Player Matchup

Ishtar
Ishtar
Csongibab11
Ishtar
Level 57
God Stats
2W - 3L
1,234 SR
Queue Stats
36W - 41L
1,373 Elo+
Party 2
Guan Yu
Guan Yu
marcoyotex
Guan Yu
Level 86
God Stats
1W - 2L
1,462 SR
Queue Stats
130W - 143L
1,392 Elo+
Solo
Heimdallr
Heimdallr
retrocrak85
Heimdallr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ymir
Ymir
rpg01
Ymir
Level 62
God Stats
2W - 2L
1,323 SR
Queue Stats
38W - 44L
1,372 Elo+
Solo
Bakasura
Bakasura
termitomi9
Bakasura
Level 29
God Stats
3W - 6L
1,345 SR
Queue Stats
34W - 38L
1,373 Elo+
Party 2
Team Averages
Level 54
1,373 SR
1,402 Elo+

VS

Team Averages
Level 55
1,335 SR
1,205 Elo+
Medusa
Medusa
AdriiFV77
Medusa
Level 44
God Stats
6W - 9L
1,286 SR
Queue Stats
8W - 23L
1,120 Elo+
Party 1
Agni
Agni
Blacktheriver
Agni
Level 133
God Stats
1W - 0L
1,233 SR
Queue Stats
15W - 13L
1,397 Elo+
Solo
Jormungandr
Jormungandr
Borjasf_97
Jormungandr
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 6L
1,004 Elo+
Party 1
Lancelot
Lancelot
Sky_JavierPro11
Lancelot
Level 28
God Stats
3W - 8L
1,233 SR
Queue Stats
19W - 51L
1,140 Elo+
Party 1
Bellona
Bellona
vulpes92
Bellona
Level 65
God Stats
23W - 30L
1,420 SR
Queue Stats
56W - 77L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
0 / 3 / 1
9,243
462
3,513
17,411
7,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
marcoyotex
Guan Yu
13
0 / 3 / 0
8,531
427
11,404
17,410
23,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Heimdallr
retrocrak85
Heimdallr
12
1 / 6 / 1
7,698
385
6,402
12,277
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
rpg01
Ymir
12
1 / 7 / 1
8,354
418
4,948
20,882
19,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
termitomi9
Bakasura
14
2 / 4 / 1
8,880
444
7,194
17,311
8,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AdriiFV77
Medusa
14
5 / 1 / 5
9,199
460
12,921
8,252
3,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

19
6 / 0 / 5
11,118
556
16,195
11,224
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Borjasf_97
Jormungandr
14
2 / 2 / 9
9,377
469
7,992
13,855
13,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
18
8 / 1 / 3
10,784
539
14,108
15,312
6,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
vulpes92
Bellona
18
2 / 0 / 3
11,178
559
11,643
14,367
14,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
4
Kills
23
23
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
AdriiFV77
Medusa
5
1
5
7.5
W
6
0
5
8.5
W
Jormungandr
Borjasf_97
Jormungandr
2
2
9
3.25
L
Ishtar
0
3
1
0.17
W
Lancelot
8
1
3
9.5
L
Guan Yu
marcoyotex
Guan Yu
0
3
0
0
L
Heimdallr
retrocrak85
Heimdallr
1
6
1
0.25
L
Ymir
rpg01
Ymir
1
7
1
0.21
L
Bakasura
termitomi9
Bakasura
2
4
1
0.63
W
Bellona
vulpes92
Bellona
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,461
Damage
62,859
85,291
Taken
63,010
65,652
Mitigated
42,374
19,335
Healing
16,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AdriiFV77
Medusa
12,921
5,417
674
1,749
8,252
3,664
1,775
2,515
5,483
34
60,741
W
16,195
749
160
2,267
11,224
4,543
832
345
10,214
114,707
0
W
Jormungandr
Borjasf_97
Jormungandr
7,992
1,626
0
1,631
13,855
13,685
511
1,670
11,365
41,245
0
L
Ishtar
3,513
2,603
0
5,764
17,411
7,959
3,130
6,684
10,727
0
79,140
W
Lancelot
14,108
3,137
0
3,537
15,312
6,477
0
418
14,596
0
101,355
L
Guan Yu
marcoyotex
Guan Yu
11,404
1,487
0
7,447
17,410
23,766
0
1,235
16,175
0
59,521
L
Heimdallr
retrocrak85
Heimdallr
6,402
1,737
0
2,525
12,277
5,626
0
5,325
6,952
0
39,565
L
Ymir
rpg01
Ymir
4,948
689
0
1,644
20,882
19,987
0
4,296
16,586
33,723
0
L
Bakasura
termitomi9
Bakasura
7,194
5,043
0
1,955
17,311
8,314
1,226
6,681
10,630
0
56,791
W
Bellona
vulpes92
Bellona
11,643
5,879
0
6,781
14,367
14,005
1,866
0
13,444
0
91,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,706
Gold Earned
51,656
458
Minions Killed
659
0
Camps Cleared
0
1,753,640
Distance Traveled
1,974,880
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,199
460
98
5
0
387,521
0
W
Agni
11,118
556
189
9
0
428,303
3
W
Jormungandr
9,377
469
59
3
0
320,194
1
L
Ishtar
9,243
462
146
7
0
340,160
0
W
Lancelot
10,784
539
132
7
0
470,753
0
L
Guan Yu
8,531
427
89
4
0
352,055
4
L
Heimdallr
7,698
385
50
3
0
344,478
0
L
Ymir
8,354
418
56
3
0
300,644
0
L
Bakasura
8,880
444
117
6
0
416,303
0
W
Bellona
11,178
559
181
9
0
368,109
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role