Player Matchup

Izanami
Izanami
DiGarCa
Izanami
Level 119
God Stats
2W - 3L
1,298 SR
Queue Stats
144W - 157L
1,407 Elo+
Solo
Osiris
Osiris
PikacAnarhija
Osiris
Level 157
God Stats
8W - 10L
1,382 SR
Queue Stats
202W - 205L
1,429 Elo+
Solo
Ymir
Ymir
WARLORD9609
Ymir
Level 145
God Stats
29W - 27L
1,489 SR
Queue Stats
148W - 172L
1,400 Elo+
Solo
Pele
Pele
hesoyamPWNZ
Pele
Level 88
God Stats
20W - 18L
1,569 SR
Queue Stats
367W - 405L
1,453 Elo+
Solo
Nu Wa
Nu Wa
realolvi
Nu Wa
Level 82
God Stats
50W - 58L
1,469 SR
Queue Stats
217W - 226L
1,391 Elo+
Solo
Team Averages
Level 118
1,441 SR
1,416 Elo+

VS

Team Averages
Level 99
1,503 SR
1,463 Elo+
Neith
Neith
Kalaris345
Neith
Level 123
God Stats
9W - 11L
1,465 SR
Queue Stats
149W - 152L
1,487 Elo+
Party 2
Thanatos
Thanatos
NetInstantanee
Thanatos
Level 101
God Stats
10W - 12L
1,487 SR
Queue Stats
288W - 314L
1,427 Elo+
Party 1
Bakasura
Bakasura
Radichost
Bakasura
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,462 Elo+
Party 2
Terra
Terra
Tempesuto_Rimuru
Terra
Level 79
God Stats
1W - 2L
1,472 SR
Queue Stats
231W - 245L
1,484 Elo+
Solo
Atlas
Atlas
Val2mort
Atlas
Level 87
God Stats
3W - 3L
1,593 SR
Queue Stats
312W - 350L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DiGarCa
Izanami
12
2 / 1 / 2
7,161
551
7,888
8,817
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 0 / 6
8,023
617
11,442
13,671
12,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 1
7,155
550
3,372
9,728
6,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 0 / 4
7,594
584
5,867
11,109
4,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
realolvi
Nu Wa
14
9 / 0 / 4
9,005
693
13,548
5,682
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 1 / 0
6,176
475
6,776
8,544
3,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
9
0 / 8 / 0
5,919
455
4,006
12,629
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Radichost
Bakasura
10
1 / 5 / 1
6,193
476
5,979
13,527
4,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 1 / 2
6,077
467
3,485
11,490
6,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Atlas
Val2mort
Atlas
9
0 / 4 / 0
5,773
444
6,173
14,206
10,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
19
Kills
2
2
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
DiGarCa
Izanami
2
1
2
3
L
Neith
1
1
0
1
L
Thanatos
0
8
0
0
W
3
0
6
6
L
Bakasura
Radichost
Bakasura
1
5
1
0.3
L
0
1
2
1
L
Atlas
Val2mort
Atlas
0
4
0
0
W
1
1
1
1.5
W
4
0
4
6
W
Nu Wa
realolvi
Nu Wa
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,117
Damage
26,419
49,007
Taken
60,396
27,206
Mitigated
30,685
19,032
Healing
15,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DiGarCa
Izanami
7,888
5,686
0
4,825
8,817
2,763
1,473
868
7,802
0
72,942
L
Neith
6,776
2,759
0
2,081
8,544
3,433
0
2,373
6,171
0
50,368
L
Thanatos
4,006
986
0
4,170
12,629
5,576
0
7,267
5,362
0
37,430
W
11,442
5,163
0
6,180
13,671
12,060
738
5,466
7,374
0
59,926
L
Bakasura
Radichost
Bakasura
5,979
4,003
0
1,464
13,527
4,687
0
1,396
12,131
0
37,320
L
3,485
455
2,957
3,775
11,490
6,464
0
3,806
7,684
23,614
0
L
Atlas
Val2mort
Atlas
6,173
2,848
0
1,207
14,206
10,525
0
1,875
12,331
34,305
0
W
3,372
381
0
3,130
9,728
6,508
147
1,338
8,302
19,098
495
W
5,867
2,061
0
4,147
11,109
4,043
0
2,117
8,962
0
55,911
W
Nu Wa
realolvi
Nu Wa
13,548
4,072
0
750
5,682
1,832
906
34
5,623
63,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,938
Gold Earned
30,138
453
Minions Killed
336
0
Camps Cleared
0
1,225,763
Distance Traveled
1,163,291
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,161
551
140
11
0
214,071
4
L
Neith
6,176
475
89
7
0
214,312
0
L
Thanatos
5,919
455
74
6
0
218,399
1
W
Osiris
8,023
617
91
7
0
233,100
2
L
Bakasura
6,193
476
78
6
0
281,397
2
L
Terra
6,077
467
31
2
0
242,154
1
L
Atlas
5,773
444
64
5
0
207,029
2
W
Ymir
7,155
550
27
2
0
220,035
5
W
Pele
7,594
584
102
8
0
299,835
3
W
Nu Wa
9,005
693
93
7
0
258,722
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role