Player Matchup

Achilles
Achilles
Feight
Achilles
Level 158
God Stats
6W - 1L
1,650 SR
Queue Stats
263W - 279L
1,476 Elo+
Solo
Apollo
Apollo
NaTiVe_SkItZ
Apollo
Level 120
God Stats
1W - 0L
1,401 SR
Queue Stats
38W - 43L
1,440 Elo+
Party 1
Chang'e
Chang'e
Noumu GAMMA
Chang'e
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,417 Elo+
Solo
Bacchus
Bacchus
Whesk_goin_on
Bacchus
Level 44
God Stats
5W - 2L
1,566 SR
Queue Stats
144W - 186L
1,399 Elo+
Party 1
Arachne
Arachne
realserdor
Arachne
Level 78
God Stats
2W - 1L
1,545 SR
Queue Stats
428W - 450L
1,356 Elo+
Solo
Team Averages
Level 84
1,532 SR
1,418 Elo+

VS

Team Averages
Level 123
1,415 SR
1,432 Elo+
Sylvanus
Sylvanus
DrMahattan
Sylvanus
Level 129
God Stats
0W - 3L
1,125 SR
Queue Stats
70W - 93L
1,378 Elo+
Solo
Vamana
Vamana
FeitAverruncus
Vamana
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 68L
1,465 Elo+
Solo
Nike
Nike
GoodYogurt
Nike
Level 109
God Stats
18W - 10L
1,628 SR
Queue Stats
691W - 692L
1,470 Elo+
Solo
Maui
Maui
TheBearAce
Maui
Level 147
God Stats
3W - 7L
1,391 SR
Queue Stats
196W - 205L
1,420 Elo+
Solo
Nox
Nox
Y7NR
Nox
Level 127
God Stats
4W - 6L
1,433 SR
Queue Stats
281W - 290L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Feight
Achilles
18
2 / 7 / 13
11,116
741
16,794
25,401
26,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
19
10 / 3 / 7
11,973
798
30,378
20,265
11,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Noumu GAMMA
Chang'e
18
2 / 3 / 17
10,913
728
14,010
21,528
10,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
18
2 / 2 / 19
11,548
770
15,266
31,444
32,933
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
realserdor
Arachne
17
6 / 5 / 10
10,702
713
18,252
19,795
12,365
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DrMahattan
Sylvanus
16
2 / 4 / 12
10,478
699
21,030
28,569
25,595
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
9 / 6 / 8
10,994
733
18,807
30,607
30,690
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 5 / 8
10,622
708
14,679
21,543
27,521
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 5 / 12
9,864
658
12,843
23,873
44,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nox
Y7NR
Nox
19
3 / 3 / 13
11,076
738
18,592
12,286
7,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
72
22
Kills
19
20
Deaths
23
66
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DrMahattan
Sylvanus
2
4
12
2
W
Achilles
Feight
Achilles
2
7
13
1.21
L
9
6
8
2.17
L
3
5
8
1.4
W
Apollo
10
3
7
4.5
W
Chang'e
Noumu GAMMA
Chang'e
2
3
17
3.5
L
2
5
12
1.6
W
Bacchus
2
2
19
5.75
L
Nox
Y7NR
Nox
3
3
13
3.17
W
Arachne
realserdor
Arachne
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,700
Damage
85,951
118,433
Taken
116,878
93,751
Mitigated
135,782
62,952
Healing
48,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DrMahattan
Sylvanus
21,030
5,763
13,728
13,111
28,569
25,595
700
6,410
22,159
32,715
0
W
Achilles
Feight
Achilles
16,794
4,542
2,510
3,536
25,401
26,756
1,431
9,563
15,838
0
31,037
L
18,807
9,277
1,863
6,027
30,607
30,690
154
5,205
25,402
0
29,244
L
14,679
446
1,849
1,733
21,543
27,521
212
5,726
15,817
0
27,117
W
Apollo
30,378
15,439
2,130
7,608
20,265
11,642
3,242
11,540
8,725
0
50,241
W
Chang'e
Noumu GAMMA
Chang'e
14,010
3,139
9,491
10,196
21,528
10,055
1,487
9,563
11,901
33,849
0
L
12,843
3,199
1,598
3,470
23,873
44,203
189
7,819
16,054
23,961
0
W
Bacchus
15,266
974
3,735
15,824
31,444
32,933
492
11,578
19,866
23,199
0
L
Nox
Y7NR
Nox
18,592
1,737
2,830
2,116
12,286
7,773
399
4,116
8,170
48,242
0
W
Arachne
realserdor
Arachne
18,252
13,228
2,428
5,494
19,795
12,365
1,989
10,157
9,638
0
26,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,252
Gold Earned
53,034
160
Minions Killed
162
0
Camps Cleared
0
1,440,444
Distance Traveled
1,282,732
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,478
699
11
1
0
224,684
2
W
Achilles
11,116
741
34
2
0
288,419
4
L
Vamana
10,994
733
11
1
0
257,418
0
L
Nike
10,622
708
29
2
0
296,650
2
W
Apollo
11,973
798
44
3
0
286,112
1
W
Chang'e
10,913
728
49
3
0
248,380
0
L
Maui
9,864
658
30
2
0
220,861
2
W
Bacchus
11,548
770
16
1
0
315,790
2
L
Nox
11,076
738
81
5
0
283,119
0
W
Arachne
10,702
713
17
1
0
301,743
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role