Player Matchup

Horus
Horus
Gold IV
BigPerk7
Horus
Gold IV
Level 84
God Stats
43W - 30L
1,678 SR
Queue Stats
53W - 47L
1,612 MMR
Solo
Chang'e
Chang'e
Gold V
GuardDogAkita
Chang'e
Gold V
Level 143
God Stats
3W - 6L
1,679 SR
Queue Stats
57W - 92L
1,464 MMR
Solo
Guan Yu
Guan Yu
Gold V
TheRatSmacker
Guan Yu
Gold V
Level 127
God Stats
0W - 1L
1,669 SR
Queue Stats
21W - 27L
1,396 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,675 SR
1,490 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,503 SR
1,445 MMR
Sobek
Sobek
Platinum IV
BanditDuBasilic
Sobek
Platinum IV
Level 147
God Stats
2W - 1L
1,777 SR
Queue Stats
51W - 85L
1,855 MMR
Solo
Hou Yi
Hou Yi
Bronze V
RollDaWood
Hou Yi
Bronze V
Level 82
God Stats
1W - 0L
1,509 SR
Queue Stats
1W - 1L
1,494 MMR
Party 1
Zeus
Zeus
Bronze IV
Thief1336
Zeus
Bronze IV
Level 147
God Stats
1W - 0L
1,224 SR
Queue Stats
6W - 18L
987 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BigPerk7
Horus
14
1 / 5 / 5
9,082
649
6,920
16,859
17,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
14
3 / 5 / 1
9,457
676
8,328
15,060
7,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
14
2 / 2 / 3
9,874
705
11,050
18,687
22,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bans
ThothAtlasAh Muzen CabAchillesCabrakan

VS

Bans
GilgameshGaneshaSun WukongAresCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
10,999
786
9,278
14,856
18,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
RollDaWood
Hou Yi
15
2 / 2 / 10
9,777
698
17,859
12,674
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
16
7 / 3 / 5
10,676
763
13,648
8,179
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
12
12
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
Horus
BigPerk7
Horus
1
5
5
0.7
L
Chang'e
3
5
1
0.7
W
Hou Yi
RollDaWood
Hou Yi
2
2
10
3.5
L
Guan Yu
2
2
3
1.75
W
Zeus
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,298
Damage
40,785
50,606
Taken
35,709
47,071
Mitigated
27,005
19,021
Healing
12,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,278
1,095
0
7,037
14,856
18,612
466
4,940
9,617
26,053
0
L
Horus
BigPerk7
Horus
6,920
2,420
873
3,256
16,859
17,218
0
6,694
10,165
0
25,503
L
Chang'e
8,328
953
3,510
3,790
15,060
7,169
0
7,782
7,278
46,909
0
W
Hou Yi
RollDaWood
Hou Yi
17,859
11,560
0
5,218
12,674
5,618
1,613
2,682
9,786
59
46,539
L
Guan Yu
11,050
778
2,694
4,898
18,687
22,684
0
8,960
9,727
0
30,370
W
Zeus
13,648
2,278
0
483
8,179
2,775
1,025
768
7,286
50,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,413
Gold Earned
31,452
144
Minions Killed
153
0
Camps Cleared
0
739,955
Distance Traveled
689,896
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,999
786
31
2
0
242,456
4
L
Horus
9,082
649
29
2
0
232,128
3
L
Chang'e
9,457
676
87
6
0
227,151
3
W
Hou Yi
9,777
698
53
4
0
218,902
1
L
Guan Yu
9,874
705
28
2
0
280,676
4
W
Zeus
10,676
763
69
5
0
228,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role