Player Matchup

Nemesis
Nemesis
BertanLucky
Nemesis
Level 15
God Stats
0W - 1L
1,331 SR
Queue Stats
0W - 4L
1,115 Elo+
Party 2
Nike
Nike
CrusaderATST
Nike
Level 8
God Stats
0W - 3L
1,283 SR
Queue Stats
0W - 4L
1,115 Elo+
Party 2
Thor
Thor
HappyTooom
Thor
Level 33
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 4L
1,115 Elo+
Party 2
Team Averages
Level 19
1,290 SR
1,115 Elo+

VS

Team Averages
Level 60
1,582 SR
1,474 Elo+
Izanami
Izanami
 
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Adrian990531
Hades
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 127L
1,495 Elo+
Party 1
Jing Wei
Jing Wei
KappaClaus123
Jing Wei
Level 17
God Stats
7W - 3L
1,745 SR
Queue Stats
21W - 19L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BertanLucky
Nemesis
10
3 / 3 / 1
7,761
706
7,641
10,154
7,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 6
7,159
651
5,357
10,774
10,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 5 / 3
8,005
728
6,618
9,551
4,119
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
5 / 3 / 6
8,823
802
6,971
7,550
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 2 / 6
8,960
815
8,922
11,388
6,448
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
KappaClaus123
Jing Wei
14
4 / 1 / 8
8,806
801
9,439
7,072
2,820
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
12
12
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
6
2.67
W
3
2
6
3
L
Nemesis
BertanLucky
Nemesis
3
3
1
1.17
L
0
4
6
0.75
L
3
5
3
0.9
W
Jing Wei
KappaClaus123
Jing Wei
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,616
Damage
25,332
30,479
Taken
26,010
22,429
Mitigated
11,964
3,225
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,971
4,982
0
2,604
7,550
2,696
1,698
42
7,355
0
27,938
W
8,922
715
159
5,814
11,388
6,448
275
24
11,160
40,496
0
L
Nemesis
BertanLucky
Nemesis
7,641
2,497
980
1,497
10,154
7,800
0
2,158
7,996
0
16,079
L
5,357
850
0
498
10,774
10,510
0
2,866
7,908
0
16,211
L
6,618
1,198
0
250
9,551
4,119
0
3,916
5,635
0
28,840
W
Jing Wei
KappaClaus123
Jing Wei
9,439
7,336
0
2,141
7,072
2,820
1,197
9
6,943
0
36,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,925
Gold Earned
26,589
91
Minions Killed
150
0
Camps Cleared
0
564,137
Distance Traveled
586,201
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,823
802
40
4
0
176,585
1
W
Hades
8,960
815
59
5
0
192,293
4
L
Nemesis
7,761
706
16
1
0
213,371
0
L
Nike
7,159
651
24
2
0
185,174
1
L
Thor
8,005
728
51
5
0
165,592
2
W
Jing Wei
8,806
801
51
5
0
217,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role