Player Matchup

Artio
Artio
Silver III
DrMARVLE
Artio
Silver III
Level 143
God Stats
2W - 6L
1,349 SR
Queue Stats
52W - 65L
984 MMR
Solo
Hades
Hades
Masters
HeavyDragoon20
Hades
Masters
Level 160
God Stats
9W - 10L
1,655 SR
Queue Stats
707W - 713L
2,349 MMR
Solo
Arachne
Arachne
Platinum IV
crazyanimal9141
Arachne
Platinum IV
Level 129
God Stats
0W - 1L
1,970 SR
Queue Stats
63W - 61L
1,765 MMR
Solo
Charybdis
Charybdis
Platinum II
eddieinfamy
Charybdis
Platinum II
Level 160
God Stats
11W - 11L
1,544 SR
Queue Stats
357W - 357L
2,027 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
ochopinko13
Kuzenbo
Silver IV
Level 154
God Stats
0W - 1L
1,482 SR
Queue Stats
137W - 146L
1,148 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,600 SR
1,655 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 153
1,560 SR
1,661 MMR
Olorun
Olorun
Silver IV
Big Sausage 007
Olorun
Silver IV
Level 158
God Stats
2W - 1L
1,455 SR
Queue Stats
162W - 181L
724 MMR
Solo
Cthulhu
Cthulhu
Silver V
ChaösGød
Cthulhu
Silver V
Level 160
God Stats
1W - 0L
1,611 SR
Queue Stats
25W - 29L
1,212 MMR
Solo
Medusa
Medusa
Diamond IV
HungerGato
Medusa
Diamond IV
Level 158
God Stats
6W - 9L
1,499 SR
Queue Stats
227W - 211L
2,185 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
ShepherdKage
Ne Zha
Platinum II
Level 156
God Stats
9W - 6L
1,671 SR
Queue Stats
35W - 23L
2,084 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
cowardenemy
Sun Wukong
Diamond IV
Level 135
God Stats
5W - 8L
1,562 SR
Queue Stats
208W - 193L
2,099 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DrMARVLE
Artio
15
1 / 6 / 7
10,473
436
9,432
27,352
17,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
7 / 10 / 3
11,729
489
17,589
30,139
12,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 6 / 5
10,707
446
12,108
29,053
10,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
eddieinfamy
Charybdis
17
3 / 9 / 3
10,487
437
16,834
28,873
9,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
ochopinko13
Kuzenbo
17
0 / 3 / 1
10,397
433
10,355
25,432
29,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GebThorAthenaBakasura

VS

Bans
SusanoRavanaAphroditeIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 5
11,956
498
12,925
20,375
9,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
ChaösGød
Cthulhu
17
3 / 3 / 12
12,039
502
13,210
19,189
18,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
HungerGato
Medusa
19
9 / 3 / 10
13,144
548
30,160
25,465
10,960
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
20
15 / 2 / 9
15,514
646
27,253
23,907
13,875
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
cowardenemy
Sun Wukong
20
5 / 0 / 5
13,925
580
22,994
27,489
29,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
15
Kills
34
34
Deaths
15
19
Assists
41
Player
Kills
Deaths
Assists
KDA
W
2
7
5
0.64
W
Cthulhu
ChaösGød
Cthulhu
3
3
12
3
L
Artio
DrMARVLE
Artio
1
6
7
0.75
L
7
10
3
0.85
W
Medusa
HungerGato
Medusa
9
3
10
4.67
W
Ne Zha
15
2
9
9.75
W
Sun Wukong
cowardenemy
Sun Wukong
5
0
5
7.5
L
4
6
5
1.08
L
Charybdis
eddieinfamy
Charybdis
3
9
3
0.5
L
Kuzenbo
ochopinko13
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,318
Damage
106,542
140,849
Taken
116,425
79,286
Mitigated
82,463
34,867
Healing
35,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,925
7,680
387
5,559
20,375
9,683
619
8,037
11,966
90,012
0
W
Cthulhu
ChaösGød
Cthulhu
13,210
937
671
1,726
19,189
18,888
535
3,641
15,426
57,373
3,229
L
Artio
DrMARVLE
Artio
9,432
785
962
7,566
27,352
17,082
0
4,641
22,711
48,132
3,621
L
17,589
2,738
368
8,122
30,139
12,631
0
5,808
24,331
83,780
0
W
Medusa
HungerGato
Medusa
30,160
17,875
0
5,727
25,465
10,960
534
8,733
16,476
0
130,034
W
Ne Zha
27,253
9,222
0
6,293
23,907
13,875
6,709
8,312
15,317
0
164,939
W
Sun Wukong
cowardenemy
Sun Wukong
22,994
4,619
0
14,712
27,489
29,057
199
7,222
19,725
0
136,039
L
12,108
7,251
0
5,005
29,053
10,644
0
5,719
23,334
0
68,165
L
Charybdis
eddieinfamy
Charybdis
16,834
7,959
0
7,832
28,873
9,641
145
6,561
22,312
0
91,445
L
Kuzenbo
ochopinko13
Kuzenbo
10,355
3,437
19
4,993
25,432
29,288
0
3,533
21,899
74,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,793
Gold Earned
66,578
556
Minions Killed
777
0
Camps Cleared
0
2,019,546
Distance Traveled
2,355,534
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,956
498
145
6
0
399,507
4
W
Cthulhu
12,039
502
81
3
0
479,394
12
L
Artio
10,473
436
75
3
0
409,779
4
L
Hades
11,729
489
134
6
0
351,445
3
W
Medusa
13,144
548
159
7
0
439,555
0
W
Ne Zha
15,514
646
182
8
0
541,997
4
W
Sun Wukong
13,925
580
210
9
0
495,081
5
L
Arachne
10,707
446
88
4
0
488,658
5
L
Charybdis
10,487
437
116
5
0
368,335
3
L
Kuzenbo
10,397
433
143
6
0
401,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role