Player Matchup

Izanami
Izanami
ANDREIGUWTHER
Izanami
Level 27
God Stats
1W - 0L
1,525 SR
Queue Stats
4W - 2L
1,203 Elo+
Party 1
Janus
Janus
GuAdAGaTo
Janus
Level 128
God Stats
1W - 0L
1,286 SR
Queue Stats
11W - 10L
1,441 Elo+
Party 1
Pele
Pele
KriddleKwisp
Pele
Level 123
God Stats
2W - 0L
1,748 SR
Queue Stats
136W - 162L
1,475 Elo+
Party 2
Vulcan
Vulcan
Kwisspy Bacon
Vulcan
Level 137
God Stats
6W - 3L
1,575 SR
Queue Stats
261W - 315L
1,509 Elo+
Party 2
Maui
Maui
Steel0fiend
Maui
Level 26
God Stats
1W - 1L
1,235 SR
Queue Stats
54W - 45L
1,513 Elo+
Solo
Team Averages
Level 88
1,474 SR
1,428 Elo+

VS

Team Averages
Level 92
1,446 SR
1,411 Elo+
Lancelot
Lancelot
Drowning Doctor
Lancelot
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,467 Elo+
Party 3
Amaterasu
Amaterasu
Larrix43
Amaterasu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,412 Elo+
Party 3
Set
Set
MARIIO0
Set
Level 63
God Stats
0W - 7L
1,005 SR
Queue Stats
293W - 335L
1,331 Elo+
Party 3
Merlin
Merlin
NghtTmeRmblr
Merlin
Level 145
God Stats
5W - 4L
1,583 SR
Queue Stats
193W - 217L
1,483 Elo+
Solo
Izanami
Izanami
beejae20
Izanami
Level 78
God Stats
2W - 2L
1,640 SR
Queue Stats
60W - 91L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
7 / 3 / 17
12,842
755
10,890
13,214
6,933
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
GuAdAGaTo
Janus
19
8 / 1 / 13
12,615
742
14,093
8,109
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
10 / 4 / 17
13,654
803
17,418
21,328
12,318
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
3 / 2 / 22
12,206
718
25,139
9,149
5,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 4 / 25
11,280
664
6,270
16,797
22,226
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
1 / 8 / 7
9,954
586
9,937
17,826
15,707
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Larrix43
Amaterasu
16
2 / 8 / 4
10,116
595
7,606
18,784
13,691
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
17
0 / 4 / 6
10,611
624
7,301
17,285
15,391
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
20
10 / 3 / 2
13,651
803
21,004
11,204
5,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
beejae20
Izanami
16
0 / 7 / 3
10,103
594
7,212
14,547
6,084
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
35
30
Kills
13
14
Deaths
30
94
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
7
3
17
5.17
L
Lancelot
1
8
7
0.56
W
Janus
GuAdAGaTo
Janus
8
1
13
14.5
W
10
4
17
4.63
W
3
2
22
7
L
Amaterasu
Larrix43
Amaterasu
2
8
4
0.5
L
Set
0
4
6
0.75
L
Merlin
10
3
2
3.67
W
2
4
25
3.63
L
Izanami
beejae20
Izanami
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,810
Damage
53,060
68,597
Taken
79,646
51,779
Mitigated
56,065
26,956
Healing
15,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
10,890
5,526
1,078
2,406
13,214
6,933
5,163
2,501
10,713
0
20,717
L
Lancelot
9,937
947
240
419
17,826
15,707
0
10,337
7,489
0
17,169
W
Janus
GuAdAGaTo
Janus
14,093
1,485
3,811
2,198
8,109
4,307
1,067
2,485
5,624
42,082
0
W
17,418
2,787
1,897
7,479
21,328
12,318
1,250
7,130
14,198
0
35,732
W
25,139
10,459
2,580
1,991
9,149
5,995
1,187
1,804
7,345
59,293
0
L
Amaterasu
Larrix43
Amaterasu
7,606
2,478
695
2,718
18,784
13,691
0
10,106
8,678
0
12,602
L
Set
7,301
3,251
2,607
3,098
17,285
15,391
116
10,500
6,785
799
17,337
L
Merlin
21,004
497
1,538
2,270
11,204
5,192
408
6,066
5,138
64,725
0
W
6,270
1,235
2,011
1,505
16,797
22,226
150
7,604
9,193
10,020
0
L
Izanami
beejae20
Izanami
7,212
4,147
1,351
969
14,547
6,084
1,246
8,493
6,054
0
28,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,597
Gold Earned
54,435
186
Minions Killed
200
0
Camps Cleared
0
1,654,617
Distance Traveled
1,509,826
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,842
755
26
2
0
309,649
0
L
Lancelot
9,954
586
19
1
0
299,164
0
W
Janus
12,615
742
54
3
0
307,764
4
W
Pele
13,654
803
31
2
0
366,750
4
W
Vulcan
12,206
718
62
4
0
337,721
5
L
Amaterasu
10,116
595
6
0
0
329,217
0
L
Set
10,611
624
25
1
0
306,936
0
L
Merlin
13,651
803
86
5
0
320,675
1
W
Maui
11,280
664
13
1
0
332,733
2
L
Izanami
10,103
594
64
4
0
253,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role