Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver II
 
Chronos
Silver II
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond II
ApostilaDeSmite
Maui
Diamond II
Level 160
God Stats
3W - 0L
1,767 SR
Queue Stats
48W - 18L
2,552 MMR
Party 1
Medusa
Medusa
Bronze V
Avvalonn
Medusa
Bronze V
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 20L
1,059 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
VontadeDeDar
Ah Muzen Cab
Diamond IV
Level 89
God Stats
1W - 1L
1,813 SR
Queue Stats
27W - 12L
2,528 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,616 SR
1,828 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,574 SR
1,734 MMR
Khepri
Khepri
Platinum I
 
Khepri
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold I
 
Rama
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond II
GeneraIFrost
Serqet
Diamond II
Level 159
God Stats
3W - 1L
1,902 SR
Queue Stats
97W - 77L
2,365 MMR
Solo
Thor
Thor
Gold II
LokiSulista
Thor
Gold II
Level 49
God Stats
0W - 2L
1,470 SR
Queue Stats
53W - 48L
1,803 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 1 / 3
9,843
579
4,479
8,980
4,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
 
Chronos
16
5 / 1 / 3
9,774
575
7,428
10,338
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 0 / 5
8,926
525
4,656
13,339
10,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Avvalonn
Medusa
15
0 / 1 / 2
9,044
532
9,408
11,773
5,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Muzen Cab
VontadeDeDar
Ah Muzen Cab
17
5 / 1 / 1
10,261
604
10,802
10,653
4,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GebHadesAo Kuang

VS

Bans
BastetNe ZhaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 3 / 0
8,230
484
6,476
14,647
10,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
 
Vulcan
14
0 / 1 / 1
7,830
461
6,363
5,494
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
 
Rama
12
1 / 5 / 0
7,353
433
5,318
13,743
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
11
0 / 1 / 2
7,248
426
5,839
13,857
12,989
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 2 / 1
8,268
486
6,451
15,226
6,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
4
4
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
3
2.5
W
Chronos
 
Chronos
5
1
3
6.5
L
Khepri
 
Khepri
1
3
0
0.33
L
Vulcan
 
Vulcan
0
1
1
0.5
L
Rama
 
Rama
1
5
0
0.2
W
1
0
5
3.5
W
Medusa
Avvalonn
Medusa
0
1
2
1
L
Serqet
0
1
2
1
L
2
2
1
1.25
W
Ah Muzen Cab
VontadeDeDar
Ah Muzen Cab
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,773
Damage
30,447
55,083
Taken
62,967
28,218
Mitigated
36,891
21,909
Healing
20,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,479
1,347
0
2,901
8,980
4,047
1,068
4,055
4,697
0
92,666
W
Chronos
 
Chronos
7,428
1,822
0
5,916
10,338
4,168
0
1,862
8,476
71,050
0
L
Khepri
 
Khepri
6,476
1,310
0
5,012
14,647
10,631
63
3,349
11,298
56,415
4,811
L
Vulcan
 
Vulcan
6,363
1,141
0
1,788
5,494
2,265
0
653
4,841
76,953
0
L
Rama
 
Rama
5,318
4,704
0
4,767
13,743
4,531
0
2,373
11,370
0
61,408
W
4,656
1,197
374
3,355
13,339
10,328
116
1,080
10,657
21,215
1,609
W
Medusa
Avvalonn
Medusa
9,408
6,229
0
5,547
11,773
5,552
1,095
5,373
6,285
0
67,896
L
Serqet
5,839
1,150
0
2,442
13,857
12,989
0
2,991
10,866
221
24,801
L
6,451
1,076
0
6,850
15,226
6,475
0
2,413
12,813
0
61,288
W
Ah Muzen Cab
VontadeDeDar
Ah Muzen Cab
10,802
4,586
0
3,816
10,653
4,123
3,316
600
9,825
0
108,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,848
Gold Earned
38,929
605
Minions Killed
495
0
Camps Cleared
0
1,604,425
Distance Traveled
1,638,721
16
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,843
579
180
11
0
319,718
4
W
Chronos
9,774
575
116
7
0
319,694
0
L
Khepri
8,230
484
95
6
0
341,847
8
L
Vulcan
7,830
461
140
8
0
342,744
12
L
Rama
7,353
433
132
8
0
282,984
7
W
Maui
8,926
525
35
2
0
328,707
6
W
Medusa
9,044
532
103
6
0
292,098
2
L
Serqet
7,248
426
24
1
0
336,356
5
L
Thor
8,268
486
104
6
0
334,790
5
W
Ah Muzen Cab
10,261
604
171
10
0
344,208
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role