Player Matchup

Olorun
Olorun
Bronze II
CANOAI
Olorun
Bronze II
Level 48
God Stats
3W - 3L
1,552 SR
Queue Stats
10W - 27L
950 MMR
Solo
Guan Yu
Guan Yu
Silver IV
HELGRUM
Guan Yu
Silver IV
Level 103
God Stats
5W - 4L
1,487 SR
Queue Stats
37W - 49L
842 MMR
Solo
Neith
Neith
Bronze II
Keelyn
Neith
Bronze II
Level 129
God Stats
14W - 17L
1,464 SR
Queue Stats
61W - 90L
586 MMR
Solo
Hel
Hel
Silver V
LoboSombrio
Hel
Silver V
Level 127
God Stats
1W - 3L
1,376 SR
Queue Stats
106W - 126L
590 MMR
Solo
Susano
Susano
Bronze II
Zmail
Susano
Bronze II
Level 108
God Stats
1W - 5L
1,717 SR
Queue Stats
13W - 31L
843 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,519 SR
762 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,454 SR
755 MMR
Bacchus
Bacchus
Silver IV
P1gIT
Bacchus
Silver IV
Level 103
God Stats
12W - 15L
1,438 SR
Queue Stats
348W - 362L
698 MMR
Solo
Mulan
Mulan
Silver IV
WitchLusia
Mulan
Silver IV
Level 120
God Stats
3W - 1L
1,589 SR
Queue Stats
117W - 137L
737 MMR
Solo
Danzaburou
Danzaburou
Silver II
YouScreamIlaugh
Danzaburou
Silver II
Level 46
God Stats
5W - 12L
1,347 SR
Queue Stats
36W - 44L
997 MMR
Solo
Ra
Ra
Silver II
fyorkun
Ra
Silver II
Level 116
God Stats
12W - 16L
1,414 SR
Queue Stats
221W - 235L
859 MMR
Solo
Tyr
Tyr
Bronze I
woshiguomi
Tyr
Bronze I
Level 158
God Stats
4W - 3L
1,483 SR
Queue Stats
102W - 121L
484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CANOAI
Olorun
20
1 / 8 / 8
14,259
419
14,161
35,930
26,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
HELGRUM
Guan Yu
20
8 / 3 / 7
15,896
468
26,526
43,777
80,279
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
Keelyn
Neith
20
10 / 7 / 7
16,869
496
44,698
41,667
24,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
3 / 4 / 17
16,287
479
13,575
40,049
59,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Zmail
Susano
20
7 / 9 / 9
15,944
469
24,365
39,896
25,051
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
ArachneHou YiHeraOdin

VS

Bans
KaliThanatosVamanaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
P1gIT
Bacchus
20
1 / 3 / 21
16,444
484
17,388
42,455
91,881
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mulan
20
4 / 10 / 13
17,019
501
26,884
37,218
44,124
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
YouScreamIlaugh
Danzaburou
20
9 / 2 / 11
21,427
630
48,957
35,546
19,599
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
7 / 6 / 9
18,716
550
40,164
24,544
17,740
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
10 / 8 / 9
18,516
545
25,502
43,761
52,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
94
29
Kills
31
31
Deaths
29
48
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Olorun
CANOAI
Olorun
1
8
8
0.63
L
Guan Yu
HELGRUM
Guan Yu
8
3
7
3.83
L
Neith
Keelyn
Neith
10
7
7
1.93
L
3
4
17
2.88
W
Bacchus
P1gIT
Bacchus
1
3
21
3.83
W
Mulan
4
10
13
1.05
W
Danzaburou
YouScreamIlaugh
Danzaburou
9
2
11
7.25
L
Susano
Zmail
Susano
7
9
9
1.28
W
7
6
9
1.92
W
10
8
9
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,325
Damage
158,895
201,319
Taken
183,524
214,985
Mitigated
226,202
96,427
Healing
85,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
CANOAI
Olorun
14,161
8,607
2,037
13,799
35,930
26,106
2,892
10,259
25,604
125,268
9,178
L
Guan Yu
HELGRUM
Guan Yu
26,526
2,207
7,313
16,921
43,777
80,279
1,243
15,180
27,443
0
117,399
L
Neith
Keelyn
Neith
44,698
23,681
0
15,086
41,667
24,544
6,901
9,637
31,877
0
171,919
L
13,575
1,423
17,288
16,716
40,049
59,005
249
13,986
25,902
63,304
0
W
Bacchus
P1gIT
Bacchus
17,388
2,324
899
12,765
42,455
91,881
403
8,805
33,650
44,202
0
W
Mulan
26,884
2,260
0
9,556
37,218
44,124
381
4,825
32,393
102
80,647
W
Danzaburou
YouScreamIlaugh
Danzaburou
48,957
28,296
0
21,943
35,546
19,599
15,944
4,918
30,628
0
261,620
L
Susano
Zmail
Susano
24,365
7,902
0
7,267
39,896
25,051
1,526
11,092
28,388
0
143,574
W
40,164
2,161
7,365
15,936
24,544
17,740
1,986
3,994
20,550
220,093
0
W
25,502
3,824
0
16,912
43,761
52,858
234
8,746
35,015
0
161,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,255
Gold Earned
92,122
801
Minions Killed
869
0
Camps Cleared
0
3,185,136
Distance Traveled
3,097,434
37
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
14,259
419
184
5
0
557,124
6
L
Guan Yu
15,896
468
163
5
0
712,978
8
L
Neith
16,869
496
224
7
0
585,345
14
L
Hel
16,287
479
76
2
0
706,274
8
W
Bacchus
16,444
484
47
1
0
657,471
12
W
Mulan
17,019
501
105
3
0
600,512
6
W
Danzaburou
21,427
630
294
9
0
565,155
10
L
Susano
15,944
469
154
5
0
623,415
1
W
Ra
18,716
550
252
7
0
614,397
9
W
Tyr
18,516
545
171
5
0
659,899
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role