Player Matchup

Jormungandr
Jormungandr
AkunaaMatata
Jormungandr
Level 128
God Stats
3W - 3L
1,304 SR
Queue Stats
33W - 62L
1,294 Elo+
Solo
Mulan
Mulan
ComradeTomislav
Mulan
Level 80
God Stats
4W - 1L
1,723 SR
Queue Stats
14W - 17L
1,422 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Speo16
Morgan Le Fay
Level 104
God Stats
2W - 6L
1,333 SR
Queue Stats
19W - 24L
1,384 Elo+
Party 1
Da Ji
Da Ji
TAwN
Da Ji
Level 86
God Stats
17W - 13L
1,505 SR
Queue Stats
162W - 149L
1,453 Elo+
Solo
Jing Wei
Jing Wei
bojka69
Jing Wei
Level 51
God Stats
9W - 5L
1,392 SR
Queue Stats
14W - 14L
1,492 Elo+
Party 1
Team Averages
Level 90
1,451 SR
1,409 Elo+

VS

Team Averages
Level 80
1,387 SR
1,438 Elo+
Hercules
Hercules
 
Hercules
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Ginnbhoy
Atlas
Level 46
God Stats
0W - 2L
1,264 SR
Queue Stats
7W - 11L
1,489 Elo+
Solo
Ra
Ra
Lennox221
Ra
Level 56
God Stats
3W - 6L
1,506 SR
Queue Stats
47W - 44L
1,490 Elo+
Solo
Charybdis
Charybdis
Pandawe
Charybdis
Level 119
God Stats
0W - 2L
1,260 SR
Queue Stats
13W - 10L
1,340 Elo+
Solo
Fenrir
Fenrir
Xyca48
Fenrir
Level 65
God Stats
11W - 13L
1,405 SR
Queue Stats
163W - 200L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AkunaaMatata
Jormungandr
12
2 / 1 / 9
7,818
558
6,458
10,906
8,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 0 / 1
8,478
606
6,769
8,254
5,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Speo16
Morgan Le Fay
14
9 / 0 / 5
9,035
645
11,829
5,108
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
TAwN
Da Ji
14
6 / 3 / 9
9,059
647
13,553
14,547
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
bojka69
Jing Wei
13
4 / 0 / 3
7,882
563
11,760
10,797
3,965
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 6 / 1
7,035
503
6,405
16,507
10,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Atlas
Ginnbhoy
Atlas
9
1 / 4 / 0
6,293
450
5,100
14,684
6,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 2 / 0
7,380
527
6,384
10,240
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Pandawe
Charybdis
10
0 / 4 / 0
5,952
425
7,844
13,949
4,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Xyca48
Fenrir
10
1 / 7 / 1
6,244
446
3,088
14,220
5,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
23
Kills
4
4
Deaths
23
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
6
1
0.42
W
Jormungandr
AkunaaMatata
Jormungandr
2
1
9
6.5
W
2
0
1
2.5
L
Atlas
Ginnbhoy
Atlas
1
4
0
0.25
L
0
2
0
0
L
Charybdis
Pandawe
Charybdis
0
4
0
0
W
Morgan Le Fay
Speo16
Morgan Le Fay
9
0
5
11.5
W
Da Ji
TAwN
Da Ji
6
3
9
3.5
L
Fenrir
Xyca48
Fenrir
1
7
1
0.21
W
Jing Wei
bojka69
Jing Wei
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,369
Damage
28,821
49,612
Taken
69,600
27,359
Mitigated
31,693
16,922
Healing
20,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,405
2,126
0
5,605
16,507
10,702
0
7,996
8,511
0
47,987
W
Jormungandr
AkunaaMatata
Jormungandr
6,458
2,627
0
1,873
10,906
8,819
187
2,568
8,152
34,056
1,327
W
6,769
409
0
3,251
8,254
5,863
1,032
4,299
3,955
0
53,177
L
Atlas
Ginnbhoy
Atlas
5,100
2,556
1,587
2,561
14,684
6,729
440
3,143
11,541
21,502
0
L
6,384
883
386
3,014
10,240
3,672
92
90
9,779
56,544
0
L
Charybdis
Pandawe
Charybdis
7,844
5,167
0
5,867
13,949
4,756
984
2,460
11,489
0
46,522
W
Morgan Le Fay
Speo16
Morgan Le Fay
11,829
992
115
1,480
5,108
2,371
310
0
5,066
51,751
0
W
Da Ji
TAwN
Da Ji
13,553
5,057
0
5,892
14,547
6,341
293
2,044
12,230
0
71,593
L
Fenrir
Xyca48
Fenrir
3,088
994
0
1,556
14,220
5,834
0
4,273
9,818
0
33,210
W
Jing Wei
bojka69
Jing Wei
11,760
9,556
0
4,311
10,797
3,965
1,475
2,573
8,177
0
54,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,272
Gold Earned
32,904
425
Minions Killed
373
0
Camps Cleared
0
1,409,329
Distance Traveled
1,253,595
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,035
503
85
6
0
257,257
0
W
Jormungandr
7,818
558
45
3
0
259,059
1
W
Mulan
8,478
606
118
8
0
256,968
1
L
Atlas
6,293
450
26
2
0
236,027
1
L
Ra
7,380
527
118
8
0
240,970
5
L
Charybdis
5,952
425
92
7
0
236,679
0
W
Morgan Le Fay
9,035
645
70
5
0
296,328
2
W
Da Ji
9,059
647
109
8
0
322,621
1
L
Fenrir
6,244
446
52
4
0
282,662
4
W
Jing Wei
7,882
563
83
6
0
274,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role