Player Matchup

Gilgamesh
Gilgamesh
NITAHANJAAB
Gilgamesh
Level 28
God Stats
1W - 1L
1,290 SR
Queue Stats
69W - 54L
1,529 Elo+
Solo
Ymir
Ymir
NemoTheDemiGod
Ymir
Level 139
God Stats
5W - 3L
1,587 SR
Queue Stats
343W - 338L
1,468 Elo+
Solo
Guan Yu
Guan Yu
SeouI Savage
Guan Yu
Level 158
God Stats
1W - 0L
1,409 SR
Queue Stats
33W - 30L
1,510 Elo+
Party 1
Zeus
Zeus
SeoulLovely
Zeus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,484 Elo+
Party 1
Ishtar
Ishtar
TwIzTiD piggy
Ishtar
Level 126
God Stats
1W - 0L
1,474 SR
Queue Stats
28W - 25L
1,490 Elo+
Party 1
Team Averages
Level 107
1,452 SR
1,496 Elo+

VS

Team Averages
Level 25
1,621 SR
1,428 Elo+
He Bo
He Bo
KingTio
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,460 Elo+
Party 3
Yu Huang
Yu Huang
XxGoldPoseidonxX
Yu Huang
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,389 Elo+
Party 2
Horus
Horus
brosmunch
Horus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,251 Elo+
Party 2
Cthulhu
Cthulhu
wvwCOOPwvw
Cthulhu
Level 38
God Stats
2W - 1L
1,845 SR
Queue Stats
14W - 23L
1,369 Elo+
Party 3
Sun Wukong
Sun Wukong
xXbaikenXx
Sun Wukong
Level 15
God Stats
1W - 1L
1,763 SR
Queue Stats
4W - 5L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NITAHANJAAB
Gilgamesh
20
14 / 6 / 11
13,680
912
19,314
24,689
23,714
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 4 / 18
10,965
731
11,476
25,634
32,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
SeouI Savage
Guan Yu
20
7 / 7 / 20
12,354
824
12,387
25,179
33,505
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
10 / 3 / 9
13,394
893
25,047
12,627
6,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 12
10,672
711
13,404
15,507
7,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
KingTio
He Bo
17
5 / 8 / 6
10,517
701
14,278
13,974
6,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 9 / 6
12,297
820
19,932
18,038
8,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
brosmunch
Horus
17
2 / 7 / 12
10,529
702
12,349
24,392
27,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cthulhu
wvwCOOPwvw
Cthulhu
18
4 / 4 / 16
10,649
710
13,502
14,350
20,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
xXbaikenXx
Sun Wukong
18
4 / 7 / 11
10,652
710
12,545
20,110
13,969
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
75
35
Kills
24
25
Deaths
35
70
Assists
51
Player
Kills
Deaths
Assists
KDA
L
He Bo
KingTio
He Bo
5
8
6
1
W
Gilgamesh
NITAHANJAAB
Gilgamesh
14
6
11
3.25
W
1
4
18
2.5
W
Guan Yu
SeouI Savage
Guan Yu
7
7
20
2.43
W
10
3
9
4.83
W
3
5
12
1.8
L
9
9
6
1.33
L
Horus
brosmunch
Horus
2
7
12
1.14
L
Cthulhu
wvwCOOPwvw
Cthulhu
4
4
16
3
L
Sun Wukong
xXbaikenXx
Sun Wukong
4
7
11
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,628
Damage
72,606
103,636
Taken
90,864
103,735
Mitigated
76,722
39,785
Healing
20,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
KingTio
He Bo
14,278
1,224
1,594
1,067
13,974
6,228
270
3,307
10,478
30,449
0
W
Gilgamesh
NITAHANJAAB
Gilgamesh
19,314
5,597
3,484
2,885
24,689
23,714
890
9,922
14,582
3,138
25,142
W
11,476
1,800
2,423
7,844
25,634
32,853
167
10,308
14,390
19,732
0
W
Guan Yu
SeouI Savage
Guan Yu
12,387
1,651
8,534
7,553
25,179
33,505
811
13,278
11,554
0
15,671
W
25,047
2,605
1,529
1,734
12,627
6,419
2,496
4,682
7,847
60,625
0
W
13,404
8,861
1,615
2,184
15,507
7,244
2,481
7,743
7,551
0
35,332
L
19,932
1,982
815
1,825
18,038
8,436
124
7,274
10,622
36,242
0
L
Horus
brosmunch
Horus
12,349
6,742
2,394
4,188
24,392
27,757
382
12,559
11,246
0
18,802
L
Cthulhu
wvwCOOPwvw
Cthulhu
13,502
832
2,095
2,521
14,350
20,332
115
4,957
9,056
26,308
0
L
Sun Wukong
xXbaikenXx
Sun Wukong
12,545
3,157
336
3,419
20,110
13,969
471
10,572
9,385
0
17,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,065
Gold Earned
54,644
152
Minions Killed
116
0
Camps Cleared
0
1,232,331
Distance Traveled
1,152,955
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,517
701
34
2
0
237,248
0
W
Gilgamesh
13,680
912
12
1
0
253,717
0
W
Ymir
10,965
731
17
1
0
244,614
4
W
Guan Yu
12,354
824
5
0
0
274,478
0
W
Zeus
13,394
893
86
6
0
218,223
2
W
Ishtar
10,672
711
32
2
0
241,299
0
L
Yu Huang
12,297
820
29
2
0
212,971
0
L
Horus
10,529
702
20
1
0
219,674
0
L
Cthulhu
10,649
710
24
2
0
271,388
0
L
Sun Wukong
10,652
710
9
1
0
211,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role