Player Matchup

Scylla
Scylla
 
Scylla
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Doominior
Sol
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,495 Elo+
Party 1
Nike
Nike
mosiolek
Nike
Level 155
God Stats
1W - 0L
1,453 SR
Queue Stats
10W - 9L
1,490 Elo+
Party 1
Artemis
Artemis
ПроповедникГАЧИ
Artemis
Level 55
God Stats
1W - 0L
1,503 SR
Queue Stats
3W - 8L
1,480 Elo+
Party 2
Team Averages
Level 70
1,491 SR
1,493 Elo+

VS

Team Averages
Level 61
1,587 SR
1,516 Elo+
Izanami
Izanami
Gillgames
Izanami
Level 88
God Stats
2W - 6L
1,569 SR
Queue Stats
62W - 65L
1,353 Elo+
Solo
Thoth
Thoth
Gullet
Thoth
Level 63
God Stats
10W - 4L
1,731 SR
Queue Stats
36W - 30L
1,537 Elo+
Party 3
Hun Batz
Hun Batz
Kodogi
Hun Batz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 49L
1,572 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Kàla
Cu Chulainn
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,533 Elo+
Party 3
Ganesha
Ganesha
MonaraPie
Ganesha
Level 47
God Stats
8W - 7L
1,637 SR
Queue Stats
32W - 22L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
5 / 0 / 0
6,395
640
3,598
2,996
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
8
0 / 1 / 6
5,103
510
3,326
5,377
2,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 1
5,704
570
3,881
3,793
1,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nike
9
1 / 2 / 1
5,327
533
1,887
5,394
3,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
4 / 0 / 1
5,476
548
5,628
5,086
1,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gillgames
Izanami
7
1 / 2 / 0
4,671
467
4,052
5,577
1,406
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Gullet
Thoth
9
0 / 3 / 0
5,120
512
1,713
4,104
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Kodogi
Hun Batz
8
2 / 3 / 0
4,994
499
1,787
8,210
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cu Chulainn
Kàla
Cu Chulainn
9
0 / 3 / 0
4,795
480
2,961
6,688
4,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
MonaraPie
Ganesha
7
0 / 2 / 1
5,016
502
1,899
6,698
3,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
3
3
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
0
5
W
Horus
 
Horus
0
1
6
3
W
2
0
1
2.5
L
Izanami
Gillgames
Izanami
1
2
0
0.5
L
Thoth
Gullet
Thoth
0
3
0
0
L
Hun Batz
Kodogi
Hun Batz
2
3
0
0.67
L
Cu Chulainn
Kàla
Cu Chulainn
0
3
0
0
L
Ganesha
MonaraPie
Ganesha
0
2
1
0.25
W
Nike
1
2
1
0.75
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,320
Damage
12,412
22,646
Taken
31,277
9,501
Mitigated
13,693
6,312
Healing
6,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,598
204
0
500
2,996
1,032
512
1,607
1,389
36,114
0
W
Horus
 
Horus
3,326
1,716
589
1,603
5,377
2,464
0
787
4,549
0
21,899
W
3,881
1,613
0
2,731
3,793
1,063
2,148
106
3,537
40,561
0
L
Izanami
Gillgames
Izanami
4,052
2,663
0
1,786
5,577
1,406
22
0
5,507
0
27,736
L
Thoth
Gullet
Thoth
1,713
159
0
60
4,104
1,884
639
3,157
947
28,761
0
L
Hun Batz
Kodogi
Hun Batz
1,787
148
0
1,800
8,210
2,796
222
1,631
6,496
0
22,983
L
Cu Chulainn
Kàla
Cu Chulainn
2,961
723
0
1,825
6,688
4,206
119
2,691
3,956
0
25,026
L
Ganesha
MonaraPie
Ganesha
1,899
493
0
1,127
6,698
3,401
0
0
5,753
12,395
0
W
Nike
1,887
264
0
457
5,394
3,633
42
0
5,283
0
24,556
W
5,628
2,673
0
432
5,086
1,309
96
1,112
3,974
0
23,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,005
Gold Earned
24,596
254
Minions Killed
226
0
Camps Cleared
0
879,415
Distance Traveled
871,489
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,395
640
66
7
0
183,892
2
W
Horus
5,103
510
33
3
0
186,923
1
W
Sol
5,704
570
67
7
0
185,861
1
L
Izanami
4,671
467
59
6
0
162,575
0
L
Thoth
5,120
512
57
6
0
161,045
1
L
Hun Batz
4,994
499
48
5
0
210,905
3
L
Cu Chulainn
4,795
480
52
5
0
171,249
3
L
Ganesha
5,016
502
10
1
0
165,715
2
W
Nike
5,327
533
48
5
0
161,841
2
W
Artemis
5,476
548
40
4
0
160,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role