Player Matchup

Thoth
Thoth
Platinum I
Hungry4UrMom
Thoth
Platinum I
Level 152
God Stats
0W - 1L
1,646 SR
Queue Stats
61W - 53L
2,021 MMR
Party 1
Cernunnos
Cernunnos
Platinum IV
Range
Cernunnos
Platinum IV
Level 153
God Stats
3W - 5L
1,460 SR
Queue Stats
75W - 75L
1,786 MMR
Solo
Amaterasu
Amaterasu
Gold II
Rinksah
Amaterasu
Gold II
Level 149
God Stats
2W - 1L
1,896 SR
Queue Stats
50W - 49L
1,712 MMR
Party 1
Athena
Athena
Platinum III
TheVExperience
Athena
Platinum III
Level 153
God Stats
1W - 1L
1,797 SR
Queue Stats
25W - 27L
1,784 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Tzutzuu
Ne Zha
Platinum II
Level 88
God Stats
10W - 10L
1,624 SR
Queue Stats
131W - 143L
1,821 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,684 SR
1,825 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,655 SR
1,761 MMR
Sylvanus
Sylvanus
Platinum III
 
Sylvanus
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
Achyles
Sol
Platinum I
Level 157
God Stats
5W - 1L
1,888 SR
Queue Stats
122W - 118L
1,868 MMR
Solo
Cliodhna
Cliodhna
Gold I
BloodDaemon
Cliodhna
Gold I
Level 52
God Stats
4W - 0L
1,937 SR
Queue Stats
46W - 37L
1,814 MMR
Solo
Anhur
Anhur
Platinum IV
NovArroW
Anhur
Platinum IV
Level 125
God Stats
28W - 29L
1,502 SR
Queue Stats
266W - 263L
1,765 MMR
Solo
Fenrir
Fenrir
Platinum II
智障游戏
Fenrir
Platinum II
Level 148
God Stats
6W - 10L
1,451 SR
Queue Stats
223W - 220L
1,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 3
10,835
471
23,210
14,058
5,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Range
Cernunnos
18
2 / 4 / 3
11,688
508
16,464
18,345
7,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Rinksah
Amaterasu
17
4 / 6 / 3
11,003
478
8,236
28,744
23,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 5 / 4
9,421
410
6,613
26,871
29,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
Tzutzuu
Ne Zha
18
4 / 7 / 6
11,218
488
14,553
24,109
11,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThorTyrMauiAo Kuang

VS

Bans
GebKaliHadesKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
0 / 2 / 15
11,433
497
8,805
21,057
23,436
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sol
19
4 / 1 / 7
12,988
565
19,663
23,852
10,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
BloodDaemon
Cliodhna
19
6 / 6 / 6
13,544
589
24,031
32,358
28,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
NovArroW
Anhur
19
2 / 2 / 5
12,353
537
9,865
20,383
7,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
20
12 / 1 / 10
14,322
623
24,040
23,543
12,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
67
12
Kills
24
25
Deaths
12
19
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
15
3.75
W
Sol
4
1
7
7.5
W
Cliodhna
BloodDaemon
Cliodhna
6
6
6
1.5
L
1
3
3
0.83
W
Anhur
NovArroW
Anhur
2
2
5
2.25
L
Cernunnos
Range
Cernunnos
2
4
3
0.88
L
Amaterasu
Rinksah
Amaterasu
4
6
3
0.92
L
1
5
4
0.6
L
Ne Zha
Tzutzuu
Ne Zha
4
7
6
1
W
Fenrir
12
1
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,076
Damage
86,404
112,127
Taken
121,193
76,934
Mitigated
82,444
25,943
Healing
70,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,805
2,332
12,991
12,122
21,057
23,436
814
9,067
11,990
43,330
103
W
Sol
19,663
7,486
0
13,354
23,852
10,821
7,153
7,632
16,220
127,035
10,845
W
Cliodhna
BloodDaemon
Cliodhna
24,031
3,901
0
12,421
32,358
28,511
1,145
3,499
28,859
0
106,714
L
23,210
401
0
1,209
14,058
5,615
0
6,675
7,383
108,576
0
W
Anhur
NovArroW
Anhur
9,865
6,080
0
10,356
20,383
7,512
7,138
5,233
15,150
0
109,749
L
Cernunnos
Range
Cernunnos
16,464
8,813
0
8,072
18,345
7,580
0
3,142
15,203
0
107,718
L
Amaterasu
Rinksah
Amaterasu
8,236
2,303
0
8,957
28,744
23,300
0
4,969
23,775
35
76,450
L
6,613
1,234
0
3,169
26,871
29,223
0
10,009
16,862
18,890
2,237
L
Ne Zha
Tzutzuu
Ne Zha
14,553
5,132
0
4,536
24,109
11,216
0
3,618
20,491
0
115,524
W
Fenrir
24,040
6,628
0
9,421
23,543
12,164
618
6,905
16,638
0
114,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,165
Gold Earned
64,640
685
Minions Killed
706
0
Camps Cleared
0
2,208,672
Distance Traveled
2,244,167
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,433
497
57
2
0
419,427
7
W
Sol
12,988
565
184
8
0
429,545
7
W
Cliodhna
13,544
589
153
7
0
456,287
8
L
Thoth
10,835
471
189
8
0
442,298
8
W
Anhur
12,353
537
171
7
0
397,262
7
L
Cernunnos
11,688
508
171
7
0
411,786
8
L
Amaterasu
11,003
478
147
6
0
424,231
5
L
Athena
9,421
410
33
1
0
476,518
5
L
Ne Zha
11,218
488
145
6
0
453,839
9
W
Fenrir
14,322
623
141
6
0
541,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role