Player Matchup

Horus
Horus
 
Horus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Qeih
He Bo
Level 160
God Stats
1W - 0L
1,947 SR
Queue Stats
28W - 6L
1,928 Elo+
Party 1
Medusa
Medusa
sl412
Medusa
Level 101
God Stats
10W - 1L
1,917 SR
Queue Stats
90W - 56L
1,793 Elo+
Party 1
Team Averages
Level 131
1,788 SR
1,740 Elo+

VS

Team Averages
Level 144
1,473 SR
1,702 Elo+
Ishtar
Ishtar
DragonHunterN
Ishtar
Level 123
God Stats
0W - 1L
1,268 SR
Queue Stats
1W - 1L
1,723 Elo+
Solo
Nox
Nox
Jziegler27
Nox
Level 149
God Stats
3W - 2L
1,724 SR
Queue Stats
88W - 58L
1,710 Elo+
Solo
Bakasura
Bakasura
Tibault
Bakasura
Level 160
God Stats
2W - 4L
1,426 SR
Queue Stats
970W - 923L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 1 / 12
7,495
750
4,426
10,134
8,746
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Qeih
He Bo
13
9 / 2 / 3
8,687
869
14,213
9,582
3,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
sl412
Medusa
13
4 / 1 / 9
7,999
800
6,421
6,126
2,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 4
6,140
614
3,144
10,032
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 4 / 4
6,530
653
5,261
8,660
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Tibault
Bakasura
12
4 / 4 / 0
7,355
736
6,980
11,025
6,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
13
Kills
4
4
Deaths
13
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
12
6
L
0
5
4
0.4
L
0
4
4
0.5
W
He Bo
Qeih
He Bo
9
2
3
5.25
L
Bakasura
Tibault
Bakasura
4
4
0
1
W
Medusa
sl412
Medusa
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,060
Damage
15,385
25,842
Taken
29,717
14,851
Mitigated
14,014
7,211
Healing
5,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,426
2,059
1,669
2,888
10,134
8,746
0
2,609
7,098
0
15,883
L
3,144
1,698
118
852
10,032
3,479
23
4,141
5,891
0
11,619
L
5,261
1,328
0
1,631
8,660
3,869
0
4,819
3,841
22,067
0
W
He Bo
Qeih
He Bo
14,213
624
128
2,166
9,582
3,670
35
1,476
7,721
34,335
0
L
Bakasura
Tibault
Bakasura
6,980
4,598
0
2,732
11,025
6,666
0
5,319
5,706
0
21,840
W
Medusa
sl412
Medusa
6,421
3,197
0
360
6,126
2,435
844
1,189
4,597
0
34,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,181
Gold Earned
20,025
112
Minions Killed
100
0
Camps Cleared
0
614,014
Distance Traveled
502,062
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,495
750
20
2
0
211,358
4
L
Ishtar
6,140
614
22
2
0
146,881
1
L
Nox
6,530
653
35
4
0
168,078
5
W
He Bo
8,687
869
57
6
0
196,179
1
L
Bakasura
7,355
736
43
4
0
187,103
4
W
Medusa
7,999
800
35
4
0
206,477
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role