Player Matchup

Set
Set
Masters
HalfndHalf
Set
Masters
Level 147
God Stats
2W - 0L
2,145 SR
Queue Stats
61W - 30L
2,858 MMR
Party 1
Cthulhu
Cthulhu
Masters
SMC Nati
Cthulhu
Masters
Level 140
God Stats
20W - 7L
1,815 SR
Queue Stats
113W - 35L
3,129 MMR
Party 1
Ares
Ares
Masters
Valhu
Ares
Masters
Level 154
God Stats
3W - 0L
1,732 SR
Queue Stats
102W - 23L
2,932 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 147
1,897 SR
2,973 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 58
1,645 SR
2,428 MMR
Thoth
Thoth
Masters
 
Thoth
Masters
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Masters
BarkYouMeow
Chiron
Masters
Level 53
God Stats
3W - 1L
1,936 SR
Queue Stats
153W - 36L
3,450 MMR
Party 2
Chaac
Chaac
Platinum I
ZestyAsta
Chaac
Platinum I
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
2,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 1
12,861
804
20,597
19,060
15,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
SMC Nati
Cthulhu
16
0 / 1 / 8
10,209
638
11,335
17,768
29,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
Valhu
Ares
17
1 / 1 / 11
11,911
744
11,596
21,728
35,385
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Ao KuangAh Muzen CabNe ZhaGuan YuAchilles

VS

Bans
AtlasArtioMedusaCabrakanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
0 / 4 / 4
9,949
622
10,074
9,264
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
16
1 / 4 / 4
10,410
651
18,428
19,259
8,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
ZestyAsta
Chaac
16
4 / 4 / 1
11,540
721
12,421
18,836
21,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
5
5
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
4
4
0.5
L
Chiron
1
4
4
0.75
W
11
3
1
3.83
W
Cthulhu
SMC Nati
Cthulhu
0
1
8
4
W
Ares
Valhu
Ares
1
1
11
6.5
L
Chaac
ZestyAsta
Chaac
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,528
Damage
40,923
58,556
Taken
47,359
80,802
Mitigated
33,188
16,041
Healing
9,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,074
184
0
765
9,264
3,612
644
3,769
5,060
44,703
0
L
Chiron
18,428
8,209
852
3,724
19,259
8,570
549
9,886
8,347
0
54,462
W
20,597
7,255
0
4,526
19,060
15,543
3,158
3,565
15,249
0
91,511
W
Cthulhu
SMC Nati
Cthulhu
11,335
964
1,955
3,099
17,768
29,874
444
3,098
14,670
32,776
0
W
Ares
Valhu
Ares
11,596
986
0
6,461
21,728
35,385
726
3,723
18,005
22,929
0
L
Chaac
ZestyAsta
Chaac
12,421
3,135
0
4,124
18,836
21,006
411
8,166
9,926
0
37,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
31,899
189
Minions Killed
198
0
Camps Cleared
0
959,537
Distance Traveled
839,858
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,949
622
72
5
0
277,327
5
L
Chiron
10,410
651
81
5
0
293,061
3
W
Set
12,861
804
135
8
0
308,536
3
W
Cthulhu
10,209
638
37
2
0
327,129
5
W
Ares
11,911
744
17
1
0
323,872
4
L
Chaac
11,540
721
45
3
0
269,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role