Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
TMG SCARFACE69
Bacchus
Level 149
God Stats
3W - 8L
1,356 SR
Queue Stats
423W - 430L
1,483 Elo+
Solo
Discordia
Discordia
Tadashi2077
Discordia
Level 145
God Stats
1W - 4L
1,384 SR
Queue Stats
219W - 229L
1,494 Elo+
Solo
Fenrir
Fenrir
perseorex
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,279 Elo+
Party 2
Aphrodite
Aphrodite
pololio
Aphrodite
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 124
1,448 SR
1,451 Elo+

VS

Team Averages
Level 156
1,463 SR
1,513 Elo+
Lancelot
Lancelot
 
Lancelot
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
QueenDiz
Arachne
Level 160
God Stats
12W - 13L
1,477 SR
Queue Stats
676W - 708L
1,478 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Smegedup
Ah Muzen Cab
Level 148
God Stats
10W - 8L
1,549 SR
Queue Stats
867W - 897L
1,514 Elo+
Solo
Thoth
Thoth
lipedda
Thoth
Level 160
God Stats
6W - 4L
1,587 SR
Queue Stats
484W - 489L
1,513 Elo+
Party 1
Yemoja
Yemoja
shotdp7
Yemoja
Level 156
God Stats
1W - 1L
1,203 SR
Queue Stats
169W - 154L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
2 / 4 / 5
11,412
671
12,911
16,441
7,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 2 / 4
8,075
475
3,058
6,822
7,502
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Tadashi2077
Discordia
20
5 / 3 / 3
11,450
674
27,594
15,008
6,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
perseorex
Fenrir
13
0 / 8 / 4
8,490
499
9,219
18,004
15,415
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
pololio
Aphrodite
17
3 / 6 / 5
10,057
592
8,396
19,156
9,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
6 / 4 / 11
11,551
679
8,609
17,813
9,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
QueenDiz
Arachne
18
4 / 3 / 14
12,004
706
10,680
18,996
15,605
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
Smegedup
Ah Muzen Cab
20
5 / 2 / 13
12,250
721
16,770
13,656
7,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
lipedda
Thoth
20
6 / 1 / 14
13,402
788
27,610
12,997
6,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
shotdp7
Yemoja
16
2 / 1 / 17
11,424
672
6,321
14,480
14,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
92
10
Kills
23
23
Deaths
11
21
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
5
1.13
W
Lancelot
 
Lancelot
6
4
11
2.88
W
Arachne
QueenDiz
Arachne
4
3
14
3.67
W
Ah Muzen Cab
Smegedup
Ah Muzen Cab
5
2
13
5.75
L
0
2
4
1
L
Discordia
Tadashi2077
Discordia
5
3
3
2.17
W
Thoth
lipedda
Thoth
6
1
14
13
L
Fenrir
perseorex
Fenrir
0
8
4
0.25
L
Aphrodite
pololio
Aphrodite
3
6
5
0.92
W
Yemoja
shotdp7
Yemoja
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,178
Damage
69,990
75,431
Taken
77,942
45,537
Mitigated
53,761
29,957
Healing
42,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
12,911
9,076
1,497
3,767
16,441
7,073
0
9,855
6,586
0
42,803
W
Lancelot
 
Lancelot
8,609
1,502
987
3,994
17,813
9,927
562
8,420
9,348
0
14,795
W
Arachne
QueenDiz
Arachne
10,680
5,391
4,836
7,478
18,996
15,605
1,080
8,797
10,028
0
18,164
W
Ah Muzen Cab
Smegedup
Ah Muzen Cab
16,770
4,573
1,490
4,056
13,656
7,098
3,525
7,145
6,397
0
37,456
L
3,058
207
1,223
1,380
6,822
7,502
0
3,332
3,490
3,741
0
L
Discordia
Tadashi2077
Discordia
27,594
1,061
2,647
4,336
15,008
6,048
0
7,647
7,361
57,922
0
W
Thoth
lipedda
Thoth
27,610
806
269
1,454
12,997
6,552
2,220
8,306
4,550
74,932
0
L
Fenrir
perseorex
Fenrir
9,219
2,394
364
2,221
18,004
15,415
0
5,359
12,645
745
14,406
L
Aphrodite
pololio
Aphrodite
8,396
1,532
5,105
7,417
19,156
9,499
0
7,738
11,418
18,209
0
W
Yemoja
shotdp7
Yemoja
6,321
1,014
12,908
5,090
14,480
14,579
912
6,747
7,605
9,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,484
Gold Earned
60,631
227
Minions Killed
171
0
Camps Cleared
0
1,318,415
Distance Traveled
1,613,500
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,412
671
86
5
0
281,347
1
W
Lancelot
11,551
679
10
1
0
361,374
0
W
Arachne
12,004
706
15
1
0
367,998
0
W
Ah Muzen Cab
12,250
721
30
2
0
313,254
0
L
Bacchus
8,075
475
5
0
0
158,532
1
L
Discordia
11,450
674
76
4
0
315,034
6
W
Thoth
13,402
788
109
6
0
298,040
0
L
Fenrir
8,490
499
22
1
0
286,107
2
L
Aphrodite
10,057
592
38
2
0
277,395
0
W
Yemoja
11,424
672
7
0
0
272,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role