Player Matchup

Kukulkan
Kukulkan
DamyHueCa
Kukulkan
Level 126
God Stats
1W - 1L
1,607 SR
Queue Stats
164W - 172L
1,475 Elo+
Solo
Achilles
Achilles
Helle Farbe
Achilles
Level 139
God Stats
26W - 22L
1,467 SR
Queue Stats
112W - 114L
1,485 Elo+
Solo
Guan Yu
Guan Yu
SSpirit8765
Guan Yu
Level 76
God Stats
6W - 3L
1,499 SR
Queue Stats
237W - 262L
1,454 Elo+
Solo
Odin
Odin
comiclygod
Odin
Level 126
God Stats
1W - 0L
1,563 SR
Queue Stats
35W - 25L
1,560 Elo+
Solo
Chaac
Chaac
xXBORREGOXx0
Chaac
Level 160
God Stats
3W - 2L
1,541 SR
Queue Stats
51W - 41L
1,573 Elo+
Solo
Team Averages
Level 125
1,535 SR
1,509 Elo+

VS

Team Averages
Level 126
1,492 SR
1,488 Elo+
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Jack Rory
Danzaburou
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,502 Elo+
Solo
Erlang Shen
Erlang Shen
MURILOSPARDA
Erlang Shen
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 26L
1,487 Elo+
Solo
Zeus
Zeus
PCporra
Zeus
Level 124
God Stats
31W - 47L
1,438 SR
Queue Stats
31W - 49L
1,427 Elo+
Solo
Ymir
Ymir
butterman3740
Ymir
Level 128
God Stats
0W - 1L
1,523 SR
Queue Stats
6W - 6L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DamyHueCa
Kukulkan
13
3 / 0 / 3
8,360
1,194
6,927
4,064
1,492
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Helle Farbe
Achilles
13
0 / 0 / 8
8,148
1,164
2,627
7,062
8,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
SSpirit8765
Guan Yu
13
2 / 0 / 5
7,200
1,029
3,156
6,885
6,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 0 / 8
7,286
1,041
6,623
6,225
4,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
3 / 1 / 5
7,947
1,135
6,418
5,434
4,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

367

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
1 / 0 / 0
7,315
1,045
9,242
3,673
1,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Jack Rory
Danzaburou
11
0 / 0 / 0
6,359
908
0
60
19
Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
MURILOSPARDA
Erlang Shen
12
0 / 3 / 1
7,033
1,005
6,402
10,055
6,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
PCporra
Zeus
13
0 / 2 / 1
7,279
1,040
4,159
3,508
976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 1
6,938
991
6,760
10,993
7,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
9
Kills
1
1
Deaths
9
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
0
0
1
W
Kukulkan
DamyHueCa
Kukulkan
3
0
3
4.5
W
Achilles
Helle Farbe
Achilles
0
0
8
4
L
Danzaburou
Jack Rory
Danzaburou
0
0
0
0
L
Erlang Shen
MURILOSPARDA
Erlang Shen
0
3
1
0.17
L
Zeus
PCporra
Zeus
0
2
1
0.25
W
Guan Yu
SSpirit8765
Guan Yu
2
0
5
4.5
L
0
4
1
0.13
W
1
0
8
5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,751
Damage
26,563
29,670
Taken
28,289
25,107
Mitigated
17,039
9,627
Healing
3,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,242
1,392
0
944
3,673
1,860
0
1,434
2,159
0
14,523
W
Kukulkan
DamyHueCa
Kukulkan
6,927
521
0
2,409
4,064
1,492
0
557
3,296
36,735
0
W
Achilles
Helle Farbe
Achilles
2,627
870
359
2,196
7,062
8,490
0
2,634
4,108
0
8,141
L
Danzaburou
Jack Rory
Danzaburou
0
0
0
0
60
19
0
0
60
0
477
L
Erlang Shen
MURILOSPARDA
Erlang Shen
6,402
2,585
731
1,714
10,055
6,867
0
3,063
6,754
0
11,081
L
Zeus
PCporra
Zeus
4,159
251
0
0
3,508
976
0
0
3,382
28,708
0
W
Guan Yu
SSpirit8765
Guan Yu
3,156
435
1,335
1,929
6,885
6,620
0
2,660
3,925
0
7,974
L
6,760
288
0
0
10,993
7,317
0
2,430
8,363
18,027
0
W
6,623
1,426
0
222
6,225
4,489
0
2,905
3,161
0
8,613
W
6,418
403
0
1,177
5,434
4,016
0
1,496
3,571
0
18,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,941
Gold Earned
34,924
143
Minions Killed
109
8
Camps Cleared
4
610,649
Distance Traveled
556,008
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,315
1,045
10
1
3
155,700
0
W
Kukulkan
8,360
1,194
79
11
4
129,571
4
W
Achilles
8,148
1,164
18
3
1
122,284
0
L
Danzaburou
6,359
908
0
0
0
11,879
0
L
Erlang Shen
7,033
1,005
14
2
0
141,543
1
L
Zeus
7,279
1,040
51
7
0
112,803
0
W
Guan Yu
7,200
1,029
9
1
1
114,932
0
L
Ymir
6,938
991
34
5
1
134,083
2
W
Odin
7,286
1,041
3
0
0
119,278
0
W
Chaac
7,947
1,135
34
5
2
124,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role