Player Matchup

Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Anak10da
Apollo
Level 49
God Stats
4W - 1L
1,715 SR
Queue Stats
78W - 84L
1,526 Elo+
Solo
Hun Batz
Hun Batz
DonHandon228
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,752 Elo+
Party 2
Horus
Horus
JαηeDoe
Horus
Level 28
God Stats
2W - 1L
1,902 SR
Queue Stats
6W - 2L
1,798 Elo+
Party 2
Maui
Maui
QuickGoldFox
Maui
Level 61
God Stats
0W - 2L
1,316 SR
Queue Stats
77W - 54L
1,648 Elo+
Party 2
Team Averages
Level 32
1,587 SR
1,645 Elo+

VS

Team Averages
Level 95
1,449 SR
1,565 Elo+
Chang'e
Chang'e
ByZeta44
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 13L
1,710 Elo+
Party 1
Serqet
Serqet
HonshuWolf
Serqet
Level 123
God Stats
1W - 1L
1,420 SR
Queue Stats
351W - 284L
1,549 Elo+
Party 1
Amaterasu
Amaterasu
LuyQ
Amaterasu
Level 160
God Stats
4W - 2L
1,619 SR
Queue Stats
148W - 131L
1,547 Elo+
Party 3
Neith
Neith
benjberisha
Neith
Level 27
God Stats
2W - 0L
1,309 SR
Queue Stats
12W - 11L
1,497 Elo+
Party 3
Baron Samedi
Baron Samedi
dave2304
Baron Samedi
Level 141
God Stats
5W - 7L
1,395 SR
Queue Stats
108W - 96L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 7 / 3
6,732
481
7,577
11,525
5,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Anak10da
Apollo
13
2 / 4 / 1
7,554
540
6,865
14,411
5,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
DonHandon228
Hun Batz
13
2 / 6 / 1
7,821
559
9,928
16,357
6,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
JαηeDoe
Horus
11
2 / 3 / 2
6,838
488
4,832
12,357
6,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 3
6,592
471
4,975
12,767
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ByZeta44
Chang'e
14
6 / 1 / 10
8,484
606
15,205
8,689
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
HonshuWolf
Serqet
13
4 / 2 / 10
8,306
593
5,774
12,292
5,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
LuyQ
Amaterasu
15
7 / 1 / 7
9,766
698
13,174
18,064
13,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 1 / 2
7,586
542
5,024
5,914
2,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
dave2304
Baron Samedi
13
4 / 3 / 9
8,134
581
6,451
17,413
16,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
7
Kills
22
22
Deaths
8
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
7
3
0.21
L
Apollo
Anak10da
Apollo
2
4
1
0.63
W
Chang'e
ByZeta44
Chang'e
6
1
10
11
L
Hun Batz
DonHandon228
Hun Batz
2
6
1
0.42
W
Serqet
HonshuWolf
Serqet
4
2
10
4.5
L
Horus
JαηeDoe
Horus
2
3
2
1
W
Amaterasu
LuyQ
Amaterasu
7
1
7
10.5
L
1
2
3
1.25
W
1
1
2
2
W
Baron Samedi
dave2304
Baron Samedi
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,177
Damage
45,628
67,417
Taken
62,372
36,066
Mitigated
42,397
21,589
Healing
31,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,577
2,452
0
2,444
11,525
5,298
0
6,363
4,905
52,178
0
L
Apollo
Anak10da
Apollo
6,865
4,720
0
6,364
14,411
5,384
188
2,866
11,545
0
68,709
W
Chang'e
ByZeta44
Chang'e
15,205
2,109
4,545
4,649
8,689
3,731
1,466
2,229
6,460
68,149
0
L
Hun Batz
DonHandon228
Hun Batz
9,928
3,300
0
4,665
16,357
6,428
0
1,259
15,068
0
63,233
W
Serqet
HonshuWolf
Serqet
5,774
1,061
0
3,820
12,292
5,693
263
3,500
8,792
0
46,928
L
Horus
JαηeDoe
Horus
4,832
2,819
469
5,365
12,357
6,792
0
4,522
7,835
0
48,045
W
Amaterasu
LuyQ
Amaterasu
13,174
6,856
0
9,463
18,064
13,477
544
614
17,450
0
73,365
L
4,975
1,697
0
2,282
12,767
12,164
0
6,044
6,561
24,356
0
W
5,024
2,019
0
1,602
5,914
2,558
162
545
5,369
0
54,278
W
Baron Samedi
dave2304
Baron Samedi
6,451
668
2,057
5,494
17,413
16,938
292
5,664
11,749
26,254
2,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,537
Gold Earned
42,276
444
Minions Killed
461
0
Camps Cleared
0
1,286,030
Distance Traveled
1,401,558
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,732
481
96
7
0
231,183
3
L
Apollo
7,554
540
121
9
0
234,779
3
W
Chang'e
8,484
606
111
8
0
282,449
5
L
Hun Batz
7,821
559
110
8
0
258,759
8
W
Serqet
8,306
593
84
6
0
328,301
2
L
Horus
6,838
488
91
7
0
291,485
3
W
Amaterasu
9,766
698
139
10
0
286,722
4
L
Maui
6,592
471
26
2
0
269,824
3
W
Neith
7,586
542
103
7
0
255,570
1
W
Baron Samedi
8,134
581
24
2
0
248,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role