Player Matchup

Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
M1kkeloscar
Sol
Level 4
God Stats
0W - 4L
1,322 SR
Queue Stats
1W - 7L
1,144 Elo+
Party 1
Tyr
Tyr
VICENT92
Tyr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 108L
1,443 Elo+
Party 3
Bacchus
Bacchus
davidcanov
Bacchus
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 66L
1,504 Elo+
Party 3
Charybdis
Charybdis
sander6167
Charybdis
Level 33
God Stats
0W - 2L
1,300 SR
Queue Stats
3W - 9L
1,295 Elo+
Party 1
Team Averages
Level 47
1,424 SR
1,377 Elo+

VS

Team Averages
Level 80
1,602 SR
1,395 Elo+
Agni
Agni
Ayoub4325
Agni
Level 61
God Stats
1W - 0L
1,557 SR
Queue Stats
24W - 19L
1,460 Elo+
Solo
Ares
Ares
Happylepsya
Ares
Level 160
God Stats
5W - 6L
1,481 SR
Queue Stats
111W - 126L
1,444 Elo+
Solo
Charybdis
Charybdis
Hawkvenom
Charybdis
Level 27
God Stats
1W - 0L
1,956 SR
Queue Stats
5W - 7L
1,352 Elo+
Party 2
Amaterasu
Amaterasu
Lololololfg
Amaterasu
Level 86
God Stats
1W - 0L
1,710 SR
Queue Stats
5W - 8L
1,386 Elo+
Solo
Serqet
Serqet
SenseiYuno
Serqet
Level 68
God Stats
1W - 2L
1,304 SR
Queue Stats
8W - 12L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
11 / 7 / 0
12,548
546
15,836
30,426
14,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 9 / 4
10,317
449
14,418
22,716
9,184
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 8 / 6
10,076
438
11,862
27,361
28,301
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
davidcanov
Bacchus
14
1 / 7 / 4
10,070
438
7,501
27,543
41,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
sander6167
Charybdis
16
3 / 7 / 2
10,347
450
8,825
17,022
9,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
20
9 / 4 / 13
13,869
603
21,505
13,740
7,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 3 / 21
11,585
504
8,745
25,914
30,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Hawkvenom
Charybdis
19
9 / 3 / 8
13,671
594
19,983
18,331
8,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
Lololololfg
Amaterasu
20
10 / 6 / 11
14,156
615
20,396
28,728
27,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
SenseiYuno
Serqet
20
9 / 2 / 11
14,759
642
19,667
21,951
13,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
102
18
Kills
38
38
Deaths
18
16
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
11
7
0
1.57
W
Agni
9
4
13
3.88
W
1
3
21
3.83
W
Charybdis
Hawkvenom
Charybdis
9
3
8
4.33
W
Amaterasu
Lololololfg
Amaterasu
10
6
11
2.58
L
2
9
4
0.44
W
Serqet
SenseiYuno
Serqet
9
2
11
7.25
L
1
8
6
0.5
L
Bacchus
davidcanov
Bacchus
1
7
4
0.43
L
Charybdis
sander6167
Charybdis
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,442
Damage
90,296
125,068
Taken
108,664
102,754
Mitigated
86,101
23,697
Healing
42,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
15,836
12,150
0
7,233
30,426
14,034
0
8,573
21,853
0
110,573
W
Agni
21,505
2,220
280
4,883
13,740
7,424
1,917
5,903
7,837
95,697
0
W
8,745
121
589
6,369
25,914
30,141
335
9,515
16,399
26,190
0
W
Charybdis
Hawkvenom
Charybdis
19,983
14,760
0
9,494
18,331
8,315
9,042
3,227
15,104
0
115,731
W
Amaterasu
Lololololfg
Amaterasu
20,396
11,495
0
10,025
28,728
27,133
7,567
3,194
25,534
0
95,974
L
14,418
5,486
220
7,914
22,716
9,184
968
8,195
14,004
74,236
2,462
W
Serqet
SenseiYuno
Serqet
19,667
8,283
0
11,037
21,951
13,088
1,388
4,834
17,117
0
137,602
L
11,862
1,930
0
3,580
27,361
28,301
1,152
3,942
22,230
103
57,321
L
Bacchus
davidcanov
Bacchus
7,501
962
475
3,005
27,543
41,828
257
7,201
19,579
35,364
0
L
Charybdis
sander6167
Charybdis
8,825
5,542
0
1,270
17,022
9,407
1,041
2,339
14,501
0
58,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,358
Gold Earned
68,040
486
Minions Killed
642
0
Camps Cleared
0
1,945,515
Distance Traveled
2,207,462
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,548
546
163
7
0
430,269
1
W
Agni
13,869
603
167
7
0
441,803
1
W
Ares
11,585
504
29
1
0
487,585
6
W
Charybdis
13,671
594
134
6
0
374,039
0
W
Amaterasu
14,156
615
126
5
0
416,438
3
L
Sol
10,317
449
107
5
0
355,922
2
W
Serqet
14,759
642
186
8
0
487,597
2
L
Tyr
10,076
438
77
3
0
399,443
4
L
Bacchus
10,070
438
35
2
0
419,470
1
L
Charybdis
10,347
450
104
5
0
340,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role