Player Matchup

Achilles
Achilles
RpgNerdAria
Achilles
Level 28
God Stats
1W - 1L
1,399 SR
Queue Stats
3W - 5L
1,453 Elo+
Party 1
Mercury
Mercury
TomasKiroshi
Mercury
Level 49
God Stats
0W - 1L
1,506 SR
Queue Stats
7W - 9L
1,387 Elo+
Party 1
Cliodhna
Cliodhna
gandolfthegreat1
Cliodhna
Level 45
God Stats
7W - 2L
1,719 SR
Queue Stats
11W - 10L
1,533 Elo+
Solo
Team Averages
Level 41
1,541 SR
1,458 Elo+

VS

Team Averages
Level 80
1,500 SR
1,513 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Arxisツ
Baron Samedi
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 60L
1,689 Elo+
Solo
Artemis
Artemis
CrusisRD
Artemis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 19L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RpgNerdAria
Achilles
15
1 / 1 / 2
9,437
674
12,779
19,654
30,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Mercury
TomasKiroshi
Mercury
14
0 / 7 / 3
9,705
693
6,744
14,822
6,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 8 / 0
9,398
671
12,145
16,121
6,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
0 / 2 / 14
9,794
700
6,595
14,003
12,414
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Arxisツ
Baron Samedi
16
8 / 1 / 5
11,548
825
12,583
11,566
13,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
CrusisRD
Artemis
16
7 / 1 / 8
10,953
782
21,003
13,467
7,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
15
16
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
2
14
3.5
W
Baron Samedi
Arxisツ
Baron Samedi
8
1
5
10.5
W
Artemis
CrusisRD
Artemis
7
1
8
11
L
Achilles
RpgNerdAria
Achilles
1
1
2
2
L
Mercury
TomasKiroshi
Mercury
0
7
3
0.21
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,668
Damage
40,181
50,597
Taken
39,036
43,969
Mitigated
33,585
8,429
Healing
14,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,595
2,669
0
2,066
14,003
12,414
137
35
13,716
25,235
0
W
Baron Samedi
Arxisツ
Baron Samedi
12,583
1,705
1,826
5,412
11,566
13,854
108
353
10,541
50,772
0
W
Artemis
CrusisRD
Artemis
21,003
12,667
0
5,270
13,467
7,317
1,316
305
12,520
0
43,963
L
Achilles
RpgNerdAria
Achilles
12,779
2,118
0
3,092
19,654
30,651
0
7,453
12,201
711
28,085
L
Mercury
TomasKiroshi
Mercury
6,744
3,190
1,146
597
14,822
6,726
0
5,724
9,098
0
23,970
L
12,145
1,522
0
3,594
16,121
6,592
0
6,049
10,072
0
48,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,540
Gold Earned
32,295
138
Minions Killed
167
0
Camps Cleared
0
825,799
Distance Traveled
753,094
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,794
700
37
3
0
246,470
0
W
Baron Samedi
11,548
825
76
5
0
248,179
2
W
Artemis
10,953
782
54
4
0
258,445
0
L
Achilles
9,437
674
33
2
0
285,509
3
L
Mercury
9,705
693
46
3
0
266,728
0
L
Cliodhna
9,398
671
59
4
0
273,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role