Player Matchup

Vamana
Vamana
 
Vamana
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Diricen
Izanami
Level 86
God Stats
6W - 9L
1,491 SR
Queue Stats
115W - 125L
1,474 Elo+
Party 1
Bakasura
Bakasura
QuavoFred
Bakasura
Level 92
God Stats
1W - 1L
1,745 SR
Queue Stats
8W - 7L
1,588 Elo+
Party 1
Kukulkan
Kukulkan
Rákosi
Kukulkan
Level 160
God Stats
2W - 2L
1,487 SR
Queue Stats
104W - 106L
1,505 Elo+
Party 1
Team Averages
Level 112
1,545 SR
1,513 Elo+

VS

Team Averages
Level 104
1,507 SR
1,478 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Simdemon
Sol
Level 100
God Stats
13W - 13L
1,441 SR
Queue Stats
115W - 120L
1,422 Elo+
Party 2
Mercury
Mercury
SkapTySmrad
Mercury
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
farbouti
Sylvanus
Level 87
God Stats
4W - 1L
1,593 SR
Queue Stats
47W - 52L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 0 / 1
6,980
537
9,352
14,219
10,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
 
Artio
6
0 / 2 / 0
5,203
400
1,509
9,689
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Diricen
Izanami
10
0 / 3 / 0
5,933
456
3,331
7,897
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
QuavoFred
Bakasura
14
2 / 1 / 1
7,571
582
2,758
12,338
4,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Rákosi
Kukulkan
14
2 / 1 / 1
8,005
616
8,135
6,177
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
0 / 1 / 0
7,482
576
11,034
14,873
8,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
 
Izanami
12
2 / 0 / 2
7,351
565
6,692
7,196
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 0
7,020
540
4,086
6,729
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
SkapTySmrad
Mercury
13
1 / 1 / 0
7,471
575
2,715
10,065
4,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
farbouti
Sylvanus
10
2 / 1 / 3
6,497
500
6,792
10,624
5,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
6
7
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
0
1
0.5
L
Artio
 
Artio
0
2
0
0
W
Amaterasu
 
Amaterasu
0
1
0
0
W
Izanami
 
Izanami
2
0
2
3
L
Izanami
Diricen
Izanami
0
3
0
0
L
Bakasura
QuavoFred
Bakasura
2
1
1
2.5
L
Kukulkan
Rákosi
Kukulkan
2
1
1
2.5
W
1
1
0
1
W
Mercury
SkapTySmrad
Mercury
1
1
0
1
W
Sylvanus
farbouti
Sylvanus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,085
Damage
31,319
50,320
Taken
49,487
25,213
Mitigated
23,350
18,741
Healing
19,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
9,352
4,453
0
7,615
14,219
10,680
0
0
14,219
0
53,579
L
Artio
 
Artio
1,509
359
60
2,687
9,689
4,457
0
2,662
7,027
10,892
0
W
Amaterasu
 
Amaterasu
11,034
6,225
0
7,485
14,873
8,429
0
0
14,813
0
59,700
W
Izanami
 
Izanami
6,692
4,307
0
4,146
7,196
2,764
877
1,909
5,091
0
62,516
L
Izanami
Diricen
Izanami
3,331
1,683
0
3,144
7,897
2,367
0
2,997
4,832
0
40,975
L
Bakasura
QuavoFred
Bakasura
2,758
1,869
0
3,822
12,338
4,773
0
1,660
10,562
0
55,122
L
Kukulkan
Rákosi
Kukulkan
8,135
591
0
1,413
6,177
2,936
0
2,364
3,609
73,119
0
W
4,086
411
389
2,137
6,729
2,614
1,096
3,964
2,765
45,214
0
W
Mercury
SkapTySmrad
Mercury
2,715
1,036
0
898
10,065
4,034
0
1,009
8,862
0
62,081
W
Sylvanus
farbouti
Sylvanus
6,792
3,962
1,145
3,447
10,624
5,509
311
3,158
7,386
27,441
10,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,692
Gold Earned
35,821
437
Minions Killed
437
0
Camps Cleared
0
1,225,842
Distance Traveled
1,363,568
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,980
537
90
7
0
238,330
2
L
Artio
5,203
400
23
2
0
188,557
1
W
Amaterasu
7,482
576
100
8
0
281,167
2
W
Izanami
7,351
565
103
8
0
260,052
8
L
Izanami
5,933
456
76
6
0
239,142
7
L
Bakasura
7,571
582
125
10
0
299,615
7
L
Kukulkan
8,005
616
123
9
0
260,198
6
W
Sol
7,020
540
93
7
0
274,493
9
W
Mercury
7,471
575
94
7
0
300,834
4
W
Sylvanus
6,497
500
47
4
0
247,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role