Player Matchup

Janus
Janus
BlueDevil54
Janus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 142L
1,530 Elo+
Party 1
Rama
Rama
Datatron
Rama
Level 156
God Stats
1W - 1L
1,707 SR
Queue Stats
46W - 45L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
DevilKid1993
Cthulhu
Level 104
God Stats
1W - 1L
1,607 SR
Queue Stats
77W - 75L
1,482 Elo+
Party 1
Yu Huang
Yu Huang
RSN1603
Yu Huang
Level 127
God Stats
1W - 1L
1,796 SR
Queue Stats
79W - 59L
1,601 Elo+
Party 1
Thor
Thor
Scream722
Thor
Level 146
God Stats
1W - 1L
1,417 SR
Queue Stats
208W - 163L
1,560 Elo+
Party 1
Team Averages
Level 126
1,605 SR
1,538 Elo+

VS

Team Averages
Level 109
1,471 SR
1,417 Elo+
Sun Wukong
Sun Wukong
Anifikus
Sun Wukong
Level 160
God Stats
4W - 2L
1,610 SR
Queue Stats
338W - 343L
1,488 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BLUESTAR2002453
Ah Muzen Cab
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,355 Elo+
Solo
Anubis
Anubis
ManOfHate
Anubis
Level 104
God Stats
1W - 1L
1,191 SR
Queue Stats
5W - 13L
1,333 Elo+
Solo
Odin
Odin
PentaGramPL
Odin
Level 109
God Stats
3W - 2L
1,490 SR
Queue Stats
73W - 67L
1,487 Elo+
Solo
Nu Wa
Nu Wa
snowNsunshine
Nu Wa
Level 149
God Stats
3W - 1L
1,566 SR
Queue Stats
188W - 208L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 4 / 6
10,917
642
12,853
13,833
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
17
5 / 4 / 6
10,537
620
12,984
14,972
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
DevilKid1993
Cthulhu
17
0 / 3 / 10
9,958
586
10,514
17,085
19,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
RSN1603
Yu Huang
18
5 / 5 / 6
10,536
620
18,479
13,496
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
17
4 / 4 / 6
10,821
637
12,252
10,698
4,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Anifikus
Sun Wukong
20
5 / 2 / 6
12,122
713
15,589
21,989
21,817
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
BLUESTAR2002453
Ah Muzen Cab
19
2 / 1 / 4
11,778
693
9,289
10,269
6,287
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
ManOfHate
Anubis
18
1 / 7 / 12
11,303
665
11,796
17,948
11,073
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 1 / 7
12,787
752
10,522
19,074
23,112
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
5 / 3 / 10
12,440
732
19,946
13,085
7,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
59
14
Kills
20
20
Deaths
14
34
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Anifikus
Sun Wukong
5
2
6
4
W
Ah Muzen Cab
BLUESTAR2002453
Ah Muzen Cab
2
1
4
4
L
0
4
6
0.75
L
Rama
5
4
6
2
L
Cthulhu
DevilKid1993
Cthulhu
0
3
10
1.67
W
Anubis
ManOfHate
Anubis
1
7
12
1
W
7
1
7
10.5
L
Yu Huang
RSN1603
Yu Huang
5
5
6
1.6
L
Thor
4
4
6
1.75
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,082
Damage
67,142
70,084
Taken
82,365
41,506
Mitigated
69,743
22,858
Healing
37,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Anifikus
Sun Wukong
15,589
1,326
2,356
6,943
21,989
21,817
462
10,621
11,368
0
38,679
W
Ah Muzen Cab
BLUESTAR2002453
Ah Muzen Cab
9,289
1,889
2,677
4,164
10,269
6,287
3,204
7,717
2,552
0
32,900
L
12,853
511
1,682
3,390
13,833
5,863
0
5,901
7,932
51,214
0
L
Rama
12,984
10,312
801
2,800
14,972
5,892
0
6,591
8,381
0
35,759
L
Cthulhu
DevilKid1993
Cthulhu
10,514
137
3,679
4,373
17,085
19,228
0
7,915
9,170
28,089
0
W
Anubis
ManOfHate
Anubis
11,796
192
2,586
5,389
17,948
11,073
538
8,650
9,298
35,424
0
W
10,522
700
3,010
5,222
19,074
23,112
1,025
7,058
12,016
0
18,459
L
Yu Huang
RSN1603
Yu Huang
18,479
514
2,892
2,009
13,496
5,582
0
6,420
7,076
33,258
0
L
Thor
12,252
367
758
474
10,698
4,941
0
4,915
5,783
0
23,105
W
19,946
3,440
2,399
2,882
13,085
7,454
3,500
7,800
5,285
38,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,769
Gold Earned
60,430
238
Minions Killed
197
0
Camps Cleared
0
1,498,477
Distance Traveled
1,646,202
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,122
713
50
3
0
367,695
1
W
Ah Muzen Cab
11,778
693
58
3
0
306,622
3
L
Janus
10,917
642
100
6
0
288,979
0
L
Rama
10,537
620
45
3
0
267,892
2
L
Cthulhu
9,958
586
31
2
0
305,980
2
W
Anubis
11,303
665
44
3
0
289,088
1
W
Odin
12,787
752
15
1
0
368,214
0
L
Yu Huang
10,536
620
34
2
0
319,825
0
L
Thor
10,821
637
28
2
0
315,801
0
W
Nu Wa
12,440
732
30
2
0
314,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role