Player Matchup

Mercury
Mercury
Dying-Scream7
Mercury
Level 106
God Stats
1W - 4L
1,410 SR
Queue Stats
329W - 343L
1,446 Elo+
Solo
Hercules
Hercules
Holeran
Hercules
Level 157
God Stats
2W - 8L
1,237 SR
Queue Stats
295W - 293L
1,453 Elo+
Solo
Nu Wa
Nu Wa
PL4YER 9
Nu Wa
Level 102
God Stats
9W - 5L
1,607 SR
Queue Stats
279W - 293L
1,427 Elo+
Solo
Kali
Kali
qingniu
Kali
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,070 Elo+
Solo
Da Ji
Da Ji
robertorsl20
Da Ji
Level 106
God Stats
0W - 2L
1,302 SR
Queue Stats
56W - 61L
1,399 Elo+
Solo
Team Averages
Level 98
1,411 SR
1,359 Elo+

VS

Team Averages
Level 68
1,592 SR
1,379 Elo+
Thoth
Thoth
 
Thoth
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Aeon Fayth
Zeus
Level 119
God Stats
7W - 1L
1,719 SR
Queue Stats
172W - 170L
1,406 Elo+
Solo
Tsukuyomi
Tsukuyomi
Badoc
Tsukuyomi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 64L
1,407 Elo+
Solo
Raijin
Raijin
BigBootyBethany
Raijin
Level 28
God Stats
2W - 0L
1,740 SR
Queue Stats
4W - 6L
1,378 Elo+
Solo
Nu Wa
Nu Wa
QD東丨青
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
1 / 8 / 7
9,670
691
3,918
14,172
5,258
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Holeran
Hercules
17
1 / 8 / 11
10,907
779
7,817
30,451
37,228
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nu Wa
PL4YER 9
Nu Wa
20
5 / 4 / 6
11,400
814
21,183
12,214
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kali
qingniu
Kali
17
7 / 6 / 4
11,286
806
7,530
16,541
6,496
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 7 / 5
10,116
723
8,027
14,731
5,802
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
2
0 / 1 / 0
4,072
291
0
1,579
408
20
12 / 3 / 14
13,540
967
20,404
9,208
3,610
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Badoc
Tsukuyomi
18
2 / 4 / 18
10,413
744
12,884
18,708
7,350
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
9 / 6 / 12
11,484
820
22,000
15,686
6,767
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 3 / 18
12,814
915
19,354
12,402
5,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
95
17
Kills
33
33
Deaths
17
33
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
1
0
0
W
12
3
14
6.33
W
Tsukuyomi
Badoc
Tsukuyomi
2
4
18
2.75
W
9
6
12
2.5
L
Mercury
1
8
7
0.56
L
Hercules
Holeran
Hercules
1
8
11
0.81
L
Nu Wa
PL4YER 9
Nu Wa
5
4
6
2
W
10
3
18
6.33
L
Kali
qingniu
Kali
7
6
4
1.5
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,475
Damage
74,642
88,109
Taken
57,583
59,061
Mitigated
23,852
25,171
Healing
21,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
0
0
0
0
1,579
408
0
1,579
0
0
0
W
20,404
1,387
3,034
1,976
9,208
3,610
706
3,322
5,886
47,498
0
W
Tsukuyomi
Badoc
Tsukuyomi
12,884
4,204
1,492
6,835
18,708
7,350
1,110
7,875
10,833
0
25,411
W
22,000
2,477
1,665
2,891
15,686
6,767
1,144
5,326
10,360
40,694
0
L
Mercury
3,918
584
1,340
967
14,172
5,258
1,022
10,872
3,300
0
9,875
L
Hercules
Holeran
Hercules
7,817
1,385
1,478
11,437
30,451
37,228
89
18,189
12,262
289
21,231
L
Nu Wa
PL4YER 9
Nu Wa
21,183
7,330
835
2,525
12,214
4,277
1,552
9,394
2,820
48,950
0
W
19,354
5,885
645
2,715
12,402
5,717
888
3,320
9,082
52,225
0
L
Kali
qingniu
Kali
7,530
2,571
597
4,238
16,541
6,496
988
12,018
4,523
0
22,035
L
8,027
909
434
1,320
14,731
5,802
432
11,285
3,446
0
17,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,379
Gold Earned
52,323
135
Minions Killed
181
0
Camps Cleared
0
1,168,466
Distance Traveled
939,469
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,072
291
0
0
0
0
0
W
Zeus
13,540
967
61
4
0
251,636
0
W
Tsukuyomi
10,413
744
21
2
0
240,928
3
W
Raijin
11,484
820
45
3
0
206,739
0
L
Mercury
9,670
691
10
1
0
262,670
0
L
Hercules
10,907
779
15
1
0
236,835
0
L
Nu Wa
11,400
814
67
5
0
220,875
0
W
Nu Wa
12,814
915
54
4
0
240,166
2
L
Kali
11,286
806
30
2
0
216,708
0
L
Da Ji
10,116
723
13
1
0
231,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role