Player Matchup

Sol
Sol
Magape
Sol
Level 80
God Stats
1W - 3L
1,527 SR
Queue Stats
53W - 45L
1,566 Elo+
Party 1
Merlin
Merlin
PrintesaPulache
Merlin
Level 24
God Stats
0W - 2L
1,480 SR
Queue Stats
12W - 24L
1,361 Elo+
Party 2
Atlas
Atlas
Professor12
Atlas
Level 18
God Stats
0W - 2L
1,440 SR
Queue Stats
9W - 12L
1,461 Elo+
Party 2
Cerberus
Cerberus
Stamaks
Cerberus
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,435 Elo+
Party 1
Bakasura
Bakasura
Thormundgander
Bakasura
Level 109
God Stats
0W - 2L
1,588 SR
Queue Stats
61W - 70L
1,482 Elo+
Party 1
Team Averages
Level 55
1,507 SR
1,461 Elo+

VS

Team Averages
Level 69
1,451 SR
1,539 Elo+
Ares
Ares
 
Ares
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Emilesanc
Scylla
Level 160
God Stats
1W - 0L
1,477 SR
Queue Stats
117W - 138L
1,461 Elo+
Solo
Guan Yu
Guan Yu
JeTwo
Guan Yu
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 4L
1,733 Elo+
Solo
Anubis
Anubis
RotrixxPB
Anubis
Level 99
God Stats
1W - 0L
1,280 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Magape
Sol
14
1 / 2 / 3
7,492
749
5,008
8,733
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 1 / 2
7,177
718
5,471
2,817
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 1 / 2
7,197
720
4,368
5,474
4,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Stamaks
Cerberus
12
0 / 4 / 1
7,026
703
3,438
12,809
6,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
14
0 / 6 / 3
7,226
723
5,853
14,126
6,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 0 / 9
8,540
854
5,884
9,500
8,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
 
Izanami
15
4 / 1 / 8
8,315
832
6,369
8,616
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Emilesanc
Scylla
16
3 / 1 / 9
8,624
862
6,223
5,852
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
JeTwo
Guan Yu
15
3 / 2 / 9
8,078
808
8,992
9,877
9,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
RotrixxPB
Anubis
13
1 / 0 / 10
7,526
753
8,355
4,723
2,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
4
Kills
14
14
Deaths
4
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
0
9
7.5
W
Izanami
 
Izanami
4
1
8
8
W
Scylla
Emilesanc
Scylla
3
1
9
7.5
W
Guan Yu
JeTwo
Guan Yu
3
2
9
3.75
L
Sol
Magape
Sol
1
2
3
1.25
L
1
1
2
2
L
2
1
2
3
W
Anubis
RotrixxPB
Anubis
1
0
10
6
L
Cerberus
Stamaks
Cerberus
0
4
1
0.13
L
Bakasura
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,138
Damage
35,823
43,959
Taken
38,568
21,529
Mitigated
26,798
7,406
Healing
13,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,884
336
0
3,419
9,500
8,140
944
3,180
6,195
14,055
0
W
Izanami
 
Izanami
6,369
3,163
0
1,779
8,616
4,306
142
4,376
3,785
0
29,348
W
Scylla
Emilesanc
Scylla
6,223
792
0
0
5,852
2,092
840
2,403
2,744
38,334
0
W
Guan Yu
JeTwo
Guan Yu
8,992
695
2,446
3,517
9,877
9,917
1,101
5,161
4,706
0
25,240
L
Sol
Magape
Sol
5,008
1,371
0
2,402
8,733
3,148
0
3,241
5,301
31,742
1,863
L
5,471
230
0
423
2,817
1,064
0
1,483
1,334
20,699
0
L
4,368
1,199
0
746
5,474
4,445
0
2,519
2,874
11,217
0
W
Anubis
RotrixxPB
Anubis
8,355
89
0
2,298
4,723
2,343
0
2,939
1,614
32,985
0
L
Cerberus
Stamaks
Cerberus
3,438
224
0
2,494
12,809
6,804
0
6,514
6,003
8,997
0
L
Bakasura
5,853
4,088
0
1,341
14,126
6,068
0
6,642
7,191
0
19,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,118
Gold Earned
41,083
172
Minions Killed
224
0
Camps Cleared
0
957,184
Distance Traveled
1,142,126
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,540
854
14
1
0
243,170
5
W
Izanami
8,315
832
36
4
0
213,150
3
W
Scylla
8,624
862
97
10
0
222,443
1
W
Guan Yu
8,078
808
28
3
0
248,443
1
L
Sol
7,492
749
55
6
0
215,021
3
L
Merlin
7,177
718
44
4
0
152,897
3
L
Atlas
7,197
720
19
2
0
148,889
2
W
Anubis
7,526
753
49
5
0
214,920
1
L
Cerberus
7,026
703
11
1
0
207,410
0
L
Bakasura
7,226
723
43
4
0
232,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role