Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
CucaTrans
Ne Zha
Level 157
God Stats
5W - 2L
1,796 SR
Queue Stats
45W - 26L
1,636 Elo+
Party 1
King Arthur
King Arthur
NØgA
King Arthur
Level 160
God Stats
3W - 1L
1,340 SR
Queue Stats
68W - 34L
1,728 Elo+
Party 1
Team Averages
Level 159
1,546 SR
1,621 Elo+

VS

Team Averages
Level 121
1,500 SR
1,500 Elo+
Anubis
Anubis
 
Anubis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Decaptar
Chaac
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 1 / 4
7,056
784
7,003
3,742
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
CucaTrans
Ne Zha
12
3 / 1 / 3
7,200
800
6,399
5,271
1,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
NØgA
King Arthur
13
4 / 0 / 3
7,492
832
8,714
9,199
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 4 / 0
6,679
742
3,070
7,579
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
 
Kali
11
0 / 3 / 1
5,896
655
3,984
9,094
3,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Decaptar
Chaac
9
0 / 2 / 2
5,702
634
3,337
8,377
5,287
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
2
2
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
4
4
L
Anubis
 
Anubis
2
4
0
0.5
L
Kali
 
Kali
0
3
1
0.17
W
Ne Zha
CucaTrans
Ne Zha
3
1
3
4.5
L
Chaac
Decaptar
Chaac
0
2
2
0.5
W
King Arthur
NØgA
King Arthur
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,116
Damage
10,391
18,212
Taken
25,050
12,782
Mitigated
12,588
2,725
Healing
5,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,003
1,035
0
668
3,742
1,963
79
507
3,235
26,942
0
L
Anubis
 
Anubis
3,070
213
0
855
7,579
3,378
0
2,028
5,338
22,348
0
L
Kali
 
Kali
3,984
2,128
0
1,076
9,094
3,923
0
2,010
6,881
0
21,789
W
Ne Zha
CucaTrans
Ne Zha
6,399
1,899
0
760
5,271
1,978
497
881
4,390
0
31,914
L
Chaac
Decaptar
Chaac
3,337
841
0
3,524
8,377
5,287
0
3,058
5,098
0
9,877
W
King Arthur
NØgA
King Arthur
8,714
1,057
0
1,297
9,199
8,841
0
1,721
7,478
0
25,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,748
Gold Earned
18,277
139
Minions Killed
106
0
Camps Cleared
0
550,140
Distance Traveled
389,073
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,056
784
60
7
0
178,410
1
L
Anubis
6,679
742
47
5
0
129,290
2
L
Kali
5,896
655
41
5
0
147,660
2
W
Ne Zha
7,200
800
41
5
0
186,495
3
L
Chaac
5,702
634
18
2
0
112,123
0
W
King Arthur
7,492
832
38
4
0
185,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role