Player Matchup

King Arthur
King Arthur
HeroesAnthem
King Arthur
Level 147
God Stats
0W - 1L
1,678 SR
Queue Stats
23W - 29L
1,474 Elo+
Party 2
Hercules
Hercules
Punkydoo-Pain
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,516 Elo+
Party 2
Ymir
Ymir
YouThoughtBoi
Ymir
Level 87
God Stats
1W - 2L
1,451 SR
Queue Stats
430W - 373L
1,550 Elo+
Solo
Tiamat
Tiamat
ZombieNamedJosh
Tiamat
Level 108
God Stats
1W - 1L
1,783 SR
Queue Stats
22W - 26L
1,487 Elo+
Party 2
Ne Zha
Ne Zha
xTNTxCARLOS
Ne Zha
Level 160
God Stats
2W - 1L
1,510 SR
Queue Stats
240W - 230L
1,512 Elo+
Solo
Team Averages
Level 114
1,584 SR
1,508 Elo+

VS

Team Averages
Level 114
1,670 SR
1,473 Elo+
Sun Wukong
Sun Wukong
Dontbemeanplz
Sun Wukong
Level 29
God Stats
2W - 0L
1,590 SR
Queue Stats
57W - 51L
1,515 Elo+
Solo
Pele
Pele
FreshDankMemes
Pele
Level 107
God Stats
6W - 1L
1,819 SR
Queue Stats
77W - 58L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
GettingCoffee
Cthulhu
Level 127
God Stats
3W - 2L
1,483 SR
Queue Stats
128W - 124L
1,415 Elo+
Party 1
Chiron
Chiron
OmgLumie
Chiron
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 104L
1,498 Elo+
Party 1
Ullr
Ullr
RollThatCritical
Ullr
Level 154
God Stats
3W - 0L
1,955 SR
Queue Stats
151W - 130L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HeroesAnthem
King Arthur
18
3 / 6 / 3
10,317
607
10,260
23,497
32,683
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
Punkydoo-Pain
Hercules
16
1 / 5 / 5
9,967
586
7,275
20,467
21,780
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 7 / 4
9,833
578
4,514
24,755
32,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
4 / 4 / 2
11,230
661
17,971
15,676
12,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
13
1 / 4 / 0
8,754
515
12,627
10,308
5,783
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dontbemeanplz
Sun Wukong
19
4 / 4 / 18
11,440
673
20,758
25,167
23,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 2 / 14
12,160
715
14,378
10,772
5,082
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
18
2 / 4 / 20
11,206
659
19,264
20,355
29,070
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
OmgLumie
Chiron
20
5 / 2 / 20
12,263
721
24,025
13,160
6,845
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
6 / 2 / 17
12,495
735
11,661
12,417
6,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
115
9
Kills
26
26
Deaths
14
14
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dontbemeanplz
Sun Wukong
4
4
18
3.25
W
9
2
14
8
W
Cthulhu
2
4
20
3
L
King Arthur
HeroesAnthem
King Arthur
3
6
3
0.75
W
Chiron
OmgLumie
Chiron
5
2
20
7.5
L
Hercules
Punkydoo-Pain
Hercules
1
5
5
0.7
W
6
2
17
7.25
L
0
7
4
0.29
L
4
4
2
1.25
L
Ne Zha
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,647
Damage
90,086
94,703
Taken
81,871
105,234
Mitigated
70,603
23,874
Healing
34,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dontbemeanplz
Sun Wukong
20,758
3,722
1,116
8,553
25,167
23,449
1,215
6,980
17,959
0
34,555
W
14,378
1,462
999
2,740
10,772
5,082
1,830
3,340
7,253
0
25,446
W
Cthulhu
19,264
845
4,691
3,202
20,355
29,070
381
4,996
15,102
31,969
0
L
King Arthur
HeroesAnthem
King Arthur
10,260
834
2,450
3,105
23,497
32,683
0
4,401
18,923
1,908
27,786
W
Chiron
OmgLumie
Chiron
24,025
6,648
4,067
4,847
13,160
6,845
3,426
3,616
9,496
0
47,995
L
Hercules
Punkydoo-Pain
Hercules
7,275
1,023
754
4,858
20,467
21,780
0
3,764
16,333
0
11,220
W
11,661
5,176
1,818
2,648
12,417
6,157
973
4,104
8,275
0
42,754
L
4,514
213
979
1,811
24,755
32,591
0
5,553
18,712
6,465
0
L
17,971
647
1,399
3,448
15,676
12,397
0
2,226
13,259
52,051
0
L
Ne Zha
12,627
989
2,562
2,508
10,308
5,783
0
1,995
8,212
0
22,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,101
Gold Earned
59,564
146
Minions Killed
196
0
Camps Cleared
0
1,348,964
Distance Traveled
1,446,068
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,440
673
24
1
0
284,794
0
W
Pele
12,160
715
20
1
0
281,661
3
W
Cthulhu
11,206
659
39
2
0
281,051
0
L
King Arthur
10,317
607
41
2
0
293,051
0
W
Chiron
12,263
721
41
2
0
303,236
1
L
Hercules
9,967
586
8
0
0
276,597
0
W
Ullr
12,495
735
72
4
0
295,326
2
L
Ymir
9,833
578
4
0
0
206,433
0
L
Tiamat
11,230
661
80
5
0
304,166
1
L
Ne Zha
8,754
515
13
1
0
268,717
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role