Player Matchup

Fenrir
Fenrir
Gold V
Fénrir
Fenrir
Gold V
Level 89
God Stats
5W - 8L
1,622 SR
Queue Stats
11W - 19L
1,551 MMR
Solo
Thoth
Thoth
Platinum IV
Mashedupturkey
Thoth
Platinum IV
Level 148
God Stats
6W - 5L
1,767 SR
Queue Stats
236W - 308L
1,748 MMR
Solo
Cthulhu
Cthulhu
Bronze III
satoyang
Cthulhu
Bronze III
Level 45
God Stats
2W - 0L
1,895 SR
Queue Stats
6W - 3L
1,600 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,761 SR
1,633 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 78
1,457 SR
1,149 MMR
Kuzenbo
Kuzenbo
Bronze IV
ComradeTomislav
Kuzenbo
Bronze IV
Level 79
God Stats
4W - 10L
1,370 SR
Queue Stats
4W - 15L
1,311 MMR
Party 1
Hera
Hera
Bronze IV
Speo16
Hera
Bronze IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,159 MMR
Party 1
Cernunnos
Cernunnos
Bronze IV
bojka69
Cernunnos
Bronze IV
Level 50
God Stats
3W - 5L
1,500 SR
Queue Stats
6W - 24L
977 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fénrir
Fenrir
15
4 / 0 / 6
11,218
801
6,953
13,787
16,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 0 / 5
10,634
760
12,853
4,976
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
satoyang
Cthulhu
15
1 / 1 / 7
10,708
765
9,093
13,887
16,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AtlasAh Muzen CabAo KuangAchillesNe Zha

VS

Bans
Da JiGuan YuHou YiChironLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 1
9,524
680
7,939
12,189
16,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
Speo16
Hera
13
0 / 6 / 0
8,162
583
3,697
9,589
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
bojka69
Cernunnos
13
1 / 4 / 0
8,586
613
7,411
13,028
5,255
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
10
Kills
1
1
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Fenrir
Fénrir
Fenrir
4
0
6
7
W
5
0
5
7.5
L
Hera
Speo16
Hera
0
6
0
0
L
Cernunnos
bojka69
Cernunnos
1
4
0
0.25
W
Cthulhu
satoyang
Cthulhu
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,899
Damage
19,047
32,650
Taken
34,806
36,064
Mitigated
25,799
10,779
Healing
6,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,939
3,197
0
3,194
12,189
16,682
0
7,198
4,991
24,083
0
W
Fenrir
Fénrir
Fenrir
6,953
969
0
4,786
13,787
16,788
1,090
4,736
9,051
0
35,709
W
12,853
204
0
1,809
4,976
2,282
894
1,581
3,395
76,163
0
L
Hera
Speo16
Hera
3,697
497
0
630
9,589
3,862
0
6,054
3,535
22,846
0
L
Cernunnos
bojka69
Cernunnos
7,411
3,286
0
2,724
13,028
5,255
0
8,751
4,277
0
33,991
W
Cthulhu
satoyang
Cthulhu
9,093
688
1,818
2,366
13,887
16,994
403
5,589
8,298
35,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,560
Gold Earned
26,272
194
Minions Killed
131
0
Camps Cleared
0
839,154
Distance Traveled
735,888
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,524
680
31
2
0
282,529
1
W
Fenrir
11,218
801
30
2
0
284,953
1
W
Thoth
10,634
760
120
9
0
273,269
2
L
Hera
8,162
583
43
3
0
222,385
1
L
Cernunnos
8,586
613
57
4
0
230,974
2
W
Cthulhu
10,708
765
44
3
0
280,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role