Player Matchup

Neith
Neith
MadGoose8030
Neith
Level 3
God Stats
2W - 2L
1,791 SR
Queue Stats
2W - 2L
1,721 Elo+
Party 1
Tiamat
Tiamat
Red Bugar
Tiamat
Level 129
God Stats
5W - 7L
1,545 SR
Queue Stats
98W - 61L
1,616 Elo+
Party 1
Hercules
Hercules
System Lord Ra
Hercules
Level 155
God Stats
4W - 6L
1,541 SR
Queue Stats
86W - 55L
1,613 Elo+
Party 1
Team Averages
Level 96
1,626 SR
1,650 Elo+

VS

Team Averages
Level 98
1,498 SR
1,610 Elo+
Sun Wukong
Sun Wukong
ConstantBeet460
Sun Wukong
Level 106
God Stats
5W - 2L
1,610 SR
Queue Stats
413W - 525L
1,397 Elo+
Solo
Thoth
Thoth
MrsTerrifiëd
Thoth
Level 28
God Stats
2W - 1L
1,226 SR
Queue Stats
100W - 21L
1,747 Elo+
Party 2
Arachne
Arachne
Terriifed
Arachne
Level 160
God Stats
2W - 1L
1,659 SR
Queue Stats
123W - 52L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,094
591
4,230
11,468
3,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Red Bugar
Tiamat
13
1 / 3 / 1
8,207
684
7,406
10,603
6,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
11
1 / 5 / 1
7,702
642
7,501
16,629
15,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ConstantBeet460
Sun Wukong
15
2 / 0 / 11
9,185
765
10,376
13,895
12,656
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 0 / 7
10,313
859
9,757
4,375
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Terriifed
Arachne
14
7 / 2 / 4
9,882
824
13,915
13,144
8,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
13
13
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ConstantBeet460
Sun Wukong
2
0
11
7.5
L
0
5
0
0
W
4
0
7
7.5
L
Tiamat
Red Bugar
Tiamat
1
3
1
0.5
L
Hercules
1
5
1
0.3
W
Arachne
Terriifed
Arachne
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,137
Damage
34,048
38,700
Taken
31,414
25,699
Mitigated
22,663
4,976
Healing
13,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ConstantBeet460
Sun Wukong
10,376
1,880
285
4,068
13,895
12,656
475
3,610
9,209
0
29,680
L
4,230
1,170
0
381
11,468
3,379
0
3,707
7,761
0
17,810
W
9,757
695
0
2,279
4,375
1,840
1,032
1,490
2,850
44,658
0
L
Tiamat
Red Bugar
Tiamat
7,406
661
0
1,944
10,603
6,984
0
2,760
7,843
37,854
0
L
Hercules
7,501
2,924
0
2,651
16,629
15,336
0
3,305
13,324
0
24,414
W
Arachne
Terriifed
Arachne
13,915
10,114
0
7,069
13,144
8,167
774
2,405
10,460
0
63,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,003
Gold Earned
29,380
134
Minions Killed
185
0
Camps Cleared
0
637,517
Distance Traveled
755,430
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,185
765
38
3
0
262,708
0
L
Neith
7,094
591
31
3
0
221,300
0
W
Thoth
10,313
859
81
7
0
239,058
3
L
Tiamat
8,207
684
67
6
0
211,042
4
L
Hercules
7,702
642
36
3
0
205,175
3
W
Arachne
9,882
824
66
6
0
253,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role