Achilles
20
3 / 3 / 14
13,002
684
27,547
27,387
28,859
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
ToeterManBro
Hun Batz
20
6 / 1 / 10
13,563
714
21,270
19,413
10,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Yoinksy
Fafnir
20
7 / 2 / 13
14,215
748
12,850
22,576
33,914
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
pordeiresa
Merlin
20
4 / 2 / 7
13,209
695
19,520
11,744
5,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
69
11
Kills
20
20
Deaths
11
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Brenrir
Kukulkan
2
2
4
2
W
Anubis
0
3
5
0.83
L
Kuzenbo
Knightjulius
Kuzenbo
0
2
7
1.75
L
Olorun
3
7
3
0.64
W
Achilles
Speknekje
Achilles
3
3
14
3.33
W
Hun Batz
ToeterManBro
Hun Batz
6
1
10
11
W
Fafnir
Yoinksy
Fafnir
7
2
13
6.75
L
Artemis
ZaaraePeitho
Artemis
0
6
4
0.33
L
6
3
2
2.33
W
Merlin
pordeiresa
Merlin
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,700
Damage
87,560
102,186
Taken
95,716
92,346
Mitigated
87,275
28,092
Healing
25,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Brenrir
Kukulkan
13,957
784
0
442
11,404
5,929
0
4,737
6,667
66,289
0
W
Anubis
6,373
367
0
6,960
14,596
8,344
539
3,677
10,875
65,433
0
L
Kuzenbo
Knightjulius
Kuzenbo
11,163
3,751
916
10,867
30,482
43,881
680
9,318
21,164
33,907
0
L
Olorun
11,005
5,021
1,368
3,662
16,583
8,214
1,519
8,644
7,939
36,745
0
W
Achilles
Speknekje
Achilles
27,547
5,696
0
8,672
27,387
28,859
370
10,956
16,127
0
63,378
W
Hun Batz
ToeterManBro
Hun Batz
21,270
10,666
0
1,965
19,413
10,381
547
6,450
12,883
0
62,086
W
Fafnir
Yoinksy
Fafnir
12,850
2,382
944
4,431
22,576
33,914
612
9,872
12,378
25,242
0
L
Artemis
ZaaraePeitho
Artemis
14,157
3,888
0
1,858
17,770
8,778
1,598
7,330
10,440
0
40,794
L
23,418
3,331
0
8,979
25,947
25,544
1,134
8,714
17,233
0
74,874
W
Merlin
pordeiresa
Merlin
19,520
546
542
2,204
11,744
5,777
0
4,336
7,328
72,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,968
Gold Earned
66,532
391
Minions Killed
400
0
Camps Cleared
0
1,852,467
Distance Traveled
1,845,683
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
13,435
707
124
7
0
357,410
0
W
Anubis
12,543
660
113
6
0
322,494
7
L
Kuzenbo
12,906
679
26
1
0
425,587
2
L
Olorun
12,476
657
66
3
0
336,306
1
W
Achilles
13,002
684
74
4
0
419,780
0
W
Hun Batz
13,563
714
74
4
0
393,535
1
W
Fafnir
14,215
748
21
1
0
367,038
4
L
Artemis
11,551
608
59
3
0
347,818
0
L
Chaac
13,600
716
116
6
0
385,346
3
W
Merlin
13,209
695
118
6
0
342,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role