Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Mitologo
Serqet
Level 160
God Stats
1W - 0L
1,910 SR
Queue Stats
271W - 257L
1,560 Elo+
Party 1
Nox
Nox
StarchildBlack
Nox
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 91L
1,455 Elo+
Party 1
Da Ji
Da Ji
TheHippie
Da Ji
Level 87
God Stats
2W - 0L
1,622 SR
Queue Stats
40W - 21L
1,645 Elo+
Party 1
Zeus
Zeus
Wizärd
Zeus
Level 160
God Stats
9W - 5L
1,619 SR
Queue Stats
782W - 725L
1,662 Elo+
Party 1
Team Averages
Level 115
1,630 SR
1,564 Elo+

VS

Team Averages
Level 62
1,607 SR
1,422 Elo+
Hel
Hel
AstridShinkakuka
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,456 Elo+
Solo
Skadi
Skadi
JPx4
Skadi
Level 105
God Stats
1W - 1L
1,546 SR
Queue Stats
14W - 25L
1,360 Elo+
Solo
Zhong Kui
Zhong Kui
Silent Kuno
Zhong Kui
Level 124
God Stats
13W - 5L
1,814 SR
Queue Stats
896W - 922L
1,450 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
liika madiik
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 75L
1,414 Elo+
Solo
Hera
Hera
tenzokuno
Hera
Level 29
God Stats
2W - 2L
1,675 SR
Queue Stats
46W - 46L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
1 / 2 / 26
9,717
747
6,506
16,814
19,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
Mitologo
Serqet
18
3 / 1 / 28
10,419
801
11,580
26,262
19,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 2 / 14
9,261
712
3,830
7,950
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
TheHippie
Da Ji
19
21 / 6 / 10
12,670
975
27,070
18,450
10,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zeus
Wizärd
Zeus
19
11 / 3 / 19
12,061
928
27,470
11,479
5,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 4
8,621
663
8,104
15,173
9,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
JPx4
Skadi
17
3 / 6 / 5
9,516
732
14,136
15,036
5,992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Silent Kuno
Zhong Kui
16
4 / 8 / 7
9,492
730
12,636
22,119
15,262
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
liika madiik
Morgan Le Fay
15
3 / 7 / 6
9,215
709
10,588
13,930
5,590
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
13
0 / 9 / 4
7,906
608
8,624
13,182
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
38
37
Kills
12
14
Deaths
37
97
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
2
26
7
L
2
7
4
0.57
L
Skadi
JPx4
Skadi
3
6
5
0.92
W
Serqet
Mitologo
Serqet
3
1
28
17
L
Zhong Kui
Silent Kuno
Zhong Kui
4
8
7
0.94
W
1
2
14
4
W
Da Ji
TheHippie
Da Ji
21
6
10
4.33
W
Zeus
Wizärd
Zeus
11
3
19
6.83
L
Morgan Le Fay
liika madiik
Morgan Le Fay
3
7
6
0.86
L
Hera
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,456
Damage
54,088
80,955
Taken
79,440
58,675
Mitigated
40,848
42,518
Healing
16,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,506
1,856
11,790
5,633
16,814
19,313
1,523
8,437
8,377
15,168
0
L
8,104
337
5,075
4,341
15,173
9,902
196
7,268
7,727
17,937
0
L
Skadi
JPx4
Skadi
14,136
3,581
494
1,839
15,036
5,992
0
8,035
6,577
0
31,677
W
Serqet
Mitologo
Serqet
11,580
3,256
3,096
12,117
26,262
19,118
1,868
13,002
13,260
0
12,472
L
Zhong Kui
Silent Kuno
Zhong Kui
12,636
429
426
2,944
22,119
15,262
104
10,003
9,802
18,309
0
W
3,830
41
567
375
7,950
3,997
1,398
4,092
3,858
12,161
0
W
Da Ji
TheHippie
Da Ji
27,070
8,693
1,662
3,244
18,450
10,966
240
9,502
8,948
0
34,010
W
Zeus
Wizärd
Zeus
27,470
1,782
1,267
2,767
11,479
5,281
987
4,919
6,560
62,602
0
L
Morgan Le Fay
liika madiik
Morgan Le Fay
10,588
1,843
317
938
13,930
5,590
0
6,004
7,749
21,655
0
L
Hera
8,624
2,550
29
557
13,182
4,102
0
6,496
6,545
12,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,128
Gold Earned
44,750
136
Minions Killed
107
0
Camps Cleared
0
1,301,121
Distance Traveled
1,040,125
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,717
747
18
1
0
216,430
0
L
Hel
8,621
663
17
1
0
221,863
0
L
Skadi
9,516
732
42
3
0
219,960
0
W
Serqet
10,419
801
10
1
0
322,193
0
L
Zhong Kui
9,492
730
17
1
0
209,900
0
W
Nox
9,261
712
22
2
0
253,083
0
W
Da Ji
12,670
975
17
1
0
248,027
1
W
Zeus
12,061
928
69
5
0
261,388
4
L
Morgan Le Fay
9,215
709
23
2
0
186,222
3
L
Hera
7,906
608
8
1
0
202,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role