Player Matchup

Cernunnos
Cernunnos
DrChillPill
Cernunnos
Level 107
God Stats
9W - 6L
1,468 SR
Queue Stats
163W - 182L
1,419 Elo+
Party 2
Hades
Hades
HappyThoughts_
Hades
Level 83
God Stats
16W - 7L
1,630 SR
Queue Stats
251W - 304L
1,392 Elo+
Party 2
Lancelot
Lancelot
Hironak
Lancelot
Level 154
God Stats
6W - 3L
1,426 SR
Queue Stats
255W - 271L
1,457 Elo+
Party 1
Sylvanus
Sylvanus
IronBreath
Sylvanus
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 82L
1,452 Elo+
Party 2
Ra
Ra
Persephone1114
Ra
Level 105
God Stats
4W - 1L
1,464 SR
Queue Stats
199W - 207L
1,454 Elo+
Party 1
Team Averages
Level 115
1,498 SR
1,435 Elo+

VS

Team Averages
Level 119
1,464 SR
1,432 Elo+
Skadi
Skadi
Arthados
Skadi
Level 100
God Stats
0W - 3L
1,300 SR
Queue Stats
4W - 6L
1,468 Elo+
Solo
Chaac
Chaac
Cyberdisc
Chaac
Level 84
God Stats
24W - 26L
1,441 SR
Queue Stats
48W - 51L
1,466 Elo+
Solo
Bacchus
Bacchus
Downzi
Bacchus
Level 126
God Stats
2W - 5L
1,536 SR
Queue Stats
120W - 111L
1,507 Elo+
Solo
Vulcan
Vulcan
LXVIII
Vulcan
Level 127
God Stats
1W - 2L
1,545 SR
Queue Stats
186W - 208L
1,420 Elo+
Solo
Serqet
Serqet
PLPK
Serqet
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DrChillPill
Cernunnos
20
4 / 6 / 8
14,019
519
18,365
24,837
12,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 3 / 10
15,525
575
26,061
34,882
21,555
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
Hironak
Lancelot
20
14 / 2 / 9
16,353
606
30,054
31,756
18,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
IronBreath
Sylvanus
19
1 / 4 / 15
13,702
507
12,497
34,136
47,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 5 / 7
13,223
490
7,869
23,778
12,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Arthados
Skadi
19
8 / 6 / 4
13,073
484
27,983
20,772
7,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
Cyberdisc
Chaac
20
2 / 5 / 7
13,707
508
22,250
35,877
38,730
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Downzi
Bacchus
17
3 / 4 / 15
12,677
470
15,582
30,005
49,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
LXVIII
Vulcan
19
3 / 7 / 6
13,062
484
26,134
18,351
7,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
PLPK
Serqet
19
4 / 6 / 5
13,027
482
14,181
23,608
9,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
57
28
Kills
20
20
Deaths
28
49
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Skadi
Arthados
Skadi
8
6
4
1.67
L
Chaac
Cyberdisc
Chaac
2
5
7
1.1
L
Bacchus
Downzi
Bacchus
3
4
15
2.63
W
Cernunnos
DrChillPill
Cernunnos
4
6
8
1.33
W
6
3
10
3.67
W
Lancelot
Hironak
Lancelot
14
2
9
9.25
W
Sylvanus
IronBreath
Sylvanus
1
4
15
2.13
L
Vulcan
LXVIII
Vulcan
3
7
6
0.86
L
Serqet
PLPK
Serqet
4
6
5
1.08
W
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,846
Damage
106,130
149,389
Taken
128,613
112,354
Mitigated
112,893
64,878
Healing
28,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Arthados
Skadi
27,983
12,950
0
1,593
20,772
7,898
1,796
6,716
14,056
41
111,996
L
Chaac
Cyberdisc
Chaac
22,250
6,810
429
13,370
35,877
38,730
1,202
15,050
20,827
0
101,976
L
Bacchus
Downzi
Bacchus
15,582
2,588
100
4,476
30,005
49,022
0
12,563
17,442
48,361
1,638
W
Cernunnos
DrChillPill
Cernunnos
18,365
10,264
0
10,942
24,837
12,423
3,652
5,541
19,004
0
147,840
W
26,061
4,226
987
15,176
34,882
21,555
1,283
6,796
27,546
121,815
0
W
Lancelot
Hironak
Lancelot
30,054
5,305
0
10,148
31,756
18,152
1,079
9,985
20,346
0
149,451
W
Sylvanus
IronBreath
Sylvanus
12,497
3,291
3,994
12,689
34,136
47,893
965
12,568
21,232
46,068
1,710
L
Vulcan
LXVIII
Vulcan
26,134
7,238
0
701
18,351
7,610
0
6,299
12,052
125,801
0
L
Serqet
PLPK
Serqet
14,181
2,558
0
7,420
23,608
9,633
0
6,004
17,604
0
106,311
W
7,869
1,065
3,236
7,706
23,778
12,331
841
9,110
13,924
124,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,822
Gold Earned
65,546
758
Minions Killed
718
0
Camps Cleared
0
2,520,203
Distance Traveled
2,500,350
34
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
13,073
484
141
5
0
478,090
2
L
Chaac
13,707
508
177
7
0
464,530
6
L
Bacchus
12,677
470
46
2
0
520,548
7
W
Cernunnos
14,019
519
164
6
0
488,701
7
W
Hades
15,525
575
191
7
0
464,388
8
W
Lancelot
16,353
606
171
6
0
619,595
4
W
Sylvanus
13,702
507
55
2
0
468,986
4
L
Vulcan
13,062
484
199
7
0
508,149
3
L
Serqet
13,027
482
155
6
0
529,033
0
W
Ra
13,223
490
177
7
0
478,533
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role