Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Arctien
Ah Muzen Cab
Level 68
God Stats
1W - 1L
1,303 SR
Queue Stats
9W - 10L
1,584 Elo+
Party 2
Gilgamesh
Gilgamesh
CGoldV
Gilgamesh
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,584 Elo+
Party 2
Raijin
Raijin
CeeTwo
Raijin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,327 Elo+
Party 1
Geb
Geb
JustAlio
Geb
Level 45
God Stats
2W - 0L
1,786 SR
Queue Stats
15W - 26L
1,408 Elo+
Party 1
Scylla
Scylla
Martheøn
Scylla
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,584 Elo+
Party 2
Team Averages
Level 46
1,518 SR
1,497 Elo+

VS

Team Averages
Level 72
1,428 SR
1,437 Elo+
Achilles
Achilles
Bee2000
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,457 Elo+
Party 3
Hades
Hades
Constantine007
Hades
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 172L
1,366 Elo+
Solo
Thor
Thor
Hush1990
Thor
Level 65
God Stats
0W - 2L
1,336 SR
Queue Stats
64W - 89L
1,452 Elo+
Party 3
Awilix
Awilix
Legi0n89
Awilix
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,458 Elo+
Party 3
Fenrir
Fenrir
MyConjuring
Fenrir
Level 133
God Stats
0W - 2L
1,304 SR
Queue Stats
37W - 45L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Arctien
Ah Muzen Cab
19
10 / 5 / 15
11,613
830
21,888
16,528
7,826
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
CGoldV
Gilgamesh
17
5 / 4 / 14
10,529
752
11,376
16,679
17,742
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
CeeTwo
Raijin
18
3 / 2 / 22
10,973
784
22,229
11,354
5,096
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 4 / 19
11,361
812
9,942
21,278
28,460
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
Martheøn
Scylla
19
6 / 4 / 18
11,244
803
18,169
11,103
5,558
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bee2000
Achilles
16
1 / 6 / 11
9,650
689
7,910
20,664
24,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 6 / 8
11,008
786
22,534
18,747
13,774
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thor
16
5 / 2 / 3
9,783
699
10,328
16,244
14,531
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Awilix
Legi0n89
Awilix
15
3 / 7 / 7
9,849
704
12,159
16,488
8,304
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
17
3 / 6 / 4
9,706
693
6,718
22,160
17,691
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
51
27
Kills
18
19
Deaths
27
88
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Arctien
Ah Muzen Cab
10
5
15
3.5
L
Achilles
Bee2000
Achilles
1
6
11
1.08
W
Gilgamesh
CGoldV
Gilgamesh
5
4
14
3
W
Raijin
CeeTwo
Raijin
3
2
22
7
L
6
6
8
1.67
L
Thor
5
2
3
3.25
W
3
4
19
3.13
L
Awilix
Legi0n89
Awilix
3
7
7
0.93
W
Scylla
Martheøn
Scylla
6
4
18
3.75
L
Fenrir
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,604
Damage
59,649
76,942
Taken
94,303
64,682
Mitigated
79,147
23,307
Healing
26,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Arctien
Ah Muzen Cab
21,888
11,569
1,561
5,410
16,528
7,826
2,977
6,662
9,866
0
36,491
L
Achilles
Bee2000
Achilles
7,910
1,850
85
3,343
20,664
24,847
0
13,595
7,069
0
20,435
W
Gilgamesh
CGoldV
Gilgamesh
11,376
4,664
756
636
16,679
17,742
1,578
5,727
10,726
0
16,733
W
Raijin
CeeTwo
Raijin
22,229
3,600
940
3,452
11,354
5,096
1,260
4,547
6,680
47,801
0
L
22,534
1,026
1,568
5,538
18,747
13,774
663
9,520
9,227
37,188
0
L
Thor
10,328
1,070
1,806
3,270
16,244
14,531
360
8,682
7,562
0
20,497
W
9,942
1,744
3,055
5,684
21,278
28,460
450
3,592
17,136
19,776
0
L
Awilix
Legi0n89
Awilix
12,159
3,096
600
1,158
16,488
8,304
461
8,412
8,076
0
19,734
W
Scylla
Martheøn
Scylla
18,169
3,525
1,103
710
11,103
5,558
1,271
2,006
9,007
32,163
0
L
Fenrir
6,718
1,265
1,385
7,427
22,160
17,691
37
10,131
12,029
0
14,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,720
Gold Earned
49,996
142
Minions Killed
121
0
Camps Cleared
0
1,215,735
Distance Traveled
1,141,407
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,613
830
18
1
0
232,884
0
L
Achilles
9,650
689
24
2
0
237,163
0
W
Gilgamesh
10,529
752
7
1
0
257,224
0
W
Raijin
10,973
784
57
4
0
238,143
0
L
Hades
11,008
786
35
3
0
181,512
0
L
Thor
9,783
699
24
2
0
223,631
0
W
Geb
11,361
812
13
1
0
270,825
0
L
Awilix
9,849
704
22
2
0
235,521
0
W
Scylla
11,244
803
47
3
0
216,659
1
L
Fenrir
9,706
693
16
1
0
263,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role