Player Matchup

Atlas
Atlas
Diar_Karii
Atlas
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 66L
1,400 Elo+
Party 3
Ra
Ra
ItsJulii23
Ra
Level 97
God Stats
2W - 3L
1,300 SR
Queue Stats
207W - 233L
1,419 Elo+
Solo
Hun Batz
Hun Batz
JKay__99
Hun Batz
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 60L
1,383 Elo+
Party 3
Sun Wukong
Sun Wukong
LeMereo
Sun Wukong
Level 22
God Stats
2W - 0L
1,778 SR
Queue Stats
6W - 9L
1,270 Elo+
Party 3
Skadi
Skadi
Mukoena
Skadi
Level 69
God Stats
27W - 23L
1,533 SR
Queue Stats
35W - 35L
1,431 Elo+
Party 3
Team Averages
Level 68
1,522 SR
1,380 Elo+

VS

Team Averages
Level 54
1,525 SR
1,286 Elo+
Charybdis
Charybdis
Evoh-xy
Charybdis
Level 37
God Stats
0W - 3L
1,444 SR
Queue Stats
2W - 9L
1,251 Elo+
Party 2
Janus
Janus
Lyniis
Janus
Level 51
God Stats
1W - 1L
1,698 SR
Queue Stats
47W - 73L
1,314 Elo+
Party 1
Cthulhu
Cthulhu
Okuz9131
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,293 Elo+
Party 1
Mercury
Mercury
Shivee is mL
Mercury
Level 69
God Stats
30W - 28L
1,483 SR
Queue Stats
50W - 81L
1,313 Elo+
Party 1
Guan Yu
Guan Yu
TwiiX_qUicKScOpE
Guan Yu
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
18
0 / 3 / 14
12,823
442
17,904
32,007
46,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
5 / 2 / 9
16,277
561
29,996
20,732
13,038
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
JKay__99
Hun Batz
20
7 / 4 / 5
14,211
490
10,817
25,281
13,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
LeMereo
Sun Wukong
18
0 / 5 / 7
12,351
426
7,956
21,764
27,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Skadi
Mukoena
Skadi
20
9 / 3 / 5
15,993
551
28,297
15,265
7,279
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Evoh-xy
Charybdis
19
1 / 5 / 2
12,039
415
9,833
24,291
10,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Lyniis
Janus
20
2 / 5 / 3
13,730
473
9,515
17,878
7,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Okuz9131
Cthulhu
18
3 / 2 / 6
13,523
466
16,149
30,769
45,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Shivee is mL
Mercury
20
5 / 5 / 6
15,733
543
20,692
27,276
12,579
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
5 / 6 / 3
13,518
466
18,177
30,423
30,162
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
21
Kills
16
17
Deaths
23
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Atlas
0
3
14
2.33
L
Charybdis
Evoh-xy
Charybdis
1
5
2
0.4
W
5
2
9
4.75
W
Hun Batz
JKay__99
Hun Batz
7
4
5
2.38
W
Sun Wukong
LeMereo
Sun Wukong
0
5
7
0.7
L
Janus
Lyniis
Janus
2
5
3
0.7
W
Skadi
Mukoena
Skadi
9
3
5
3.83
L
Cthulhu
Okuz9131
Cthulhu
3
2
6
3
L
Mercury
Shivee is mL
Mercury
5
5
6
1.6
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,970
Damage
74,366
115,049
Taken
130,637
107,888
Mitigated
106,174
40,969
Healing
30,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
17,904
6,922
1,016
6,909
32,007
46,919
223
8,985
23,022
64,428
677
L
Charybdis
Evoh-xy
Charybdis
9,833
6,068
553
8,589
24,291
10,337
1,041
6,159
18,132
0
95,458
W
29,996
1,345
1,819
10,321
20,732
13,038
810
4,997
15,735
201,488
0
W
Hun Batz
JKay__99
Hun Batz
10,817
2,838
0
7,664
25,281
13,146
1,014
4,813
20,468
0
95,721
W
Sun Wukong
LeMereo
Sun Wukong
7,956
2,774
214
6,648
21,764
27,506
564
1,303
20,461
0
70,572
L
Janus
Lyniis
Janus
9,515
700
337
3,207
17,878
7,484
1,122
11,178
6,700
105,613
0
W
Skadi
Mukoena
Skadi
28,297
13,764
1,464
4,914
15,265
7,279
4,116
5,566
9,699
0
154,018
L
Cthulhu
Okuz9131
Cthulhu
16,149
1,673
293
4,969
30,769
45,612
0
11,767
19,002
71,905
0
L
Mercury
Shivee is mL
Mercury
20,692
11,035
0
3,640
27,276
12,579
870
10,754
16,476
0
198,454
L
18,177
3,732
1,202
7,303
30,423
30,162
0
8,149
21,312
0
95,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,655
Gold Earned
68,543
770
Minions Killed
800
0
Camps Cleared
0
2,825,868
Distance Traveled
2,720,514
44
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,823
442
67
2
0
549,381
9
L
Charybdis
12,039
415
151
5
0
515,866
7
W
Ra
16,277
561
265
9
0
601,275
6
W
Hun Batz
14,211
490
141
5
0
580,505
9
W
Sun Wukong
12,351
426
102
4
0
530,575
4
L
Janus
13,730
473
191
7
0
480,592
6
W
Skadi
15,993
551
195
7
0
564,132
16
L
Cthulhu
13,523
466
84
3
0
575,894
1
L
Mercury
15,733
543
230
8
0
620,422
0
L
Guan Yu
13,518
466
144
5
0
527,740
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role