Player Matchup

Maui
Maui
Akolmfi
Maui
Level 122
God Stats
5W - 6L
1,475 SR
Queue Stats
118W - 112L
1,519 Elo+
Solo
Ra
Ra
Autage
Ra
Level 128
God Stats
5W - 0L
1,992 SR
Queue Stats
174W - 177L
1,543 Elo+
Solo
Vulcan
Vulcan
DJDubYuh
Vulcan
Level 159
God Stats
13W - 9L
1,579 SR
Queue Stats
295W - 301L
1,522 Elo+
Solo
Ullr
Ullr
hallda19
Ullr
Level 155
God Stats
26W - 37L
1,432 SR
Queue Stats
181W - 222L
1,450 Elo+
Solo
Achilles
Achilles
monkeyboy2102
Achilles
Level 119
God Stats
6W - 6L
1,434 SR
Queue Stats
101W - 85L
1,570 Elo+
Solo
Team Averages
Level 137
1,582 SR
1,521 Elo+

VS

Team Averages
Level 126
1,544 SR
1,568 Elo+
Merlin
Merlin
DIPPENDOTS69
Merlin
Level 124
God Stats
5W - 2L
1,617 SR
Queue Stats
52W - 63L
1,483 Elo+
Solo
Bellona
Bellona
Jetstreams
Bellona
Level 115
God Stats
26W - 26L
1,587 SR
Queue Stats
199W - 213L
1,512 Elo+
Solo
Medusa
Medusa
Roscohash
Medusa
Level 129
God Stats
1W - 2L
1,368 SR
Queue Stats
127W - 111L
1,612 Elo+
Party 1
Terra
Terra
ilusttriouss
Terra
Level 106
God Stats
25W - 21L
1,543 SR
Queue Stats
241W - 230L
1,614 Elo+
Party 1
Ne Zha
Ne Zha
urgranlovesme
Ne Zha
Level 158
God Stats
2W - 2L
1,604 SR
Queue Stats
275W - 260L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Akolmfi
Maui
13
2 / 1 / 12
7,672
767
5,004
12,645
13,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
16
4 / 0 / 13
8,485
849
9,266
7,131
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
DJDubYuh
Vulcan
16
4 / 1 / 6
8,688
869
15,918
6,855
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
14
2 / 0 / 12
7,682
768
6,933
9,572
4,956
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
monkeyboy2102
Achilles
14
5 / 3 / 9
7,973
797
11,690
14,750
14,245
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 4 / 1
7,174
717
9,709
8,471
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Jetstreams
Bellona
13
1 / 1 / 3
7,428
743
7,305
11,802
10,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Roscohash
Medusa
15
2 / 3 / 2
8,262
826
7,966
10,045
4,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 3 / 1
6,975
698
6,477
14,753
10,739
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 7 / 1
7,065
707
8,444
12,300
6,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
17
Kills
5
5
Deaths
18
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Maui
Akolmfi
Maui
2
1
12
8
W
Ra
4
0
13
10.5
L
Merlin
0
4
1
0.13
W
Vulcan
DJDubYuh
Vulcan
4
1
6
7
L
Bellona
Jetstreams
Bellona
1
1
3
2.5
L
Medusa
Roscohash
Medusa
2
3
2
1
W
Ullr
2
0
12
8
L
0
3
1
0.17
W
Achilles
monkeyboy2102
Achilles
5
3
9
3.17
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,811
Damage
39,901
50,953
Taken
57,371
39,875
Mitigated
36,194
10,532
Healing
11,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Akolmfi
Maui
5,004
1,403
954
2,269
12,645
13,766
180
3,628
9,017
9,996
0
W
Ra
9,266
1,144
3,109
1,929
7,131
3,714
268
3,216
3,915
32,122
0
L
Merlin
9,709
436
0
782
8,471
4,202
0
4,134
4,337
30,728
0
W
Vulcan
DJDubYuh
Vulcan
15,918
6,207
0
0
6,855
3,194
336
1,638
5,217
49,429
0
L
Bellona
Jetstreams
Bellona
7,305
2,721
0
3,586
11,802
10,334
18
5,004
6,731
0
15,864
L
Medusa
Roscohash
Medusa
7,966
2,007
0
966
10,045
4,650
300
5,693
4,352
0
38,001
W
Ullr
6,933
2,632
0
726
9,572
4,956
1,671
4,794
4,778
0
19,011
L
6,477
154
1,383
3,375
14,753
10,739
0
9,887
4,866
13,972
0
W
Achilles
monkeyboy2102
Achilles
11,690
2,649
0
1,545
14,750
14,245
0
2,910
11,840
0
19,966
L
8,444
2,259
0
1,313
12,300
6,269
0
5,403
6,897
0
21,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,500
Gold Earned
36,904
207
Minions Killed
200
0
Camps Cleared
0
1,117,247
Distance Traveled
972,961
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,672
767
7
1
0
195,573
0
W
Ra
8,485
849
62
6
0
231,801
1
L
Merlin
7,174
717
61
6
0
189,169
3
W
Vulcan
8,688
869
77
8
0
232,055
0
L
Bellona
7,428
743
21
2
0
208,385
0
L
Medusa
8,262
826
73
7
0
201,047
1
W
Ullr
7,682
768
45
5
0
220,430
1
L
Terra
6,975
698
20
2
0
214,643
0
W
Achilles
7,973
797
16
2
0
237,388
4
L
Ne Zha
7,065
707
25
3
0
159,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role