Player Matchup

Charybdis
Charybdis
Fin3stt
Charybdis
Level 129
God Stats
11W - 13L
1,551 SR
Queue Stats
53W - 41L
1,610 Elo+
Party 3
Hun Batz
Hun Batz
GodlyAtThis
Hun Batz
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,454 Elo+
Solo
Hera
Hera
INsAn3LlaMa
Hera
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,471 Elo+
Party 3
Achilles
Achilles
MeekaMeeka
Achilles
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 23L
1,565 Elo+
Party 3
Cabrakan
Cabrakan
PeterGriffinnn
Cabrakan
Level 16
God Stats
2W - 0L
1,707 SR
Queue Stats
5W - 3L
1,659 Elo+
Party 3
Team Averages
Level 48
1,552 SR
1,552 Elo+

VS

Team Averages
Level 61
1,541 SR
1,504 Elo+
Hera
Hera
CyberBullyPro
Hera
Level 85
God Stats
4W - 3L
1,743 SR
Queue Stats
112W - 130L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
Stubbys
Nu Wa
Level 83
God Stats
0W - 4L
1,171 SR
Queue Stats
88W - 99L
1,529 Elo+
Party 2
Danzaburou
Danzaburou
TheSandwitchMan
Danzaburou
Level 68
God Stats
1W - 4L
1,439 SR
Queue Stats
69W - 68L
1,513 Elo+
Party 1
Da Ji
Da Ji
crabenjoyer
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,438 Elo+
Party 2
Terra
Terra
dudleyman7
Terra
Level 46
God Stats
2W - 1L
1,850 SR
Queue Stats
45W - 37L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fin3stt
Charybdis
16
10 / 2 / 4
10,434
580
22,010
15,672
7,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
GodlyAtThis
Hun Batz
16
6 / 0 / 3
9,463
526
8,713
17,067
7,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 2 / 10
9,790
544
8,074
10,760
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
MeekaMeeka
Achilles
14
3 / 3 / 7
8,318
462
4,361
17,554
14,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
14
2 / 3 / 16
9,417
523
9,669
17,153
21,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
8,674
482
14,688
9,702
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nu Wa
Stubbys
Nu Wa
14
4 / 4 / 0
9,089
505
15,538
10,613
3,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
TheSandwitchMan
Danzaburou
12
2 / 7 / 4
7,726
429
7,536
14,731
4,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 4
8,326
463
5,226
15,241
5,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
12
1 / 3 / 4
7,993
444
4,295
17,426
14,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
25
Kills
10
10
Deaths
25
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Charybdis
Fin3stt
Charybdis
10
2
4
6
W
Hun Batz
GodlyAtThis
Hun Batz
6
0
3
7.5
W
4
2
10
4.5
W
Achilles
MeekaMeeka
Achilles
3
3
7
2.17
W
Cabrakan
2
3
16
3.33
L
Nu Wa
Stubbys
Nu Wa
4
4
0
1
L
Danzaburou
TheSandwitchMan
Danzaburou
2
7
4
0.57
L
2
5
4
0.8
L
Terra
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,827
Damage
47,283
78,206
Taken
67,713
54,746
Mitigated
33,222
28,453
Healing
16,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,688
1,947
0
250
9,702
4,162
304
4,404
5,298
76,818
0
W
Charybdis
Fin3stt
Charybdis
22,010
12,851
0
9,182
15,672
7,121
1,717
5,982
9,598
0
107,264
W
Hun Batz
GodlyAtThis
Hun Batz
8,713
2,254
0
6,806
17,067
7,371
0
5,723
11,035
0
90,087
W
8,074
1,227
343
2,309
10,760
4,746
412
6,417
4,171
79,009
0
W
Achilles
MeekaMeeka
Achilles
4,361
809
0
5,990
17,554
14,337
58
9,647
7,304
0
36,889
W
Cabrakan
9,669
1,669
0
3,823
17,153
21,171
650
5,354
11,577
21,830
4,552
L
Nu Wa
Stubbys
Nu Wa
15,538
3,822
0
1,450
10,613
3,814
985
2,875
7,738
60,567
0
L
Danzaburou
TheSandwitchMan
Danzaburou
7,536
3,426
0
2,903
14,731
4,559
0
3,246
11,485
0
31,354
L
5,226
1,040
0
5,060
15,241
5,998
0
3,316
11,925
0
48,144
L
Terra
4,295
1,149
2,420
4,837
17,426
14,689
0
3,441
13,985
20,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,422
Gold Earned
41,808
526
Minions Killed
379
0
Camps Cleared
0
1,757,550
Distance Traveled
1,671,361
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,674
482
125
7
0
340,250
5
W
Charybdis
10,434
580
164
9
0
315,621
3
W
Hun Batz
9,463
526
121
7
0
409,712
3
W
Hera
9,790
544
148
8
0
349,462
0
W
Achilles
8,318
462
68
4
0
347,271
0
W
Cabrakan
9,417
523
25
1
0
335,484
2
L
Nu Wa
9,089
505
105
6
0
311,613
7
L
Danzaburou
7,726
429
40
2
0
337,360
1
L
Da Ji
8,326
463
83
5
0
310,737
0
L
Terra
7,993
444
26
1
0
371,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role