Player Matchup

Ao Kuang
Ao Kuang
CoolingWall3041
Ao Kuang
Level 116
God Stats
0W - 4L
1,646 SR
Queue Stats
26W - 22L
1,560 Elo+
Solo
Thanatos
Thanatos
Guy_Honcho
Thanatos
Level 108
God Stats
2W - 6L
1,473 SR
Queue Stats
80W - 90L
1,516 Elo+
Solo
Bellona
Bellona
HyliaTheGoddess
Bellona
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 49L
1,405 Elo+
Solo
Team Averages
Level 116
1,540 SR
1,494 Elo+

VS

Team Averages
Level 140
1,785 SR
1,544 Elo+
Bakasura
Bakasura
AlcoholicandHigh
Bakasura
Level 109
God Stats
2W - 0L
1,759 SR
Queue Stats
29W - 29L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
TristanAdler
Baron Samedi
Level 156
God Stats
15W - 5L
1,830 SR
Queue Stats
208W - 170L
1,648 Elo+
Solo
Lancelot
Lancelot
VindonnusApollo
Lancelot
Level 156
God Stats
7W - 2L
1,766 SR
Queue Stats
310W - 342L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
5 / 6 / 3
9,400
783
6,601
16,979
9,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
Guy_Honcho
Thanatos
12
2 / 8 / 2
8,257
688
5,386
14,026
7,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 7
8,394
700
10,006
15,840
18,065
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 10
8,669
722
3,797
11,884
7,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
TristanAdler
Baron Samedi
18
15 / 1 / 3
11,748
979
22,940
14,632
7,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
15
3 / 3 / 14
9,892
824
12,438
14,480
14,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
7
Kills
18
18
Deaths
8
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
4
10
1.25
L
Ao Kuang
5
6
3
1.08
L
Thanatos
Guy_Honcho
Thanatos
2
8
2
0.38
L
0
4
7
0.88
W
Baron Samedi
TristanAdler
Baron Samedi
15
1
3
16.5
W
Lancelot
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,993
Damage
39,175
46,845
Taken
40,996
34,628
Mitigated
29,791
8,929
Healing
15,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,797
2,720
0
2,097
11,884
7,007
1,371
2,426
9,458
0
22,538
L
Ao Kuang
6,601
1,916
0
2,561
16,979
9,483
0
8,365
8,192
20,143
0
L
Thanatos
Guy_Honcho
Thanatos
5,386
779
0
5,579
14,026
7,080
0
8,105
5,467
0
28,697
L
10,006
3,658
0
789
15,840
18,065
0
6,552
8,632
0
30,050
W
Baron Samedi
TristanAdler
Baron Samedi
22,940
797
3,387
8,395
14,632
7,989
320
1,549
13,083
57,479
0
W
Lancelot
12,438
3,261
0
2,045
14,480
14,795
345
2,964
11,516
0
28,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,051
Gold Earned
30,309
113
Minions Killed
145
0
Camps Cleared
0
593,647
Distance Traveled
686,163
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,669
722
48
4
0
217,584
2
L
Ao Kuang
9,400
783
36
3
0
191,056
3
L
Thanatos
8,257
688
36
3
0
188,893
0
L
Bellona
8,394
700
41
3
0
213,698
1
W
Baron Samedi
11,748
979
59
5
0
238,158
0
W
Lancelot
9,892
824
38
3
0
230,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role