Player Matchup

Fenrir
Fenrir
GooDV1Be5
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 4L
1,778 Elo+
Party 2
Gilgamesh
Gilgamesh
InfantryBelt
Gilgamesh
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 10L
1,656 Elo+
Party 2
Sol
Sol
mittenpaws
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 9L
1,591 Elo+
Party 2
Team Averages
Level 30
1,500 SR
1,675 Elo+

VS

Team Averages
Level 44
1,408 SR
1,412 Elo+
Medusa
Medusa
Drzfinest_7
Medusa
Level 55
God Stats
0W - 2L
1,430 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Joamolina
Ao Kuang
Level 62
God Stats
5W - 5L
1,440 SR
Queue Stats
95W - 158L
1,237 Elo+
Solo
Ymir
Ymir
Volky_MR2
Ymir
Level 14
God Stats
0W - 2L
1,355 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GooDV1Be5
Fenrir
11
2 / 1 / 5
7,325
733
10,568
8,595
6,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
InfantryBelt
Gilgamesh
13
2 / 1 / 5
8,437
844
7,237
12,196
9,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 0 / 4
8,302
830
9,272
3,310
1,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 2 / 1
7,132
713
6,561
10,115
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Joamolina
Ao Kuang
10
1 / 3 / 1
7,337
734
2,650
13,580
11,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
11
0 / 2 / 2
6,893
689
2,748
9,341
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
2
2
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
1
0.75
W
Fenrir
GooDV1Be5
Fenrir
2
1
5
4.5
W
Gilgamesh
InfantryBelt
Gilgamesh
2
1
5
4.5
L
Ao Kuang
Joamolina
Ao Kuang
1
3
1
0.5
L
Ymir
0
2
2
0.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,077
Damage
11,959
24,101
Taken
33,036
17,785
Mitigated
22,861
7,927
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,561
3,460
0
936
10,115
5,397
0
1,773
7,939
0
22,798
W
Fenrir
GooDV1Be5
Fenrir
10,568
2,804
0
1,580
8,595
6,283
335
1,491
7,104
0
17,802
W
Gilgamesh
InfantryBelt
Gilgamesh
7,237
1,876
1,835
3,146
12,196
9,739
126
2,884
9,312
0
23,291
L
Ao Kuang
Joamolina
Ao Kuang
2,650
993
1,369
2,910
13,580
11,436
0
3,247
9,923
18,805
0
L
Ymir
2,748
587
0
945
9,341
6,028
0
3,874
5,258
9,208
0
W
9,272
3,597
0
1,366
3,310
1,763
1,252
1,173
2,137
32,664
2,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,064
Gold Earned
21,362
106
Minions Killed
83
0
Camps Cleared
0
608,722
Distance Traveled
507,996
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,132
713
39
4
0
175,207
1
W
Fenrir
7,325
733
9
1
0
193,902
1
W
Gilgamesh
8,437
844
26
3
0
212,337
2
L
Ao Kuang
7,337
734
32
3
0
168,413
3
L
Ymir
6,893
689
12
1
0
164,376
0
W
Sol
8,302
830
71
7
0
202,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role