Player Matchup

King Arthur
King Arthur
Arru14
King Arthur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,325 Elo+
Solo
Artio
Artio
Desperate91
Artio
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,257 Elo+
Solo
Nu Wa
Nu Wa
GodArraghorn
Nu Wa
Level 43
God Stats
24W - 22L
1,491 SR
Queue Stats
26W - 30L
1,372 Elo+
Solo
Medusa
Medusa
HNPU
Medusa
Level 43
God Stats
0W - 1L
1,548 SR
Queue Stats
43W - 69L
1,354 Elo+
Solo
Yu Huang
Yu Huang
emionlain
Yu Huang
Level 58
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 49
1,508 SR
1,361 Elo+

VS

Team Averages
Level 65
1,510 SR
1,382 Elo+
Odin
Odin
FiReLand1
Odin
Level 68
God Stats
2W - 2L
1,828 SR
Queue Stats
34W - 24L
1,519 Elo+
Solo
Izanami
Izanami
Maomirr
Izanami
Level 95
God Stats
10W - 8L
1,537 SR
Queue Stats
375W - 393L
1,428 Elo+
Solo
Nemesis
Nemesis
WANNY1
Nemesis
Level 44
God Stats
1W - 1L
1,122 SR
Queue Stats
3W - 3L
1,291 Elo+
Solo
Sol
Sol
Wooty4u
Sol
Level 51
God Stats
3W - 3L
1,379 SR
Queue Stats
9W - 20L
1,257 Elo+
Solo
Mulan
Mulan
attogaymer
Mulan
Level 67
God Stats
3W - 1L
1,681 SR
Queue Stats
11W - 19L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arru14
King Arthur
14
2 / 5 / 4
9,185
1,021
8,054
11,748
10,009
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 2 / 5
9,437
1,049
6,340
16,851
26,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 5 / 5
9,652
1,072
11,918
10,425
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
HNPU
Medusa
15
3 / 5 / 4
9,861
1,096
15,267
15,421
7,493
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
emionlain
Yu Huang
14
1 / 7 / 3
8,666
963
4,649
14,432
10,190
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

172

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
5 / 0 / 11
10,512
1,168
7,496
8,247
8,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Maomirr
Izanami
17
8 / 0 / 12
11,515
1,279
22,838
10,348
4,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
WANNY1
Nemesis
16
3 / 4 / 10
9,590
1,066
10,102
11,282
4,887
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
17
4 / 0 / 10
10,874
1,208
12,896
7,802
2,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
16
4 / 4 / 15
10,351
1,150
11,796
14,557
12,394
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
8
Kills
24
24
Deaths
8
21
Assists
58
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arru14
King Arthur
2
5
4
0.8
L
0
2
5
1.25
W
Odin
5
0
11
10.5
L
2
5
5
0.9
L
Medusa
HNPU
Medusa
3
5
4
1
W
Izanami
Maomirr
Izanami
8
0
12
14
W
Nemesis
WANNY1
Nemesis
3
4
10
2
W
Sol
4
0
10
9
W
Mulan
4
4
15
2.88
L
Yu Huang
emionlain
Yu Huang
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,228
Damage
65,128
68,877
Taken
52,236
58,673
Mitigated
33,515
5,966
Healing
10,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arru14
King Arthur
8,054
2,173
0
344
11,748
10,009
0
1,993
9,504
0
14,142
L
6,340
954
1,095
2,720
16,851
26,736
0
5,432
11,372
16,630
0
W
Odin
7,496
1,525
0
959
8,247
8,506
0
3,601
4,646
0
17,305
L
11,918
3,123
0
362
10,425
4,245
0
1,125
9,246
41,291
0
L
Medusa
HNPU
Medusa
15,267
6,870
0
454
15,421
7,493
0
2,857
12,472
0
35,434
W
Izanami
Maomirr
Izanami
22,838
18,123
0
3,466
10,348
4,757
0
4,725
5,623
0
56,424
W
Nemesis
WANNY1
Nemesis
10,102
6,000
0
2,088
11,282
4,887
0
4,622
6,660
0
17,416
W
Sol
12,896
6,083
0
3,681
7,802
2,971
0
4,183
3,619
41,801
1,940
W
Mulan
11,796
3,404
0
406
14,557
12,394
0
5,776
8,781
0
20,902
L
Yu Huang
emionlain
Yu Huang
4,649
1,172
0
991
14,432
10,190
0
923
13,246
13,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,801
Gold Earned
52,842
170
Minions Killed
208
6
Camps Cleared
5
737,449
Distance Traveled
825,848
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,185
1,021
9
1
2
124,850
0
L
Artio
9,437
1,049
26
3
1
172,543
0
W
Odin
10,512
1,168
22
2
1
201,575
4
L
Nu Wa
9,652
1,072
51
6
1
152,973
1
L
Medusa
9,861
1,096
63
7
2
173,704
1
W
Izanami
11,515
1,279
79
9
0
174,295
1
W
Nemesis
9,590
1,066
9
1
1
103,302
0
W
Sol
10,874
1,208
84
9
2
190,790
1
W
Mulan
10,351
1,150
14
2
1
155,886
3
L
Yu Huang
8,666
963
21
2
0
113,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role