Player Matchup

Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Flappiew Gui
Merlin
Level 34
God Stats
1W - 1L
1,240 SR
Queue Stats
11W - 20L
1,189 Elo+
Party 1
Hercules
Hercules
Logical_Reaper3
Hercules
Level 126
God Stats
28W - 40L
1,393 SR
Queue Stats
378W - 410L
1,384 Elo+
Solo
Gilgamesh
Gilgamesh
Mercury7668
Gilgamesh
Level 89
God Stats
9W - 4L
1,592 SR
Queue Stats
160W - 158L
1,273 Elo+
Party 1
Izanami
Izanami
Ogorman_Cl
Izanami
Level 108
God Stats
17W - 15L
1,511 SR
Queue Stats
130W - 162L
1,361 Elo+
Solo
Team Averages
Level 93
1,447 SR
1,342 Elo+

VS

Team Averages
Level 49
1,407 SR
1,337 Elo+
Arachne
Arachne
EdersonAraujoZ
Arachne
Level 16
God Stats
0W - 1L
1,223 SR
Queue Stats
2W - 3L
1,339 Elo+
Party 2
Hercules
Hercules
ElectricianDerek
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,323 Elo+
Solo
Poseidon
Poseidon
JacksonAraujo1
Poseidon
Level 54
God Stats
0W - 2L
1,376 SR
Queue Stats
22W - 32L
1,278 Elo+
Party 2
Baron Samedi
Baron Samedi
whutbrahdog
Baron Samedi
Level 80
God Stats
67W - 65L
1,464 SR
Queue Stats
296W - 344L
1,405 Elo+
Party 3
Ishtar
Ishtar
whutbruh
Ishtar
Level 29
God Stats
10W - 10L
1,472 SR
Queue Stats
87W - 114L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
7 / 0 / 10
9,077
605
14,303
8,576
3,789
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Merlin
2
0 / 1 / 0
4,634
309
0
779
126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
15
1 / 1 / 3
8,961
597
4,964
10,208
5,624
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Mercury7668
Gilgamesh
12
8 / 2 / 6
7,835
522
9,557
11,249
5,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Ogorman_Cl
Izanami
12
4 / 4 / 7
7,588
506
9,121
12,889
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
6,133
409
3,237
12,327
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 0 / 0
6,254
417
4,164
6,688
5,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
10
0 / 10 / 0
6,126
408
4,771
12,089
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
whutbrahdog
Baron Samedi
10
2 / 3 / 3
6,998
467
6,862
12,796
12,076
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
whutbruh
Ishtar
10
3 / 5 / 3
6,522
435
7,463
12,950
5,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
20
Kills
7
8
Deaths
21
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
0
10
12
L
1
3
2
0.67
L
1
0
0
1
W
Merlin
0
1
0
0
L
Poseidon
0
10
0
0
W
Hercules
1
1
3
2.5
W
Gilgamesh
Mercury7668
Gilgamesh
8
2
6
5.5
W
Izanami
Ogorman_Cl
Izanami
4
4
7
1.88
L
Baron Samedi
whutbrahdog
Baron Samedi
2
3
3
1.17
L
Ishtar
whutbruh
Ishtar
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,945
Damage
26,497
43,701
Taken
56,850
20,375
Mitigated
30,503
12,788
Healing
14,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
14,303
938
1,122
5,131
8,576
3,789
681
3,317
5,217
71,407
0
L
3,237
2,204
0
1,060
12,327
4,211
0
3,226
9,101
0
34,258
L
4,164
1,054
0
2,820
6,688
5,478
0
815
5,873
0
30,731
W
Merlin
0
0
0
0
779
126
0
0
779
947
0
L
Poseidon
4,771
397
0
1,397
12,089
3,596
37
5,585
6,504
43,198
0
W
Hercules
4,964
2,869
0
3,087
10,208
5,624
0
1,353
8,516
0
72,915
W
Gilgamesh
Mercury7668
Gilgamesh
9,557
4,432
0
1,255
11,249
5,899
462
2,453
8,751
0
31,369
W
Izanami
Ogorman_Cl
Izanami
9,121
4,843
0
2,193
12,889
4,937
402
4,674
8,125
0
48,475
L
Baron Samedi
whutbrahdog
Baron Samedi
6,862
1,045
1,481
4,812
12,796
12,076
113
2,195
10,601
22,364
0
L
Ishtar
whutbruh
Ishtar
7,463
3,769
0
2,693
12,950
5,142
517
2,482
10,468
0
31,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,095
Gold Earned
32,033
394
Minions Killed
260
0
Camps Cleared
0
1,102,074
Distance Traveled
1,258,395
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,077
605
122
8
0
301,526
3
L
Arachne
6,133
409
57
4
0
318,776
0
L
Hercules
6,254
417
56
4
0
219,280
0
W
Merlin
4,634
309
4
0
0
23,532
0
L
Poseidon
6,126
408
63
4
0
228,630
3
W
Hercules
8,961
597
157
10
0
252,093
0
W
Gilgamesh
7,835
522
40
3
0
271,200
1
W
Izanami
7,588
506
71
5
0
253,723
1
L
Baron Samedi
6,998
467
25
2
0
256,819
2
L
Ishtar
6,522
435
59
4
0
234,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role