Player Matchup

Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
HadesSama559
Hades
Level 160
God Stats
56W - 51L
1,542 SR
Queue Stats
89W - 99L
1,419 Elo+
Solo
Skadi
Skadi
ItsLockedAgain
Skadi
Level 60
God Stats
8W - 7L
1,617 SR
Queue Stats
66W - 90L
1,437 Elo+
Party 3
Maui
Maui
KIDStormy
Maui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 181L
1,503 Elo+
Party 3
Fenrir
Fenrir
RuthlessCarl
Fenrir
Level 107
God Stats
4W - 10L
1,280 SR
Queue Stats
294W - 338L
1,448 Elo+
Party 2
Team Averages
Level 110
1,488 SR
1,461 Elo+

VS

Team Averages
Level 122
1,616 SR
1,509 Elo+
Xing Tian
Xing Tian
ConscriptDIZZY
Xing Tian
Level 159
God Stats
1W - 0L
1,584 SR
Queue Stats
54W - 46L
1,504 Elo+
Party 1
Arachne
Arachne
Devongreen11
Arachne
Level 147
God Stats
19W - 10L
1,627 SR
Queue Stats
59W - 41L
1,518 Elo+
Party 1
Izanami
Izanami
MikeOkhurtz
Izanami
Level 119
God Stats
19W - 13L
1,627 SR
Queue Stats
161W - 156L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
Nanmanking
Danzaburou
Level 120
God Stats
17W - 8L
1,721 SR
Queue Stats
234W - 243L
1,484 Elo+
Party 1
Tiamat
Tiamat
Slendydog
Tiamat
Level 65
God Stats
2W - 1L
1,523 SR
Queue Stats
145W - 137L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 2 / 0
6,910
532
551
3,798
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 0 / 1
7,464
574
6,811
5,861
3,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 6 / 1
6,256
481
2,785
9,004
2,702
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Maui
8
1 / 1 / 3
5,594
430
2,252
13,035
8,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
11
3 / 3 / 1
6,602
508
5,066
11,826
4,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ConscriptDIZZY
Xing Tian
12
0 / 1 / 0
6,929
533
3,472
9,642
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Devongreen11
Arachne
11
2 / 2 / 1
6,808
524
3,901
9,341
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
MikeOkhurtz
Izanami
13
1 / 2 / 8
7,993
615
5,565
9,861
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
Nanmanking
Danzaburou
12
9 / 3 / 1
8,981
691
14,883
12,046
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Slendydog
Tiamat
14
0 / 0 / 0
8,021
617
3,187
3,781
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
12
12
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
0
0.5
W
Xing Tian
ConscriptDIZZY
Xing Tian
0
1
0
0
W
Arachne
Devongreen11
Arachne
2
2
1
1.25
L
1
0
1
1.5
L
1
6
1
0.25
L
Maui
1
1
3
2.5
W
Izanami
MikeOkhurtz
Izanami
1
2
8
2.5
W
Danzaburou
Nanmanking
Danzaburou
9
3
1
3.17
L
Fenrir
3
3
1
1.17
W
Tiamat
Slendydog
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,465
Damage
31,008
43,524
Taken
44,671
20,669
Mitigated
17,508
9,219
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
551
67
0
893
3,798
1,206
0
922
2,876
49,513
0
W
Xing Tian
ConscriptDIZZY
Xing Tian
3,472
123
0
985
9,642
4,767
0
6,622
3,020
50,027
0
W
Arachne
Devongreen11
Arachne
3,901
2,116
0
2,343
9,341
3,116
0
216
9,125
0
43,631
L
6,811
1,947
332
4,289
5,861
3,594
488
3,221
2,640
57,164
0
L
2,785
1,174
0
774
9,004
2,702
0
0
9,004
0
30,167
L
Maui
2,252
601
0
1,273
13,035
8,294
0
1,179
11,856
12,159
0
W
Izanami
MikeOkhurtz
Izanami
5,565
3,984
0
3,438
9,861
3,480
1,469
1,336
8,525
0
60,486
W
Danzaburou
Nanmanking
Danzaburou
14,883
7,487
0
3,754
12,046
4,287
1,316
1,751
10,295
0
58,643
L
Fenrir
5,066
1,687
0
1,658
11,826
4,873
0
1,337
10,489
0
46,444
W
Tiamat
Slendydog
Tiamat
3,187
58
0
2,075
3,781
1,858
141
67
3,714
66,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,826
Gold Earned
38,732
365
Minions Killed
442
0
Camps Cleared
0
1,286,511
Distance Traveled
1,316,127
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,910
532
97
7
0
255,742
6
W
Xing Tian
6,929
533
80
6
0
233,471
1
W
Arachne
6,808
524
70
5
0
323,505
4
L
Hades
7,464
574
115
9
0
229,980
6
L
Skadi
6,256
481
65
5
0
229,915
4
L
Maui
5,594
430
17
1
0
296,814
1
W
Izanami
7,993
615
87
7
0
234,870
3
W
Danzaburou
8,981
691
79
6
0
255,361
5
L
Fenrir
6,602
508
71
5
0
274,060
3
W
Tiamat
8,021
617
126
10
0
268,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role