Player Matchup

Anubis
Anubis
AngelsSword
Anubis
Level 97
God Stats
0W - 1L
1,838 SR
Queue Stats
67W - 47L
1,525 Elo+
Party 2
Amaterasu
Amaterasu
AshunDayne
Amaterasu
Level 137
God Stats
3W - 2L
1,916 SR
Queue Stats
101W - 93L
1,495 Elo+
Party 2
Shiva
Shiva
Elatrayah
Shiva
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
FlyOnHisPeeps
Danzaburou
Level 54
God Stats
1W - 1L
1,714 SR
Queue Stats
98W - 86L
1,494 Elo+
Party 2
Chronos
Chronos
TriscuitFlavor
Chronos
Level 63
God Stats
4W - 1L
1,763 SR
Queue Stats
58W - 46L
1,513 Elo+
Party 2
Team Averages
Level 75
1,746 SR
1,499 Elo+

VS

Team Averages
Level 57
1,577 SR
1,738 Elo+
Vulcan
Vulcan
AkaTheKyller
Vulcan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,403 Elo+
Solo
Nu Wa
Nu Wa
Bnawsty
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,737 Elo+
Party 1
Rama
Rama
CHADATOS
Rama
Level 25
God Stats
2W - 0L
1,824 SR
Queue Stats
15W - 1L
1,906 Elo+
Party 1
Jormungandr
Jormungandr
SplendedREEE
Jormungandr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
2,014 Elo+
Party 1
Shiva
Shiva
sadlykisime
Shiva
Level 97
God Stats
2W - 0L
1,560 SR
Queue Stats
16W - 10L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
5 / 4 / 8
13,082
727
25,886
25,741
15,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
AshunDayne
Amaterasu
19
4 / 8 / 9
12,155
675
11,865
35,537
37,410
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
Elatrayah
Shiva
19
5 / 9 / 11
12,038
669
12,818
38,714
34,839
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
FlyOnHisPeeps
Danzaburou
18
4 / 7 / 7
11,026
613
12,401
21,030
9,379
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
1 / 8 / 6
10,146
564
8,105
21,082
7,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
20
8 / 2 / 17
13,512
751
35,285
11,112
6,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Bnawsty
Nu Wa
19
2 / 5 / 18
11,799
656
18,308
15,143
7,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
20
15 / 2 / 18
14,677
815
47,599
16,594
9,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jormungandr
SplendedREEE
Jormungandr
19
3 / 6 / 23
12,079
671
8,778
23,114
25,753
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
8 / 4 / 17
12,219
679
20,196
27,898
28,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
129
19
Kills
36
36
Deaths
19
41
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Vulcan
8
2
17
8.25
L
Anubis
5
4
8
2.25
L
Amaterasu
AshunDayne
Amaterasu
4
8
9
1.06
W
Nu Wa
Bnawsty
Nu Wa
2
5
18
2.2
W
Rama
15
2
18
12
L
Shiva
Elatrayah
Shiva
5
9
11
1.17
L
Danzaburou
FlyOnHisPeeps
Danzaburou
4
7
7
1.07
W
Jormungandr
SplendedREEE
Jormungandr
3
6
23
2.42
L
1
8
6
0.5
W
8
4
17
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,075
Damage
130,166
142,104
Taken
93,861
104,628
Mitigated
78,432
56,561
Healing
23,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
35,285
11,618
1,048
1,998
11,112
6,675
1,153
3,888
7,224
63,594
0
L
Anubis
25,886
1,030
1,880
14,524
25,741
15,020
425
13,324
12,417
83,871
0
L
Amaterasu
AshunDayne
Amaterasu
11,865
4,099
3,646
13,766
35,537
37,410
140
13,674
21,863
291
18,660
W
Nu Wa
Bnawsty
Nu Wa
18,308
5,342
371
768
15,143
7,348
1,387
6,122
9,021
34,586
0
W
Rama
47,599
21,188
2,204
5,947
16,594
9,999
3,866
5,251
11,343
0
77,585
L
Shiva
Elatrayah
Shiva
12,818
2,378
2,999
9,280
38,714
34,839
115
14,671
24,043
0
27,303
L
Danzaburou
FlyOnHisPeeps
Danzaburou
12,401
5,726
265
5,789
21,030
9,379
411
10,686
10,344
0
35,789
W
Jormungandr
SplendedREEE
Jormungandr
8,778
2,363
838
1,470
23,114
25,753
637
7,073
16,041
21,503
0
L
8,105
3,450
220
4,192
21,082
7,980
1,852
10,016
11,066
31,596
0
W
20,196
2,983
5,111
4,244
27,898
28,657
0
11,948
15,950
0
30,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,447
Gold Earned
64,286
245
Minions Killed
204
0
Camps Cleared
0
1,528,373
Distance Traveled
1,580,629
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,512
751
63
4
0
351,228
1
L
Anubis
13,082
727
101
6
0
317,900
2
L
Amaterasu
12,155
675
10
1
0
369,384
0
W
Nu Wa
11,799
656
33
2
0
272,232
1
W
Rama
14,677
815
62
3
0
315,459
0
L
Shiva
12,038
669
26
1
0
307,222
2
L
Danzaburou
11,026
613
55
3
0
277,115
1
W
Jormungandr
12,079
671
31
2
0
289,080
0
L
Chronos
10,146
564
53
3
0
256,752
0
W
Shiva
12,219
679
15
1
0
352,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role