Player Matchup

Bastet
Bastet
Silver II
BeLikeMarii
Bastet
Silver II
Level 128
God Stats
1W - 2L
1,354 SR
Queue Stats
28W - 41L
1,013 MMR
Party 1
Hera
Hera
Silver III
Chrispyyx7375
Hera
Silver III
Level 46
God Stats
0W - 2L
1,575 SR
Queue Stats
30W - 44L
881 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze II
Xx Prolyfik xX
Kuzenbo
Bronze II
Level 87
God Stats
2W - 3L
1,375 SR
Queue Stats
31W - 59L
207 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,434 SR
700 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,491 SR
795 MMR
Rama
Rama
Bronze I
Nerso-67
Rama
Bronze I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 405L
559 MMR
Party 2
Baron Samedi
Baron Samedi
Silver IV
NoLyingImFlying
Baron Samedi
Silver IV
Level 89
God Stats
16W - 9L
1,568 SR
Queue Stats
104W - 138L
949 MMR
Solo
Ymir
Ymir
Silver III
cs_raj
Ymir
Silver III
Level 81
God Stats
28W - 41L
1,404 SR
Queue Stats
190W - 274L
877 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
15 / 6 / 5
14,529
855
25,161
23,740
11,518
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
4 / 10 / 7
11,752
691
16,141
15,159
7,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 5 / 9
11,909
701
7,642
19,458
25,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
PoseidonSylvanusCernunnosAh Muzen CabHorus

VS

Bans
MerlinAwilixAthenaMedusaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
5 / 10 / 9
12,819
754
11,162
19,763
8,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NoLyingImFlying
Baron Samedi
20
10 / 6 / 5
14,954
880
21,137
19,505
10,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
cs_raj
Ymir
18
5 / 7 / 13
13,596
800
9,803
24,402
29,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
47
23
Kills
20
21
Deaths
23
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bastet
15
6
5
2.92
L
4
10
7
0.75
W
Rama
5
10
9
0.95
W
Baron Samedi
NoLyingImFlying
Baron Samedi
10
6
5
2.08
L
4
5
9
1.7
W
Ymir
cs_raj
Ymir
5
7
13
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,944
Damage
42,102
58,357
Taken
63,670
43,722
Mitigated
48,438
8,804
Healing
14,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
25,161
8,916
0
7,383
23,740
11,518
960
12,080
11,660
24
67,188
L
16,141
3,572
0
387
15,159
7,036
270
8,570
6,589
46,859
0
W
Rama
11,162
7,882
0
1,304
19,763
8,226
2,713
8,979
10,784
0
55,263
W
Baron Samedi
NoLyingImFlying
Baron Samedi
21,137
1,901
3,150
7,157
19,505
10,833
1,264
5,806
13,699
78,528
0
L
7,642
2,601
0
1,034
19,458
25,168
466
10,875
8,583
27,902
0
W
Ymir
cs_raj
Ymir
9,803
1,450
807
2,554
24,402
29,379
135
9,327
15,075
23,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,190
Gold Earned
41,369
151
Minions Killed
197
0
Camps Cleared
0
745,459
Distance Traveled
721,551
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
14,529
855
73
4
0
279,550
1
L
Hera
11,752
691
57
3
0
223,481
2
W
Rama
12,819
754
52
3
0
233,801
0
W
Baron Samedi
14,954
880
118
7
0
257,178
2
L
Kuzenbo
11,909
701
21
1
0
242,428
1
W
Ymir
13,596
800
27
2
0
230,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role