Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
NearWhistle1160
Hun Batz
Level 87
God Stats
3W - 1L
1,606 SR
Queue Stats
144W - 125L
1,400 Elo+
Party 1
Nike
Nike
chooop28
Nike
Level 24
God Stats
7W - 8L
1,449 SR
Queue Stats
25W - 28L
1,389 Elo+
Party 1
He Bo
He Bo
floppy_hopkins
He Bo
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 133L
1,358 Elo+
Solo
Kumbhakarna
Kumbhakarna
solemexpert316
Kumbhakarna
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 81L
1,364 Elo+
Party 1
Team Averages
Level 63
1,511 SR
1,402 Elo+

VS

Team Averages
Level 72
1,461 SR
1,420 Elo+
Cupid
Cupid
Krullgg
Cupid
Level 18
God Stats
4W - 2L
1,744 SR
Queue Stats
15W - 11L
1,478 Elo+
Party 2
Atlas
Atlas
Shenkai1988
Atlas
Level 89
God Stats
158W - 161L
1,448 SR
Queue Stats
280W - 290L
1,388 Elo+
Solo
Gilgamesh
Gilgamesh
White__Death505
Gilgamesh
Level 99
God Stats
6W - 10L
1,385 SR
Queue Stats
475W - 534L
1,443 Elo+
Party 2
Hades
Hades
hokie_beast8
Hades
Level 67
God Stats
11W - 15L
1,461 SR
Queue Stats
221W - 277L
1,368 Elo+
Party 2
Maui
Maui
ill-_-Minded_54
Maui
Level 86
God Stats
2W - 8L
1,264 SR
Queue Stats
384W - 452L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
6 / 2 / 0
8,706
622
10,701
11,151
4,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hun Batz
14
0 / 1 / 0
7,733
552
2,162
10,540
4,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
13
0 / 2 / 0
7,449
532
2,100
9,191
4,553
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 2 / 0
6,917
494
3,580
6,276
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
solemexpert316
Kumbhakarna
11
0 / 1 / 1
6,673
477
3,026
10,352
8,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Krullgg
Cupid
11
0 / 5 / 3
6,576
470
7,133
16,096
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 0 / 1
7,074
505
6,978
7,579
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
White__Death505
Gilgamesh
6
1 / 0 / 1
5,332
381
972
5,058
1,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 0 / 0
7,856
561
6,060
6,947
3,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
3 / 1 / 1
5,871
419
1,970
3,680
2,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
6
Kills
8
8
Deaths
6
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
2
0
3
L
Cupid
Krullgg
Cupid
0
5
3
0.3
W
Hun Batz
0
1
0
0
L
2
0
1
2.5
L
Gilgamesh
White__Death505
Gilgamesh
1
0
1
1.5
W
Nike
0
2
0
0
W
0
2
0
0
L
2
0
0
2
L
3
1
1
3.5
W
Kumbhakarna
solemexpert316
Kumbhakarna
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,569
Damage
23,113
47,510
Taken
39,360
24,319
Mitigated
15,541
18,908
Healing
13,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
10,701
4,310
0
6,195
11,151
4,844
2,460
714
10,437
0
74,207
L
Cupid
Krullgg
Cupid
7,133
4,559
161
6,225
16,096
4,955
0
1,615
14,481
0
43,664
W
Hun Batz
2,162
577
0
6,591
10,540
4,172
0
1,380
9,032
0
71,157
L
6,978
1,786
0
786
7,579
3,232
408
3,661
3,648
40,035
0
L
Gilgamesh
White__Death505
Gilgamesh
972
272
0
719
5,058
1,722
0
0
5,058
0
16,984
W
Nike
2,100
476
0
2,437
9,191
4,553
0
5,426
3,765
0
52,310
W
3,580
143
0
1,281
6,276
2,298
138
3,530
2,166
41,225
0
L
6,060
780
0
5,056
6,947
3,427
0
0
6,947
55,347
0
L
1,970
947
155
557
3,680
2,205
0
704
2,938
11,520
0
W
Kumbhakarna
solemexpert316
Kumbhakarna
3,026
425
51
2,353
10,352
8,452
0
3,091
7,102
14,660
1,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,478
Gold Earned
32,709
461
Minions Killed
313
0
Camps Cleared
0
1,306,179
Distance Traveled
1,140,564
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,706
622
136
10
0
254,513
5
L
Cupid
6,576
470
67
5
0
337,807
2
W
Hun Batz
7,733
552
126
9
0
261,804
2
L
Atlas
7,074
505
71
5
0
277,061
0
L
Gilgamesh
5,332
381
37
3
0
140,457
1
W
Nike
7,449
532
106
8
0
247,557
0
W
He Bo
6,917
494
71
5
0
254,587
3
L
Hades
7,856
561
111
8
0
244,679
2
L
Maui
5,871
419
27
2
0
140,560
0
W
Kumbhakarna
6,673
477
22
2
0
287,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role